Official hakchi2 - NES Mini very simple pimp tool

kingj

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ClusterM Merge branch 'master' of https://github.com/ClusterM/hakchi2 15 minutes ago :O

Progress boys.
 

jphriendly

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FYI...Seems last night's issues with the project file are sorted. However, it also looks like a few new errors were introduced. Trying to build with the most recent commits (r263) will fail.
 

chillmodious

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So, its come to this. After lurking around here I made an account. So hello to you all, can anyone tell me how to set up the notifications. I have came here so many times today hoping for 2.12 to drop and I think the option to be notified when there is a new post would work out better for me.

Aloha, @Spicoli1980. No idea on the notifications. Just refresh :-)
 

thebeaver

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Are there any news about GBA games testing?

In my dream machine the trilogy of Mother/earthbound is still waiting!

I guess i will wait for mini SNES Classic for others games...
 

MrTea

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Ah a PCengine emulator isn't included in that pack which is strange as it's another great system that only has 2 buttons on the pad so would fit in perfect with the standard nes controller (as opposed to snes, gba, n64 and Sega megadrive cores which have 3+ buttons for those systems)?

I assume it's easy enough to add this system on though manually? Hopefully ClusterM can add this as a default too in the future if that core works fine? ...And I assume would run things much better compared to say n64 which is something would never run that well for most of the library of games (my nvidia shield struggles with some of the higher demanding n64 titles so the nes mini has no hope here) ?
 
Last edited by MrTea,

Kobe46

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Ah a pc engine emulator isn't included in that pack which is strange as its another great system that only has 2 buttons on the pad so would fit in perfect with the standard nes controller (as opposed to snes, gba, n64 and Sega megadrive cores which have 3+ buttons for those systems)?

I assume it's easy enough to add this system on though manually?
I believe it is, I have not added one yet to the build I compiled from github. In the current 2.11 build, you download the core from the libretro site on page 139, then place it in the cores folder of RA. Then when loading the RA gui you just select the new core and select the content.

I will try that tomorrow with PCE core, I left my NESC over at my friends so he can play a bunch of the SNES and Genesis games.
I can also confirm like the video on here a couple of pages back stating that the PDP fight pads for the Wii U work fine in RA with mapping the buttons, just the layout is odd for many games lol. But it totally works, I picked up one of each :P.
10361363.jpg
10381641.jpg
 

MrTea

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I believe it is, I have not added one yet to the build I compiled from github. In the current 2.11 build, you download the core from the libretro site on page 139, then place it in the cores folder of RA. Then when loading the RA gui you just select the new core and select the content.

I will try that tomorrow with PCE core, I left my NESC over at my friends so he can play a bunch of the SNES and Genesis games.
I can also confirm like the video on here a couple of pages back stating that the PDP fight pads for the Wii U work fine in RA with mapping the buttons, just the layout is odd for many games lol. But it totally works, I picked up one of each :P.
10361363.jpg
10381641.jpg

Ah cool as guess it won't be that long hopefully to an official release so I'll give that core a whirl then and test. I'm also hoping the 8bitdo pads get added driver support into retroarch as get my receiver in about a weeks time... Failing that I'll use my classic controller or tatsunoko joystick for RA games as they both worked fine In previous build.
 

Kobe46

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Ah cool as guess it won't be that long hopefully to an official release so I'll give that core a whirl then and test. I'm also hoping the 8bitdo pads get added driver support into retroarch as get my receiver in about a weeks time... Failing that I'll use my classic controller or tatsunoko joystick for RA games as they both worked fine In previous build.
Yea, I own 4 8Bitdo pads, since I bought 2 NES30 for the receiver, and had a SNES30 and SFC30 from before. The problem is not RA, its 8Bitdo. The drivers on the NESC receiver only sets A and B buttons. So if their was a firmware to extend it to remap outside of that would be nice, I found this out via CalamityRaven pointing it out it was on the 8Bitdo site http://www.8bitdo.com/retro-receiver-nes-classic/Manual.html
 

MrTea

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Yea, I own 4 8Bitdo pads, since I bought 2 NES30 for the receiver, and had a SNES30 and SFC30 from before. The problem is not RA, its 8Bitdo. The drivers on the NESC receiver only sets A and B buttons. So if their was a firmware to extend it to remap outside of that would be nice, I found this out via CalamityRaven pointing it out it was on the 8Bitdo site http://www.8bitdo.com/retro-receiver-nes-classic/Manual.html

Yeah I've also had a few of these controllers around my house for a while now (amazing pads)...

2m2clf7.jpg


5oe0cz.jpg


21c8e3b.jpg


:)

8bitdo have a forum so maybe put in a firmware update request there?
 
Last edited by MrTea,

Hellequin

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I have a few questions regarding the new version:
- is it possible not to show the retroarch icon in the Nes Mini menu?
- is it possible to have less than 12 items (I was thinking to add two "expansion packs" of 10 games each, for a total of 50 games on the systemp)
- is this bug related to the previous point? I saw on a video of Nesito that the "back" folder was changing place each time he launched games (sometimes at the left or right, sometimes between games)

Thank you!
 
Last edited by Hellequin,

Ciccio8412

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I got that one from eBay.

I originally had for one for free from Club Nintendo as it was something that was available in Europe and Japan but sold it ages ago as I didn't think I'd ever need it again. The one from eBay cost me just over £40 but I was going to need to get a SNES controller at some point and I knew how good this was and the alternatives weren't that different in terms of cost and they're also not made by Nintendo, which this is.

I sold the original controller for a hell of a lot more than paid for this one so although the first one was free, it's sort of paid for the second one.

It's a wonderful controller and I can't recommend it enough to people if you can get them for a good price. It also has a slightly longer lead than the official NES version but I still use extension cables with both.

I do prefer the packaging on the Super Famicom Version though, not that it really matters.

$_1.JPG


post-3103-0-95803100-1310306405.jpg
This controller works with SNES games with RetroArch?
 

Mamertos

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A design suggestion. About the folders icon, would be great that the four circles of the save states keep hidden, as well as the one or two players indication. Only in the folders, not in the games icon. Thanks.
 

cyenz

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finally manage to run the new build directly to vstudio, can anyone point me in the right direction on how to add other consoles games?
 

jelmer

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The "new" core for N64 GlupeN64 on video on Mini NES Classic at Hakchi 2.12 RC3. As usual in me, was from worst to better.

Test on Super Smash Bros, Mario Kart 64 and Super Mario 64, check the performance improvement in SSB intro without the bilinear filter at minute 14:45

Please, enjoy!

Rgs.


That's great I am going to test this out, so is it possible to assign your own cores in v2.12 or do we have to do which ever core is included?
 

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