There are sites. Places that the minds of men should not be, and places that the minds of men can not be lead to, lest they be lead down the path of insanity.
I have been to such sites and found such a file that its extension ended with a government intelligent agency, but alas, I have yet to get the data from it that is needed.There are sites. Places that the minds of men should not be, and places that the minds of men can not be lead to, lest they be lead down the path of insanity.
How did you edit the textures? What program(s) did you use?How do i patch the dt file?
I edited the textures of one of the stages and dont know how to patch the file, also how would i test my changes in the game? (like how do i get Hans to read it?)
To patch the file you need to use the patcher and have the file set up in a with the same path as the actual path.I exported the textures as png edited them using a photo editing software (Paint.net) then i used a program to convert the png into one of the compatible texture formats for ohana3ds.
(I Cant remember the program off the top of my head)
Isnt that what people do for MK7? or does it use a different format compared to SSB3DS?
How do i patch the dt file and test it with hans? (i'm kind of confused.)
requires some very illegal .bch creation stuff that we probably can't link you ourselves. yknow, from the dev kitsTo patch the file you need to use the patcher and have the file set up in a with the same path as the actual path.
How did you save the bch/mbn file after you converted it? I can load the texture but I cant save it.
Just to make sure, that folder that I defiantly dont have is named DS_and_3DS_hack pack right?requires some very illegal .bch creation stuff that we probably can't link you ourselves. yknow, from the dev kits
Ever feel like Mii Gunner doesn't pack enough of a punch, doesn't bring enough heavy artillery?
Well, here's a solution! Albeit in a super-beta, unfinished form!
NOTE: Up-smash will not be kept for any future versions. It's just like that because I thought it was HILARIOUS.
NOTE2: Dump as text does nothing. Disappointing
Probably information you've already been given @Sammi Husky but unk_23A is apparently some sort of code for projectiles (it appears in many forms in mii gunner's moveset: unk_23A(0x1) fires the forward air shots, 0x2 fires lazer blaze\uthrow\bthrow shots, 0x6 for grenades, etc..) and unk_F1F is seemingly recoil code; found as (-1, 0) in mii gunner's case normally, but when switched to 1, 0 the recoil goes forward rather than back. Stuff to know, I guess.
set_momentum(float vertical, float horizontal)
That's sick as hell. When can it be updated directly into SM4SHCOMMAND?Unknown_F1F confirmed asCode:set_momentum(float horizontal, float vertical)
That's sick as hell. When can it be updated directly into SM4SHCOMMAND?
Also brb, implementing this into War Machine v0.2 Realized I could make a wavedash by simply telling airdodge to apply forward momentum 1 and downward momentum 1
Not that simple. The psuedo directional airdodge I created doesn't account for the fact that the game has it's own say in how characters and momentum are and all - yknow, gravity and fallspeeds and such. It's a pain in the ass.I just realized, If you can directionally air dodge with this, and smash 4 has unlimited air doges, then... Can we fly???
Gannon defiantly gannon. We need to make the MOST op gannondorf possible to create a smash 4 gannondorf challenge. Also... gannon.Not that simple. The psuedo directional airdodge I created doesn't account for the fact that the game has it's own say in how characters and momentum are and all - yknow, gravity and fallspeeds and such. It's a pain in the ass.
I could probably implement flying SUPER easy though, do you have a character in mind