So i'm using the newest BE and citra is using more than one core, i know its citra using all these cores since when i close citra, the graphs go all the way down to 0% usage, the cpu % fluctuates a lot making the fps fluctuate and become unstable, if i force citra to use only one core and one thread, by setting the affinity on task manager to one core, the fps is more stable, other cores are still slightly used though, does this happen to anyone else? Can this be fixed because if it is fixed than performance will be more stable instead of changing constantly.
7 F* cores ^ 4ghz
Right.. this happens to all programs and that's why the option to pin it to a CPU exists in the first place.
I still don't understand why people buy expensive hardware if they don't know about these kind of things / are unable to administrate them properly..
0 to 7 means 8 *threads*, the screenshot even says it's 4 cores.
The best thing you can do is open an issue on the official forum on their site with following info:opengl draw framebuffer check failed, status 8cdb
It has sound and emulation is running but blackscreen.
How do i fix it?
What are your specsCitra tests on latest bleeding edge!
- Mii Maker - 60FPS, Perfect.
- Cars 2 - 31FPS, Infinite Loading
- Dragon Ball Fusions (USA Version) - 30-60FPS, Lines Glitch, Playable
- Legend of Zelda Ocarina of Time 3D - Smooth 60FPS, music missing some instruments, Almost Perfect
- Mario Kart 7 - 30-60FPS, Playable.
- Mario Kart 7 Custom Track Grand Prix 7 - 30-60FPS, Playable.
- One Piece Dai Kaizoku Colosseum - 30FPS.
- Picross Round 2 - 60FPS, Boots. (Freeze when selecting level)
- Pokemon Sun - 50-60FPS, playable
- Super Mario Maker for Nintendo 3DS - 60FPS, Boots.
- The Legend of Zelda A Link Between Worlds - 50-60FPS, playable.
- Tomodachi Life - 45-60FPS, Boots. (Playable with save file from 3DS)
- Yoshi's New Island - Smooth 60FPS, perfect.
You need to dump the system files from your 3DS using this guide.Super Mario 3D Land: It works until title screen (luckily that I got rid of that pesky russian game interface) but unlike the Chinese build, It has not a "PRESS A TO START" command. So, it won't go further until the title screen rolls and the 3D stereoscopic test (= Escheric Mario screen) comes in. When you 'start' it, the game crashes.
I have the files, and I tested it again, but coyping the 'user' folder to citra's folder had no effect, maybe beacuse the compiled program, now is just a Citra"Setup" file.You need to dump the system files from your 3DS using this guide.
Try compile it and make it as .apk.is there anyone working on citra for android? Would love to test it
sadly i dont know how to compile but thanks anywayTry compile it and make it as .apk.
https://github.com/Kloen/citra-android
Did you try copying the user folder inside the folder of the newer version (right now it's: "app-0.1.81")?I have the files, and I tested it again, but coyping the 'user' folder to citra's folder had no effect, maybe beacuse the compiled program, now is just a Citra"Setup" file.
Yes, I say I just did this, but I say again, it's a single "CitraSetup.exe" file, with a different icon in comp. to earlier versions. Also, every time you open Citra, it creates a shortcut in desktop.Did you try copying the user folder inside the folder of the newer version (right now it's: "app-0.1.81")?
You need to dump the system files from your 3DS using this guide.
Couldnt he could just copy over his "User" folder from the Chinse build to the BleedingEdge build and he should be good to go also?.
Oh gawd, I didn't even know this was a thing. Is it a sort of prototype or it got some work on it? If anyone tried it, some tests would be really appreciated, just out of curiosity.Try compile it and make it as .apk.
https://github.com/Kloen/citra-android