Separate names with a comma.
Discussion in '3DS - ROM Hacking, Translations and Utilities' started by IcySon55, Dec 8, 2016.
Thx also, but Harmoknight's garc is not same as pokemon, the file construction is different.
Changed what i wrote. wrong place to post my strange question
This is a strange thread to ask that in...
Is it possible to look into XQ32 and XSCR files for the 3D Layton games (Miracle Mask and Azran Legacy)?
Would be possible yes.
Hey there GBATemp!
This release is a fairly large one with some awesome new features, updates, and plugins.
Implemented Batch Extract in Karameru with Batch Archive to follow at some point.
You can now copy the image in Kukkii to the clipboard via a right click menu.
You can now display a customizable border around images in Kukkii.
Added support for Big Endian NW4C files.
Greatly improved MT Framework texture compatibility in image_mt. (Make sure to delete the old image_tex.dll if you don't do a clean install.)
Added a brand new archive manager plugin for MT Framework archives. Both Little and Big Endian files are supported.
Drastically improved compatibility for the CHNKTEX plugin. Now supports 4bpp, 2bpp, multi-TXIM and RLE compressed files. (Plugin still incomplete and still no save.)
Improved BCLIM/BFLIM compatibility as well as adding support for Big Endian files. (WiiU image formats not yet supported.)
Potentially fixed a bug in image_stex in regards to LA88 support. (Plugin needs review.)
When extracting the top-level directory with Karameru, the extension is now part of the folder name that is generated.
Directory replace in Karameru will now try to find the directory name in the last used directory and select it in the folder dialog if it exists.
Open Raw Image in Kukkii now uses the settings from the main window in its preview block.
Slightly improved draw time and quality of thumbnails in Kukkii. Thumbnails that are smaller than the thumbnail view are no longer blurry.
Note: For those in need of BCLIM and/or BFLIM support in v1.0.5, there is a known issue with saving. I've added a patch to the release which corrects the issue for v1.0.5 users. Of course the fix will be rolled into v1.0.6 whenever that happens.
Good program thanks.
Bin file contains bctex
Is there a way to extract the file and import bctex?
These bctex I see is LZ11 compression,You need LZ11 decompression to can Using Kukkii to open.
The program you created is a program of God!
I'm not entirely sure if this is the right place to ask or if the Discord server would be better, but I was curious if full functionality for .btxt files could potentially be implemented in the future. I'm working on a translated menu patch for the Digimon Universe: Appli Monsters game and realized (far later than I should have) that I wasn't able to save what I had translated. It's not an immediate concern, and if it's too much of a hassle, it's totally fine, but I was curious if it was a thing that could be done potentially in the future. I've dumped the entire game and am happy to provide any example files if needed. (I hope I'm not being a bother--I would try it myself, but my technical skills don't extend to this, haha.) Thanks for your time!