Yeah, a plugin has not yet been written. Also, all current plugins written for Kuriimu are open source. Check out our GitHub for more details.I see in the top post that a project for the PSP game "Da Capo Plus Situation Portable" is using Kuriimu. Who's the person working on that? Did they write a plugin for Kuriimu to be used for a non-3DS game? If so, would they be willing to share the code?
Notice that the save button is disabled? Save is not supported for BXFNX files.Thanks for your tools Let me View bcfnt Character Map
please ask How do I change the bcfnt font?
Is it right export the Character Map picture And then modify the import?
Sorry my English is not very good.
Thank you. Would you add bffnt support?Notice that the save button is disabled? Save is not supported for BXFNX files.
Supporting BFFNT isn't all that difficult. We might add support in a while.Thank you. Would you add bffnt support?
dna's tool.Thank you. Would you add bffnt support?
Oh, thanks anyway. So any news on those "Nintendo 3DS Camera and Sound" files I've send you?Like this ManualViewer, the ManualEditor isn't a fan tool but an official tool from the Nintendo SDK for the 3DS Framework. I don't have it and also can't get it, since the Viewer I also got long time before through another project I don't remember. So sorry. I can't help you any further there.
The Kuriimu suite has a very broad use case that only gets bigger each day as we add support for more and more game files.Could we have a tuto from A to Z please
Tutorial to add ñ and tildes in maplestory? for example. Pd: I'm new to this translation. Someone would be able to tell me how to edit the txt of island days and the text files of corpse partyThe Kuriimu suite has a very broad use case that only gets bigger each day as we add support for more and more game files.
Individual tutorials for each application could be created, but every project's needs are different and one couldn't possibly cover them all in any comprehensive way. Why not start with some specific questions instead that we can answer?
Examine the various game files in an attempt to locate the game script files. Open various files in MadEdit and try different encodings to see if they contain text. Once you've located the text, check of Kuriimu already supports it. If it doesn't, hope onto our Discord and send us some example files.After decrypting the. 3ds and and after getting the code.bin ect what should be done
OOOOOOOOOOOOOOOOOOOHHHHHHHHHHHHHHHHHHHH!!!!!!!!!!!!!!!!!!!!!! THANK YOU!!!!!!!!!!!!!!!!!!!!Decompress them with LZ11 and throw the files into Karameru. These 2 files are plain MSBT archives and have to be opened with Karameru first.
Then you can see normal msbt text files, which you can open with Kuriimu. Either right click the files in Karameru and choose "Edit with Kuriimu" or extract them and open them manually with Kuriimu.