Homebrew [DISCUSSION] New Super Ultimate Injector (NSUI)

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So I've spent a couple hours yesterday and today reading on this forum looking for information and/or answers but to no avail. I think it's a combination of not knowing enough and using the wrong search terms.

Ignoring the fact this port/demake (Steins;Gate) doesn't run, because it is not an official release the database cannot find the game information and as a result the virtual console footer is left blank. Is there a way to amend this by either editing the game info or the footer itself? I imagine I will run into this problem with ROM hacks and anything else of its kind.


I've just spent a lot of time preparing icons, banner images and custom sounds for 150 injects and for things to go wrong now is frustrating. If worse came to worse I would have to use a flat 256*128 image as the footer is not used but this would require a rework of my current banner images since they don't scale up due to different aspect ratios.

If anyone can help me it would be greatly appreciated.

Edit - typos
When i import a game my NSUI says: Error! Unable to download image!
How i can download the banner from the database?
 

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Anybody know how to get this application to work under wine? I can get it to launch, but creating a new project fails.
Also @Asdolo if you ever start working on this again, Qt is a very good cross platform interface option.
 
Hi I'm having a bit of trouble I'm trying to change the cartridge art on the Super Nintendo but it's not letting me. The menu never opened to select art.
1674609708664.png
 
Is there any way to get louder SNES sound without crackling using the Nintendo emulator or is the music always quiet?

Also is there a way to edit the volume level of an existing SNES CIA by unpacking/repacking or do you have to remake it with the new volume?
 
Last edited by Deleted member 42501,
Does anybody know how to apply the Green tint filter to a GB Game Banner?

Some games when trying to load the info from the repository return an error message saying "Error! Unable to download image!".

Error.png


For these games I ran the rooms, screenshotted the title screen and then added them manually, but the green tint filter did not get applied to the banner and icons.

Black and White.png
Green Tint.png



The weird thing about this is that the title screen previews from the repository show in black and white, which leaves me to believe there's an internal function that applies the green tint filter when importing the repository info.

Preview.png


Would be great to know if there's a way to apply this filter to loaded images.
 
hey everyone i made a GBA CIA using NSUI and selecting the retroarch mGBA forwarder injection method and the game works on my 3DS except when i tap to open the retroarch menu the text is all corrupted what is the cause of this and how can I fix it?
Post automatically merged:

hey everyone i made a GBA CIA using NSUI and selecting the retroarch mGBA forwarder injection method and the game works on my 3DS except when i tap to open the retroarch menu the text is all corrupted what is the cause of this and how can I fix it?
the menu still works it's just the text isnt formatted properly so i cant read what each option does, from trial and error this is what i got for deciphering the menu

-continue game
-restart
-i dont know what this one does
-save state
-load state
-exit

if anyone knows how to make the text show up properly let me know thank you :)
Post automatically merged:

hey everyone i made a GBA CIA using NSUI and selecting the retroarch mGBA forwarder injection method and the game works on my 3DS except when i tap to open the retroarch menu the text is all corrupted what is the cause of this and how can I fix it?
Post automatically merged:


the menu still works it's just the text isnt formatted properly so i cant read what each option does, from trial and error this is what i got for deciphering the menu

-continue game
-restart
-i dont know what this one does
-save state
-load state
-exit

if anyone knows how to make the text show up properly let me know thank you :)
okay so i used an older version of NSUI instead (beta 24) and the retroarch menu text is fixed :D ill keep my comments up in case anyone else has the same issue
 
Last edited by blurpleyoshi,
I am having a difficult time with successfully injecting Pokemon Emerald into a GBA VC game using NSUI (I've tried both beta 28 and 27 without any difference). I have successfully created injects that work great for all of the other Pokemon GBA games, but emerald will not work. The inject seems to work fine, but all of the graphics are glitched out. The New Game/Load Game screen looks like a bunch of overlapping boxes, and the text boxes in the game do not show anything (see screenshots attached). I have tried multiple versions of the ROM and checked that the hash matches the no-intro database. I've also confirmed that the roms work fine in a standalone emulator.

I've tried with and without the sleep patch, I've tried multiple different save types, with and without RTC, and anything else I can think of. I haven't heard anyone else having this issue, so I am really perplexed. Note that I am using a 128 GB sd card with 64 kb cluster size, but every other inject (including all of the other pokemon games such as ruby and sapphire) work just fine. Emerald is the only GBA inject that has any issues whatsoever. I would greatly appreciate and suggestions. I have also included a screenshot of NSUI with my basic settings in case that is helpful.
 

