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It didn't work either, I'm not stupid Psycopsycoblaster said:yours didn't work because you didn't compress it again
Neither do I, Are you going to do arm9 coz I have already started...psycoblaster said:I don't know how to deal with pointers in the arm9.bim...
psycoblaster said:I think i got it so only users logged on can edit it.. dunno i'll check
@noitora
Yes but we can't expand the file...ughh...what a pain...psycoblaster said:I'll try to locate the pointers
I thought something like that too but it'd be kinda hard..Ugh...I have a terrible headache now my brain's not working so good.psycoblaster said:it really will be a pain though... But abbreviation is not the answer. And as you can see, the actual space for text is also limited, so I think that we need abridge the text a little.
But another workaround is using darth's NFTR editor. I can replace the japanese with the the text we need, and I can play around with the mapping so I have a lot of extra single byte chars, and edit them, which can really be a great workaround if done correctly. If I try extra hard, I might be able to fit 2 english characters per tile, and each tile can be set to be single byte, so like the hex values F1F2F3F4F5 can spell out "Load game"
yeah...I guesspsycoblaster said:well for all I can think of, the NFTR editor is one of the best solution I can think of.
What did I do on the Korean thread?psycoblaster said:your post should be moderated. on one word post. (revenge for the korean thread)
on topic:
RAGE!!!!!!!!!
I've tried expanding, don't work. probably a pointer after the last text in the arm9.bin?