Nintendo has worked on a platform-agnostic and adaptive controller, according to Reggie Fils-Aimé

fils aime nintendo.JPG

In a recent interview with Inverse, Nintendo of America's former president, Reggie Fils-Aimé shared details about a project from the house of Mario that we have yet to see materialise: a platform-agnostic, adaptive controller. In the interview, Fils-Aimé said that the project was being worked on back in 2019 as he was preparing his retirement and was part of a larger, industry-wide initiative. The latter considered the Xbox Adaptive Controller, announced in 2018, as “as a jumping-off point to create something that would be platform-agnostic and adaptable by any consumer”.

“Imagine an adaptive controller that you could play with your latest Xbox, PlayStation, or Nintendo platform. That's what we were working on three years ago,” Nintendo of America's former president detailed in the interview.

However, Fils-Aimé isn't sure if this effort is still being worked on or not. “But also, my hope is that controller — and the ability for that controller to connect with all of the various systems — is launched and shared with consumers as quickly as possible,” he added. “I do believe the best solution is an industry solution that can work for all of the dedicated gaming platforms and for PC, and can truly be tailored to the player depending on their physical capabilities and what they can do.”

You can read the full interview with Reggie Fils-Aimé in the source link below where he shares his hopes and vision for the future of the gaming industry.

:arrow: SOURCE
 

raxadian

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Not sure if this is the answer you are looking for but:

"What causes most controllers' sticks to drift is semi-conductive paint wearing off the inside of potentiometers that are used to encode the X-Y movement of the joystick. N64 controllers don't use potentiometers. They encode stick movement using beams of light and a corresponding sensor."

I'm not sure if the new re-released N64 controllers use the potentiometers or not. I suspect the main reason Nintendo switched to using them is because they are cheaper in cost, and didn't foresee them being cheaper in quality biting them back.

What do Gamecube controllers use? Never had one break down.

N64 is a bad example, the middle stick always broke.
 

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