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- Aug 24, 2013
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Quick update. I'll try to put up some pics and such when I have more of this fixed and not looking like a half-broken mess on-screen.
Okay, I'm still messing with everything but having the items and magic names (and later skill names) in double byte characters seemed to fix the earlier problem. The descriptions can still be half-width, though.
Unrelated, I tried out those in-game menu files from SubnetPie and they seemed to work fine. (Nothing crashed). There is just that one label for the "Instruction" page for games in the shop and all is well on that front. There are menus and shortcut icons you can get to while playing a mini-game but that can come later (you can activate the bottom screen and bring up a manual, for instance, though that isn't a standard menu; options come out of the side of the screen). Hmm, I need to ask you (SubnetPie) how you did that later when I have a moment; it might be useful for a few other parts of the game.
Back to the RPG, I also now notice I have to edit a few hundred opr_itm... opr_mgc... files since there is a different file with phrases related to using each item and casting each spell in different places at different points in the game. It shouldn't take long but it is pretty annoying to have to deal with so many tiny files all over the place.
That's about it. Everything is coming together nicely except for that odd bug of some items having the wrong description. I remember the Adventure games sometimes had a rare bug where the wrong speaker was displayed in the dialogue. There was no reason for it as it was a straight text substitution but it was something I had to fix while testing anyway :/
So yeah...anyway, it is amusing the RPG actually doesn't have so much text overall but it is scattered in a billion places which makes editing it all and lining it up incredibly tedious. The Adventure games had a mountain of text but at least the dialogue was kept somewhat together in blocks of similar files.
I see the 3rd RGC game is out on the 20th here. I can't finish the whole RGC2 game by then but hopefully I'll have more to show off by then. (I can just see Tiny Cartridge announcing it and then wanting to say something about this project as a side note)
Okay, I'm still messing with everything but having the items and magic names (and later skill names) in double byte characters seemed to fix the earlier problem. The descriptions can still be half-width, though.
Unrelated, I tried out those in-game menu files from SubnetPie and they seemed to work fine. (Nothing crashed). There is just that one label for the "Instruction" page for games in the shop and all is well on that front. There are menus and shortcut icons you can get to while playing a mini-game but that can come later (you can activate the bottom screen and bring up a manual, for instance, though that isn't a standard menu; options come out of the side of the screen). Hmm, I need to ask you (SubnetPie) how you did that later when I have a moment; it might be useful for a few other parts of the game.
Back to the RPG, I also now notice I have to edit a few hundred opr_itm... opr_mgc... files since there is a different file with phrases related to using each item and casting each spell in different places at different points in the game. It shouldn't take long but it is pretty annoying to have to deal with so many tiny files all over the place.
That's about it. Everything is coming together nicely except for that odd bug of some items having the wrong description. I remember the Adventure games sometimes had a rare bug where the wrong speaker was displayed in the dialogue. There was no reason for it as it was a straight text substitution but it was something I had to fix while testing anyway :/
So yeah...anyway, it is amusing the RPG actually doesn't have so much text overall but it is scattered in a billion places which makes editing it all and lining it up incredibly tedious. The Adventure games had a mountain of text but at least the dialogue was kept somewhat together in blocks of similar files.
I see the 3rd RGC game is out on the 20th here. I can't finish the whole RGC2 game by then but hopefully I'll have more to show off by then. (I can just see Tiny Cartridge announcing it and then wanting to say something about this project as a side note)