Does this also fix the sample rate problem of having to use 32000Hz or can we now use 44100Hz ogg files?* Download Link & Info updated (R31) *
Changes for all ports:
- fixed OGG music not playing for certain IWADs
Does this also fix the sample rate problem of having to use 32000Hz or can we now use 44100Hz ogg files?
^I was having issues loading up my WAD files for any of my games (Doom, Doom 2, TNT, Plutonia) from the SD. They all gave me a code dump.
Does R32 have any to do with that? Is that the fix related to OGG and SD?
You may only try it. Currently I have no chance to test it for myself. I've added the support for SD card usage but highly doubt that it will run smoothly. During my tests with OGG music, I had the feeling that the games would run minimal slower - even if they are being run from USB drives.
The purpose of R32 is to be able to run OGG music off SD cards as well when the game is also running from SD card.
I will have a look at the SD card thing later.
Edit: One funny thing though, after e1m1 stops playing, it doesn't loop back with OGG music.
I don't know if the same happens to the rest of the songs since I just played E1M1, E1M2, E2M1, E3M1 and E4M1 to test the music quickly, then I switched to Doom 2.
Yep, I just continued playing through like 3 mission in each Episode, and instead of looping the music, it sometimes jumps into another track.
Doesn't matter though, I just hope this feedback can help in the future.
Which port?
Even though I finally got a proper sound out of the game without modifying the bit-rate, it seems like the song itself starts to loop WAY before the song ends.
EDIT: nitr8, where do you recommend we get the OGG files from?
Now this one is REALLY interesting.
So I finally got all my OGGs to work with Wii-Doom, but found something odd when playing Doom 2.
I started using the cheats to test different maps and their songs (still have 3 OGGs that don't play at all, but I'll fix them tomorrow).
Play any map long enough in Doom 2 as an example with OGG music enabled, play until your OGG is just about to loop and then...
BOOM! Black screen and the app kicks me back to the HBC.
I wasn't sure at first why it did that, but I noticed the pattern when I played in other stages.
Right before the song goes back to the beginning (loop), the game just black screens with no code dump at all and kicks you back to the HBC.
That's rather odd.
I tested D2,TNT and Plutonia and the same thing happens in all 3. I can't be sure if it occurs in D1 since I didn't have time to test it in that one, perhaps it does the same.