If you want to download the latest nightly build, check out here
https://gbatemp.net/threads/citra-new-3ds-emulator.365154/page-302#post-6880812
https://gbatemp.net/threads/citra-new-3ds-emulator.365154/page-302#post-6880812
BumpWhat is the issues of orasxysm crashing during "cutscenes"? I was able to get out of the truck and into the house, but crashed going into my room (AS), and SM crashes outside the players house right before panning into the players room at the very beginning. Is my hardware not powerful enough?
I would say make sure that you have dumped BOTH the "user" folder and the "NAND" folder from your 3ds and put them in the correct places in citra. The NAND was what made the difference for me. Also, this emulator is still in development, so its stability isnt going to be perfect.Bump
OKAY so thats bullshit. Got all the way to Andross on Star Fox 64 3d and yes there were a lot of FPS drops but it didnt bother me too much but as soon as you clear the level into the fight with Andross (The Green smoke room in the 64 version but in the 3ds its red) Using no cheats and no hacks and when you see andross, The screen does a 180 and you have to fight him upside down. I couldn't get it done but just fyi
when you see andross, The screen does a 180 and you have to fight him upside down. I couldn't get it done but just fyi
If you have a savegame shortly before that point in the Game + some screenshots + you can run it on a recent master build, we'll be able to create a proper bug report for it and look into it.
HW.GPU <Critical> core\hw\gpu.cpp:MemoryFill:95: invalid start address 0x00000000 this is the error that shows and here is a screenshotOkay thank you for getting back to me on this I wasn't aware that an official would see this. I know that you do not offer support for the bleeding-edge builds and I didn't know if you wanted a report from my own build from a nightly because the nightlies are still not available on my end.. That and my own builds are kinda slow when I build them. But I would be more than happy to take a couple screenshots and send it your way
I don't even know if you're looking at the right place for the changelog, but check the BE Github https://github.com/citra-emu/citra-bleeding-edge. There you can see details about what changed and what changes are coming.I do not understand the bleeding edge changelog, it is only readme.md file saying which changes have been merged. And in every release it is the same changes????
I just bought a Core i7 3612QM for my laptop, and it has 7000 passmark, BUT STILL citra is using only 20% of it and the speed is not full.
I don't know but it seems that citra is slowing down in open areas or places with a lot of geometry and special effects. There is s.m.th wrong in general with the 3d renderer, maybe polygons are not rendered in opengl. Otherwise 3ds graphics is just even worse than psp. We have ppsspp using only 30% of my cpu and running even better then the PSP itself
I don't even know if you're looking at the right place for the changelog, but check the BE Github https://github.com/citra-emu/citra-bleeding-edge. There you can see details about what changed and what changes are coming.
What is the CPU clock ? Citra uses only one CPU core at the moment, if you're using a quad core, 20% is ok. The emulator is in development and optimisation is not a priority now (as we have lots of features still no implemented, we need to aim at making the emulator more "complete" and then going to the optimisations), you should not expect 100% in most games. Also: don't compare the 3DS with the PSP, they're totally different in every way you look (memory, CPU, GPU, number of screens is a great point too...).
there ya go @JayFoxRox
[Miscellaneous]
log_filter=*:Info
What games are you testing ?@JayFoxRox @wwylele Can one of you please explain why every build of citra spams with this whenever i try to launch a games that requiers CRO
"
[ 8.602784] Debug.Emulated <Critical> core\hle\svc.cpp:Break:418: Emulated program broke execution!
[ 8.604289] Debug.Emulated <Critical> core\hle\svc.cpp:Break:434: Break reason: PANIC
[ 8.604928] Debug.Emulated <Critical> core\hle\svc.cpp:Break:418: Emulated program broke execution!
[ 8.606805] Debug.Emulated <Critical> core\hle\svc.cpp:Break:434: Break reason: PANIC
[ 8.608666] Debug.Emulated <Critical> core\hle\svc.cpp:Break:418: Emulated program broke execution!
[ 8.609376] Debug.Emulated <Critical> core\hle\svc.cpp:Break:434: Break reason: PANIC
[ 8.611040] Debug.Emulated <Critical> core\hle\svc.cpp:Break:418: Emulated program broke execution!
[ 8.611592] Debug.Emulated <Critical> core\hle\svc.cpp:Break:434: Break reason: PANIC
[ 8.613239] Debug.Emulated <Critical> core\hle\svc.cpp:Break:418: Emulated program broke execution!
[ 8.614026] Debug.Emulated <Critical> core\hle\svc.cpp:Break:434: Break reason: PANIC
"
Pokemon OR/AS , if it helps i remember someone here gave me files to copy manually and it worked some time agoWhat games are you testing ?
I guess that doesn't do anything with CRO. You need this: https://github.com/citra-emu/citra/...hives-and-the-Shared-Fonts-from-a-3DS-ConsolePokemon OR/AS , if it helps i remember someone here gave me files to copy manually and it worked some time ago
The error which are showing above is due to lack of home folder . you can dump it using your 3ds bye following the wiki on citra site.Pokemon OR/AS , if it helps i remember someone here gave me files to copy manually and it worked some time ago