- on the palette system i double checked it to assure that each palette was named correctly, if somebody can cross reference each palette with the correct name it would help me track down the error.
I seem to recall, for example, that Aspire Real Palette isn't color saturated as before, and seems to be linked to Wii VC Palette. I tried to compare them quickly with your previous 3.3.4 version, though that required me to jump from one emu version to the other, and sadly this destroys the configuration file over and over, which makes it slow for quick testing.
- since the virtual memory is more relevant to the gamecube version, and since i'm working on the wii version, should we return back to 3.3.4 MOD version (since the floppy disk system and the zapper worked on 3.3.4) and add the palette files only for version 3.3.8? (what do the end users say?)
But didn't
@Burnt Lasagna said before that it was just a matter of replacing fds.cpp with the one from master? Did you tried it in your 3.3.7 build? Remember the improvements made by emu_kidid with the source are not only pertinent to the Gamecube side, but to overall emulation (he merged in changes from FCEUX up to r2951), which adds MMC5 support for example, for games like Legend of Link, Super Mario All-Stars, etc.
Thanks! I look forward to your release.
EDIT: Also, here is a link to the working fds.cpp on Github.
https://github.com/dborth/fceugc/blob/master/source/fceultra/fds.cpp
It seems to only control Disk System parsing. Not sure if the update in 3.3.6 had any intended improvements of note, but using the last official fds.cpp for fceugc will suffice.
If you compile a quick version with only that file replaced, i could test it and confirm you FDS support is working again, so you can move on with fixing the palettes and zapper bug.
- is the zapper cursor related with the palette errors or with the virtual memory errors (can some one test the 3.3.5 version from emu kidd and see if the zapper is properly working there)?
I can't tell you for sure if it works or not, since emu_kidid didn't provide any Wii dol of his build, only the Gamecube one. I could test it with a Wii binary.
i know i should be cleaning these errors instead of breaking more stuff, but here's a
beta version of the 3.3.7 with an option to delete saves (ram and savestates) instead of a pop up menu within the save menu, it's a additional option named "delete", again its a beta (it show's 2 ram files on the delete menu, that do not exist).
I tested this, made a new sram and save state, erased them through your new Delete option, works fine!
BTW, thanks for your work!