I think this project might finally be deprecated.
I dont think so. But for sure Nintendont has way improved by the past weeks. I see Devo as an inspiration for Nintendont gets even better.
I think this project might finally be deprecated.
You can use real memory cards, as well as GC-GBA connectivity. Pretty sure Nintendont doesn't do either of those. Oh, and does Nintendont do screen shots like DM(L)? Devo has a different method, but Nintendont can't take any screenshots AFAIK.Not quite. If you're comparing it to Nintendont, Devo still has a few tricks up its sleeve for now:
1. You can play both PSO games, and go online with them.
1a. It supports USB keyboards, making you able to type in both PSO games.
2 (need to confirm and test this, I'm going from memory at the moment). It has a better widescreen hack.
3. Editing which player slot a Bluetooth controller uses is a little more intuitive than Nintendont, for now.
4. PS3 controllers can connect wirelessly.
Hence why I advocate using both if you can.
I know the GC-GBA connectivity and also the BBA connection was mentioned in the 1st few readmes as planned for the future. Have we heard word about that?
The memory card has to be already present on NAND, devolution will not create it, so the user (or the external loader used to launch Devolution) has to create an empty memcard.bin file on NAND (into "/shared2/sys/memcard.bin").I was just reading the .txt included in r234 and it reads:
- Alternative mediums as memory cards (SD / USB / NAND)
Anyone tried or know how to store a GC savegame in the NAND?
I figured that the GC-GBA cord worked, but wasn't there plans for Emulation?The GC-GBA cable does work in Devolution. No BBA emulation, though, as far as I know. It only emulates the dial-up modem so PSO can go online.
I was just curious about this alternative method to store saves. You are right, saving in SD/USB is better for backup purposes.The memory card has to be already present on NAND, devolution will not create it, so the user (or the external loader used to launch Devolution) has to create an empty memcard.bin file on NAND (into "/shared2/sys/memcard.bin").
Once the file is created, then the loader need to have an option to tell devolution to use it.
I didn't add this option in USBLoaderGX, I thought not a lot of users would use it.
I can allow the option to use NAND location, but the user will have to create the memory card himself as I don't like the idea of the loader writing files to NAND.
I personally prefer saving to SD/USB, it's easier to manage/backup.
Not quite. If you're comparing it to Nintendont, Devo still has a few tricks up its sleeve for now:
1. You can play both PSO games, and go online with them.
1a. It supports USB keyboards, making you able to type in both PSO games.
2 (need to confirm and test this, I'm going from memory at the moment). It has a better widescreen hack.
3. Editing which player slot a Bluetooth controller uses is a little more intuitive than Nintendont, for now.
4. PS3 controllers can connect wirelessly.
Hence why I advocate using both if you can.
Animal Crossing:I don't think the Widescreen hack for devolution is any better than Nintendont, it's certainly not as good as Swiss in terms of widescreen. Swiss can actually run Animal Crossing and Double Dash in widescreen, devolution and Nintendont do not.
Animal Crossing:
Double Dash:
It works better than any other widescreen version of those games.
Of course, how else would I get such clear screenshots...Is that using devolution?
I've been having problems getting devolution to work more than once. I'm not really sure whats going on with it. I have a bunch of games previously verified (in r200) that worked when I tried to the revision but now they do not seem to want to load and end up freezing my Wii U. I've tried using USB Loader GX and just using the devolution app, nothing really seems to make a difference. I even reverified my copy of Double Dash. Is there something I'm doing wrong?
The best solution, I think, is either using the direct button mapping option in a Backup Loader program that uses Devolution or use my default loader mod that I added a settings menu to. You can get that in this thread from my sig:... if not could you please explain how to remap the buttons in a sort of remapping-for-dummies way? I do know a little about this kind of stuff but am VERY far from calling myself experienced.
I'm having issues to verify these games with Devo r234:
...