ROM Hack [Release] Ultimate GBA VC Injector for 3DS

Add the feature to patch already existing GBA CIAs to modify ghosting and color options?

  • Yes

    Votes: 73 82.0%
  • No

    Votes: 2 2.2%
  • I don't care!

    Votes: 14 15.7%

  • Total voters
    89
  • Poll closed .

CrazyMaxx

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When I inject Pokémon FireRed (patched with GBATA) using this GBA VC injector, whenever it tries to save, it gives me an "1M sub-circuit board is not installed" error and fails to save. Even though FireRed is SRAM patched.

I have do it with a Japanese Pokemon Game and its dont work... After the save its come a error sound and its doesnt save ...
 

Helix Fossil

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You're correct in assuming it's not possible for GBA VC injects to have save state functionality - but this is precisely due to it not being emulation. It's the real thing for all intents and purposes.

Makes sense, I heard that the GBA "emulator" isn't really an emulator, it's just the 3DS running a GBA game in DS mode. Oh well.
 

Asdolo

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When I inject Pokémon FireRed (patched with GBATA) using this GBA VC injector, whenever it tries to save, it gives me an "1M sub-circuit board is not installed" error and fails to save. Even though FireRed is SRAM patched.
You have to check "SRAM" option on step 1 due to now the rom have SRAM save type.
 

SlimPortable

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Is there any plans to add a sleep mode patching option? I know it only works for some games, not all, so it's understandable if it doesn't seem worth implementing.

Also, would this work on a wine wrapper for Mac OS X? Has anyone attempted it?
 

Cralex

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Is there any plans to add a sleep mode patching option? I know it only works for some games, not all, so it's understandable if it doesn't seem worth implementing.

Also, would this work on a wine wrapper for Mac OS X? Has anyone attempted it?

Not sure about the wine wrapper since I don't have access to a working Mac anymore, but I'm guessing it would work. As for the sleep patch, there's an option in the injector for that already.
 

ElitePowerGamer

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For some reason I'm getting this error message?

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\mmrz3\AppData\Local\Temp\201701062056110524\rom_patched.gba'.
File name: 'C:\Users\mmrz3\AppData\Local\Temp\201701062056110524\rom_patched.gba'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at System.IO.File.ReadAllBytes(String path)
at Ultimate_GBA_VC_Injector_for_3DS.frmMain.btnNextStep_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

It happens at the end when I try to actually save the .cia file.
 

Asdolo

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For some reason I'm getting this error message?

************** Exception Text **************
System.IO.FileNotFoundException: Could not find file 'C:\Users\mmrz3\AppData\Local\Temp\201701062056110524\rom_patched.gba'.
File name: 'C:\Users\mmrz3\AppData\Local\Temp\201701062056110524\rom_patched.gba'
at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, FileOptions options, String msgPath, Boolean bFromProxy, Boolean useLongPath, Boolean checkHost)
at System.IO.File.InternalReadAllBytes(String path, Boolean checkHost)
at System.IO.File.ReadAllBytes(String path)
at Ultimate_GBA_VC_Injector_for_3DS.frmMain.btnNextStep_Click(Object sender, EventArgs e)
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.OnMessage(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)

It happens at the end when I try to actually save the .cia file.
Now I know how to solve the error, but you'll have to wait until I came back from my holidays to release the next version.
 
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Kudos2u

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I don't mean to be rude but what is the point in injecting roms when you can just play them on a emulator?
 
Last edited by Kudos2u,

Asia81

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And sleep patch doesn't work on Spyro Fusions.


Spyro The Eternal Night doesn't work (white screen).
Maybe because it's a 32mb rom?
 
Last edited by Asia81,

kid sampson

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Is there any plans to add a sleep mode patching option? I know it only works for some games, not all, so it's understandable if it doesn't seem worth implementing.

Also, would this work on a wine wrapper for Mac OS X? Has anyone attempted it?

I can get it to work through Wine by installing dotnet45 and the support files for Visual Basic 2013. The cias it generates are all fine with the exception that none of the banner text is exported during file creation. I imagine there is some other dependency that needs enabled within winetricks.

Also, I can't figure out save injection for Mario & Luigi Superstar Saga and Yoshi's Island. Both save as 8 kb saves and do not accept those I inject back into them. All others seem to be either 32 or 64 kb saves and can be fixed, if needed, with a little trimming. But not so with these. Anyone know what's up or how to fix those two?
 

ardameric

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I made my pokemon fire red sram or flash i tried but it didnt saved it says "1M sub-circuit board is not installed" :( how could we solve this problem? is this about program or game? or diffrent thing? ._.
 

BADDINOROX99

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I made my pokemon fire red sram or flash i tried but it didnt saved it says "1M sub-circuit board is not installed" :( how could we solve this problem? is this about program or game? or diffrent thing? ._.
it's the GBA ROM you gotta use a hex editor to edit the ROM before converting it to .CIA

try this on the .GBA file then convert to .CIA
https://r.tapatalk.com/shareLink?ur...share_tid=390508&share_fid=27398&share_type=t
Fixes for all GBA Pokemon's save issue with AGB_FIRM
 
Last edited by BADDINOROX99,

takep

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I use original screen(pressing START or SELECT )(but with black borders) , can you add GBA image borders.
 

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