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Is there a way to put a IMAGE into the VC area?

sdfghjk098uyhgv.png

Post automatically merged:

I am having a difficult time with successfully injecting Pokemon Emerald into a GBA VC game using NSUI (I've tried both beta 28 and 27 without any difference). I have successfully created injects that work great for all of the other Pokemon GBA games, but emerald will not work. The inject seems to work fine, but all of the graphics are glitched out. The New Game/Load Game screen looks like a bunch of overlapping boxes, and the text boxes in the game do not show anything (see screenshots attached). I have tried multiple versions of the ROM and checked that the hash matches the no-intro database. I've also confirmed that the roms work fine in a standalone emulator.

I've tried with and without the sleep patch, I've tried multiple different save types, with and without RTC, and anything else I can think of. I haven't heard anyone else having this issue, so I am really perplexed. Note that I am using a 128 GB sd card with 64 kb cluster size, but every other inject (including all of the other pokemon games such as ruby and sapphire) work just fine. Emerald is the only GBA inject that has any issues whatsoever. I would greatly appreciate and suggestions. I have also included a screenshot of NSUI with my basic settings in case that is helpful.
how the HELL did U get the image of a actual GBA down there?
 
I've installed some GBA games to my 3DS but I notice that when I use the Gameboy Advance banner that there's no footer with the game name. If I revert to the previous look (still in NSUI 28) then the footer will be there. Is there a way to fix this?

I've attached my NSUI settings as well in case, sorry if this has been answered before I can't seem to find it though.
 

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Is there a way to put a IMAGE into the VC area?
Yes, click on the banner and then the radio button on the lower left that says "Use a 256x64 image"

Gosh I wish that this injector program would go into open development so the community could work on it and fix the bugs and finish it.
 
I've installed some GBA games to my 3DS but I notice that when I use the Gameboy Advance banner that there's no footer with the game name. If I revert to the previous look (still in NSUI 28) then the footer will be there. Is there a way to fix this?

I've attached my NSUI settings as well in case, sorry if this has been answered before I can't seem to find it though.

Hey! Using Beta 28.

Anyone else have problems with the footer banner showing in the 3DS?
It won't show with the normal one (the one with the text) or with a custom one :/ The image size is the same and all

So I've spent a couple hours yesterday and today reading on this forum looking for information and/or answers but to no avail. I think it's a combination of not knowing enough and using the wrong search terms.

Ignoring the fact this port/demake (Steins;Gate) doesn't run, because it is not an official release the database cannot find the game information and as a result the virtual console footer is left blank. Is there a way to amend this by either editing the game info or the footer itself? I imagine I will run into this problem with ROM hacks and anything else of its kind.

I'm having the exact same issue! I'd really like to get it sorted because things are so close to looking perfect!



Regarding the footer banner not appearing:
It looks like all 4 of you above are having this same issue. Here are helpful posts in this same thread that have an unofficial solution to the problem. I think the issue is regarding the language settings for the banner image in the program. Check the last link for a better explanation.

It has been a while since the last post about the missing footer banner for GBA games, so I'm not sure whether this is still a thing or not.

Nevertheless, after repacking some of the cias, I recognized that the language of all banner models is set to USA_EN, therefore it won't appear on European systems at all. If the cia is manually repacked with adjusted models (e.g. EUR_GE for German) everything works fine. This can be achieved with tools like ba-GUI-nnertool (Can't hyperlink since I'm new. You'll find a GBATemp thread if you google it). For further instructions, relate to the HOW TO.pdf in the downloaded archive (last two pages). However, this process is tedious and takes a fair amount of time.

I'm aware that @Asdolo is pretty busy rn, however this might help to fix the issue in the near future.

Read this solution:
First of all: I'm quite a noob in gbatemp and I don't know if I'm making a mistake with this post, if someone has explained it before or better than me, but my intention is only to help. Be nice to me :)

Had a problem with GBA injections. The footer did not appear.

I understand (please, this is just an assumption, since my knowledge on the subject is quite limited and I don't want to take anything for granted) that I extract a CIA already created in the NSUI, the 13 banners contained in the folder "ExtractedBanner" from the CIA that correspond to a different language, are all in USA_EN. Some of you have no problem with your GBA footers made in NSUI because your console is USA, but many others have it in EUR and that means that they will never read any of the 13 footers.
 

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