**5-31-18**
Well, hello again
We have hit yet another milestone in the Legacy of the Mini NES/SNES! Something goofy had been preventing Nintendo DS Games from reliably loading properly! A precedent had already been set with this issue, with the PPSSPP Core! Thanks madmonkey! We were able to apply this knowledge to fixing the DS Cores! So, today, you now have 2 Nintendo DS Cores to enjoy on your Minis! DeSmuNE 2015 and MelonDS! Many games play at very nice speeds! If you have ONE DS Core installed, you can use /bin/ds and/or /bin/nds If you have BOTH installed, much like the SNES9x Cores, you can use specially separate Command Line Arguments. These are /bin/desmume and/or /bin/desmume2015 AND /bin/melonds Enjoy these Incredible Cores. I have dabbled in these off and on over the last year, and it is incredible to finally be able to run them at speeds better than 7-11 FPS, like in my original DS Test Video running DS Emulation via the PPSSPP Core! Xtreme RetroArchs in THIS Update all optimized for DeSmuNE 2015! You can easily change settings to your own preference as well! Test Video below!!! Huge thanks to madmonkey for helping solve the load issues the DS Cores have had all this time
The Cores ALWAYS worked, just had a stupid bug as far as properly loading the Games
Important note! Much like the N64 Cores, I would strongly suggest you run DS Games from the Main UI! Loading from RetroArch. They are much more reliable that way due to proper memory clearing! DeSmuNE does NOT require BIOS! MelonDS does! You will need bios7.rom, bios9.rom, and firmware.bin for MelonDS, which can be easily installed via the Master BIOS Module in my set. Simply copy them into the root system folder of the HMOD, then install like any other HMOD
So, with PS1 running in Hi-Res now (Lot of positive feedback on this addition
, I have theoretically thought of potentially overclocking the Core to get even better results. This will require special testing and may end up causing some games to crash and burn or have graphical or sound glitches! I still want to give it a go and see how things turn out! I will also work on the 3 N64 Cores, as far as Performance Upgrading those, as well! Shame that Dynamic Recompiler is a double edged sword in this case (Needed to run the Cores fast, but can inadvertently lead to random crashes! Covered in previous Updates and Videos, by the way
I am still sorting through the massive Advanced Music Hack Collection that AntiFly so graciously took the time to compile and put together for all of you to enjoy! I will get these posted to the Mega NZ link, once I am good to go on that!
I will also be working on a side project with ArcNoculus regarding more very "Special" Custom Borders, as you will soon see
Multiple Other Cores/HMODS Updated, per usual
These will have 5-31-18 Date on them!!!
Many people are confused about how, when, why, where, who, and how to get NES Games properly running on the NESC/SNESC! But, in brevity, since videos are not ALWAYS needed
Essentially, the original NESC was set up so that /bin/nes would run NES games via the default kachikachi emulator! It would smart switch, based on lack there of "patches and/or unsupported" mappers, to fceumm Core! This worked absolutely fine on the NESC! But, obviously, once this same coding went onto SNESC, without kachikachi being there, some ended up getting black screens when trying to run with /bin/nes So, I introduced additional Command Lines to easily force them to fceumm and/or nestopia. These are /bin/fceumm and/or /bin/nestopia You can ALSO use /bin/quicknes if using any RetroArch from my set, for a 3rd NES Core Options! Now then, /bin/fceumm AND /bin/nestopia BOTH work with ANY RetroArch in my set, as well as NEO RetroArch! But, for those of you who are NOT using Hakchi2 CE or RetroArchs from my set, or NEO, and might be on Cluster's RetroArch or Hakchi2.30! This little bit of information will help you out
ALL Cores from my set will work with Cluster's 2.30, as well as his Variant of RetroArch, with exception of NES! These need to be done a different way to ensure they load properly
If on NESC, as mentioned.../bin/nes should be fine! But, if on SNESC, I would suggest doing the following! At the tail end of each NES Game, after a space, add one of these 2 command lines!
--retroarch --core nestopia and/or --retroarch --fceumm
These both work on ALL RetroArchs, Cluster's, ones in my set, and NEO!
Example
/bin/nes /usr/share/games/CLV-Z-CBAWW/faxanadu.7z --retroarch --fceumm
On Hakchi2 CE, this would be /var/games, as that is more optimal for both NESC/SNESC!
/bin/nes /var/games/CLV-Z-CBAWW/faxanadu.7z --retroarch --fceumm (This is my exact current set-up
OR, if on ones in my set, or NEO!
/bin/fceumm /var/games/CLV-Z-CBAWW/faxanadu.7z
/bin/nestopia /var/games/CLV-Z-CBAWW/faxanadu.7z
You can also very easily use Find & Replace to change /bin/nes to /bin/fceumm and/or /bin/nestopia
This is in Xtras/Tools
Enjoy the Update! And, here are some Videos to enjoy!
**SNES Classic - Nintendo DS - Hell Yeah, Finally!!
**
The real deal, guys and gals. I have been poking at this Core for over a year, off and on. Madmonkey was a tremendous help in helping sort out some of the bugs preventing games from reliably loading properly
Shout-Out to Swingflip, who has also recently been trying to get DS going. Both of us succeeded, independently from one another, with Madmonkey's help (a real godsend in this scenario
And, to see just how far things have come! Here is my original DS Test Video, which practically unplayble Games
**SNES Classic - Nintendo DS Test**
And, let's exploit some Enemy AI in a few Video Games, while we are at it
**NES Classic - AI & Algorithm Manipulation - Part 1: Bayou Billy**
My original Find and Replace Video
Very easy to use
Just remember, we use /var/games now!
**SNES Classic - Convert Entire NES Classic Set-Up to work on SNES Classic, and vice-versa!**
Till Next Time, Enjoy!!! Thanks again, everyone!!! As always, feel free to ask me any questions!