1. Nah3DS

    Nah3DS Madre de Dios! Es El POLLO DIABLO!!!
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    hey doombringer
    make a darklink mod!
     
    1 person likes this.
  2. kylster

    kylster mich weich töten
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    I 2nd this post; hm.. it would pretty cool if you could make Links sword look like Ichigo Zapaktu "Zangetzu" :) just saying.......
     
  3. fiveighteen

    fiveighteen Distractible Dabbler
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    Edit: Lack of reading...
     
  4. Nujui

    Nujui I need something to do.
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    Nice texture hacks, well done, I especially like the Golden Bird.
     
  5. doombringer

    OP doombringer GBAtemp Regular
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    I just made new Cool stuff (more to come)

    [​IMG]
    I love this tunic really great:
    -black belt
    -chain tunic
    -grey pants
    -link now have beard!
    -black hair and brown eye LOL
    -the hat isnt so good..

    TP tunic is back
    [​IMG]
    The TP tunic is back:
    -the green color now is less bright.

    Soon more stuff, stay tune, i want play SS so bad.. i need to wait my pack.
     
  6. DaRk_ViVi

    DaRk_ViVi Sending you back... to the future!
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    Great job, some textures are really good! :)

    @doombringer: Però Link con la barba non si può proprio vedere. xD
     
  7. GabrielSimonetti

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    Great job, doombringer! Keep posting more awesome mods! :)

    Guys, I need help for a project that I'm planning to do.
    Not sure if anyone else tried it; I want to take the 3D models in the ISO and create a Java or Flash plugin that allows a user to view the 3D model in real-time on a web page (such as this one) . So far I have managed to extract the models and textures and import them into the Unreal Engine 3:

    [​IMG]

    I can't get past this stage. I am unable to export the SkeletonMesh to another format such as OBJ to be read with a plugin.

    Can anyone assist, please? :)
     
  8. xstarz

    xstarz Newbie
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    OMG link with the beard! :rofl2:
     
  9. Errorjack

    Errorjack GBAtemp Regular
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    Useless post is useless, gtfo.

    I've managed to decompress the .LZ file, open and view the textures but unable to convert it from .CMPR to whatever format then convert it back. Any help with that Mr. Doombringer?
     
  10. doombringer

    OP doombringer GBAtemp Regular
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    Link Great Fairy Sword IS back (majora mask)
    TEST SCREEN
    [​IMG]

    A clip:
    http://www.youtube.com/watch?v=W5GJ5MQAcNs

    -Created and injected back in the iso.
    -This sword hack, now is much bigger and larger than the link's swords. (M+ works well)
    -The polygon works well too, you can hit things and wall.
    -Very similar to the great fairy sword LOs.

    Right now i think i have found a GOOD 3D program that let me change the polygons and put it back.

    Sorry guys but right now i dont have time to explain, when i will get the full game i will help you.

    Anyway stay tuned for more hack (big things are coming)
     
  11. Errorjack

    Errorjack GBAtemp Regular
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    This is awesome but people only want to make their own things. Sure, you are great at what you do here and finding the tools able to do this but I'm sure we all want to be able to try this. You have time to explain as you do make all this and show it off, kind of reminds me of Mathieulh. The full game has the same LZ77 and is able to decompress fully but unable to convert image files to .CMPR(I'll try a new method at home).
     
  12. kylster

    kylster mich weich töten
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    Well the clear difference between Mathieulh is doombringer is willing to share; he is just asking for some time. I don't care to argue about Math but he does have some points to why he doesn't share.
    How would you feel if Sony came knocking at your door like a Pimp and a said you got their escort knocked up now pay up? LoL
     
  13. Lucif3r

    Lucif3r GBAtemp Maniac
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    Funny fact. Link's hand is actually made up by using 7 hands in different positions, thats a total of 14 hands lol. WTB 14 master swords to go with them :D

    Anyway, I have found enough tools to export everything. However, I cant find any application that lets me replace files in the archives (such as a texture).
    A little help? lol


    Edit: Link! Ready for a makeover in 3DS Max :D

    [​IMG]

    Dont ask why his eyes are missing, I havnt looked at that yet.
     
  14. doombringer

    OP doombringer GBAtemp Regular
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    Good job!
    however, i think 14 hands not only for swords, but for tool (bow, bomb,) and shields too.
    you dont know how to inject textures into the poligon?

    Ghiraim in all his 3D movement
    http://www.youtube.com/watch?v=I8XD8KHOC1I&feature=channel_video_title

    Works great with a program, and support all poligons, texture + animations.
    -Support everything of the game (level, skyloft, zelda, weapon, enemy)

    This is one of the best legend of zelda enemy. :lol:

    EDIT:
    Skyloft will be editing, a want try some test first. :P
     
  15. Kiriashi

    Kiriashi GBAtemp Regular
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    If you can figure out a way to actually edit/make levels for SS... that would be the greatest thing ever.

    Would it be a similar process to a program like VALVe Hammer or UTK?
     
  16. Lucif3r

    Lucif3r GBAtemp Maniac
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    Doom: I cant find a program that lets me add textures to the .brres files. I can extract them fine though, but replacing them either crashes the app or spits out an error of various sorts (even if exporting the original and then importing the original texture again lol).
    I can also replace models fine (I havnt tried if they actually work though, but the app let me replace and rebuild the file with the new models at least)

    Oh ye, Ive also exported Fi and Ghirahim to 3ds now :P

    However, Im searching for the file containing all the weapons (Mainly Master Sword) but have been unsuccessful in finding it (damn all those small files!) :(
     
  17. doombringer

    OP doombringer GBAtemp Regular
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    Use SZS modifier
    [​IMG]

    Open SZS modifier Ver 2.5.2.0
    GUIDE:
    -open .brres (u want to edit)
    -open texture folder
    -click on 1 texture, and on the right side you will see the texture (look this image up)
    -now double click on the image and a new window will pop up
    -now you can export or import the texture you want (but respect width-height of the original texture!)
    -then, close that window
    -on szs modifier click file and then save.

    Now you have the brres with your own texture. :lol:
    I hope you mean this!?

    All link's item are here:

    DVD root: Object/ ObjectPack.arc.LZ/ PLCompItem.arc

    Unpack and you will find ALL link's weapons/tools. :P
    Are all BRRES compressed with the same LZZ compression (decompress and view)
     
  18. Errorjack

    Errorjack GBAtemp Regular
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    It exports to a .CMPR texture which you need to convert right. How do we convert to editable format and back?
     
  19. doombringer

    OP doombringer GBAtemp Regular
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    It's very strange :blink:
    when i click "export" (texture) SZS modifier give me: Save as type: ".png" (Not .CMPR.. umm :ninja: )

    try to update szs modifier to the last update,
    if dont work, i dont know what you need to do... maybe your decompression is wrong, i dont know sorry.
     
  20. Errorjack

    Errorjack GBAtemp Regular
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    Never mind, I've done it! I've managed to finally decompress the .LZ, extract the texture, edit it, import it back, save it and compress it back. Works 100%. I'll make a tutorial in a little.
     
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