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Discussion in 'PSP - Hacking & Homebrew' started by SkyBladeCloud, Dec 30, 2012.
We'll see how it goes. I'm useless on the story extraction font recognition end though. Sorry.
This is looking great.
I'd like to be a part of the translation team I can also help proofread.
This is Hakurou. A majority of the translations I put up were his.
Glad to have you aboard once more.
I'm glad to help, haha.
Welcome aboard, Hakurou. I'm glad to have you helping me with proofreading.
Thanks! I'm glad to help.
Just found a way to optimize video compression, tried a muxed video+audio stream and I noticed absolutely no quality loss, now let's just pray it'll be enough to optimize the 372 MB I have to get rid of (all videos from both UMD's make a total of 1.0 GB, and I need to reduce them to 628 MB so everything can fit in a single ISO).
Maybe I'm saying a stupid thing but...did you remove "install data" and "update" from ISO? Update is useless and we don't need "install data" if we play from ISO but probably you know it
Sorry if I said something stupid but I was trying to help
Keep going guys, you are doing an excellent work
Also, I can help with the character recognition once the time comes.
Yes, that helped a little and saved some MB's, but still a lot to optimize. The problem is that there is no way to load files bigger than 2GB, even though the ISO format has no theoretical size limit, once a file goes over 2GB its size is recognized as negative due to an overflow, and since Type-0 has only one (big)file, we have to deal with that...
Also thanks Atistian, character recognition will be important since one miss-recognized character will appear wrong EVERY time in the extracted script.
Hmm maybe u could ask someone, who knows much about the PSP itself (if u don't know it well urself, I mean). Maybe someone can make a patch of sorts for bigger files then 2 GB. Or do I miss a point here?^^ Im not in it myself, I just followed the PSP haxor scene a bit and it shouldn't be impossible right?
Unfortunately that's a limitation of the ISO9660 file system. For example, a standard DVD (level 2) can't have files bigger than 2GB either. Obviously a patch would be possible, but in that case, the PSP's firmware would have to be patched too.
That's what I meant. There are some Semi-Patches, that disappear after PSP restart. There was a case for MGS: Peace Walker, where the PSP did get stuck after a certain point, with such a Semi-Patch it worked. But to be honest, I don't know what that patch does so it is a hypotheses. U could ask some good coders who work on the Firmwares itself. People who did work on FW's are Coldbird and Wololo. Don't know if they can help u but as I remember Coldbird has his own Blog somewhere, I can search for him if u like. But if u think it is impossible with the limitation of the ISO9660 fs then I will leave it to u
Worse comes to worse we'll have to insert things twice. Once for each Disc.
hope this translating project does push through coz it's a pain to be just looking at the gameplay and not knowing what you're doing... good luck on this guys and thanks for the effort
Yeah. I'm fine with that. I don't know much, if anything, about the technical ramifications, but it sounds okay to me.
I'm braindead as well so I'm in the same boat as you.