- You're continuing to mix up how the Wii U turned out, and what it could have been. I'm talking strictly about the latter.
- I never said that it could be as good as the PS4 or X1 versions. It did come out on the Wii IIRC. Porting to a console that uses the same processor is incredibly easy.
- The games you listed were just ports of old games. Expecting them to be popular on any console is just ridiculous.
- I point you back to Crysis 3. There was nowhere to go but up on that. They lost every penny spent on making the Wii U version, just because they wouldn't let Nintendo release it.
If you really think that EA's quick change from overwhelming praise of the console to disgust was because they wanted to make money, I think you're naive. In my opinion, if you go out of your way to prevent a console's success at millions of dollars to your own expense, you're not focusing on the money. But let's just agree to disagree.
Edit: I don't have the link anymore, but the original source wasn't from Reddit. It was an anonymous interview. That's why I pointed out it was alleged.
Yes, we'll have to agree to disagree, because you're the naive one, not me. Re-releases or not, those were quality titles that were both well-worth buying and still relatively popular. Crisis 3 ran on the PS3, I don't know why you're using it as some gold standard of engineering - it's not. It was when it was new, maybe, but most definitely not now. I'm not saying that it wouldn't be able to run games as well as the PS4 and the XBO, I'm saying that it wouldn't run them, period, not unless sub-HD @ sub-30 FPS is considered acceptable now.
Let me repeat what I actually stated instead of what you inferred - the PS4 and the XBO are sweating bullets running modern games at the bare minimum settings, so much so that both companies are releasing mid-stream upgrades for their systems, and they're several times more powerful than the Wii U. Thinking the Wii U would have any chance at competing is just silly, it'd need severely bogged down, castrated versions of the games, if it'd support them at all, just like the Wii did. When the PS3/360 got Far Cry 1-4, the Wii got Far Cry: Vengeance - you go ahead and play that, then tell me if specs gaps like this are healthy for game development.
By the way, it's not just EA who refused to support developers - according to Alex Ward, a former boss of Criterion, Nintendo didn't "give a sh*t" about NFS:MW either, despite him coming in to their HQ to demo the game personally, which is why he's not interested in Wii U development or cooperating with Nintendo.
http://www.nintendolife.com/news/20...issues_with_releasing_need_for_speed_on_wii_u
A sensible platform owner would probably approach EA and say "you have a good game going on, let's make this happen" - not Nintendo, even though they were in dire need of AAA content. Now he has his own studio and he's never coming back - you burn third-party devs, you don't get third-party support.
I don't know if I could argue for a zero or negligible advertising and (I will tack on) production costs, assuming the thing was ready to go gold. I guess some games have gone out with little to no advertising at all in the past and some incidental could have worked (they then ignoring any Nintendo/Wii U specific advertising channels) but whether it would have made sense here I do not know. Equally I would say you are maybe undervaluing having a boot to Nintendo's throat, and being able to say you stood tall when it came to your somewhat struggling online service. I might also want to see their internal projections, the wii u was an obvious failure very soon after launch but it might have been predicted at some level.
EA are certainly bastards if what I care about is games but I can not fault them for anything here.
Can we also stop pretending that logistics are free? Getting the games pressed, getting the artwork done, having the game reevaluated by ESRB and PEGI for a new platform, getting the packaging and then sending it all across the globe, along with some POS material for stores, is not free. Even if the game was just distributed digitally, there are server costs involved, as well as advertising. It wasn't a matter of "hey, we're done, here it is", it doesn’t work that way. And what about the outstanding costs of keeping the game online? Who's going to pay for the multiplayer servers for a game nobody's going to buy? There's a lot to think about here.
Still he is right that most games for Playstation (and XBOX) are one of these three ...
and all "good" games that would interesting ppl like me are Japanese only ;(
Sony offers the most Japanese garbage RPG's out of all of the big three, the stuff you can find on PSN ranges from incompetent to cringeworthy, it's perfect for weebs!