Homebrew Zelda Game DS (WIP)

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Well in the meantime, here is what happens when you first start;
You are told the story of ancient stuff.
You start in your bedroom and make your way outside, and it's' night time with campfires lit and all, then the Boss of the game comes and......
 
I'd go with Tsunii xD. 30 minutes of awesomeness is a lot better than 2 hours of half assery. Though maybe you don't have to add more temples, but instead make the puzzles SUPER HARD xD. Then you can freely take your time finishing it up while we puzzle everything out slowly.

Wait a second....
QUOTE said:
You are told the story of ancient stuff.
You start in your bedroom and make your way outside, and it's' night time with campfires lit and all, then the Boss of the game comes and......
This sounds very familiar xD!
 
Double post sorry.

UPDATE: The video! : http://www.youtube.com/watch?v=kEjUy5QOG3s tell me what you think?
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It's looking good so far. I dunno what those numbers were on the top screen (and couldn't hear your voice over the background music), but they need some aligning if they even mean anything.
 
I said in the video that I was re-doing the top screen, and the numbers were just guide lines to help me program.
Also, I will definately be posting video updates on the progress.
 
It looks great xD! I think the words in the opening need to look a little nicer (a cooler font and maybe a little smaller xD), but overall I think it looks pretty nice (Link lives a very simple lifestyle doesn't he? An empty room with a couple books and a bed xD).

I'm pretty jealous though, you can code something like that and judging from the voice in the video you sound really young.
 
QUOTE said:
judging from the voice in the video you sound really young.

laugh.gif
Yes I'm young enough!
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I have started making a temple where you use the mirror shield to reflect light (Wind Waker) , and for some reason I've always like Ikana canyon in Majoras Mask because it's unknown and strange, so I made a remake place of that.
 
The opening dialog had several typographical errors in it, which isn't too much of a problem (seeing as how most people don't care), but if you want I could fix it up for you if you were to PM me the intro script.
 
Skyline969 said:
The opening dialog had several typographical errors in it, which isn't too much of a problem (seeing as how most people don't care)...
xD There is truth to this sentence (though I'm referencing the latter half more than the former xD)...
 
YoshiKart said:
What time zone for US? Eastern? Pacific? (I'm guessing Pacific 'cause it's four hours behind Australia after a 12 hr shift.)
there is more then one timezone in Australia, we are not just some tiny tourist island :|
 
Made a title screen and a title that i think is to serious for a zelda game I call it the Legend of Zelda The Fall of Hyrule is it to rough for a zelda game????
 
They did.
Also, Skullcollector, when I made the comment I was replying to you asking what it meant, I wasn't being snide or ranting or anything, I was just explaining what they meant.
Anyway, it looks good, still a bit rough arround the edges though.
 
Skullcollector said:
No need for that, I already get enough of 'em asking about this project and critisizing it.
TO EVERYONE: It will be released on the 20th and that's that.
Apparently not?

QUOTE(Skullcollector @ Nov 17 2009, 09:04 AM) I knew this would happen.
Honestly, I didn't expect such a crowd in the first place!
I'm just one guy making a game by himself.
Be skeptic all you want
, but I will release it on Friday and NO ONE has ANY proof that I won't release it,
And I'm sure you don't want me to not release it do you? Now, just wait untill Friday.

- (angry)Skullcollector
Now i think you are fucking around with us. Bla bla be skeptic all you want ill release it on friday and you got no proof that i wont..
Well. Dont tell us you will release at friday to prove its real and then just postpone(think thats the word) it.
Now my thought are that this is vaporware.

If you are making a serious game thats fine. But dont lie about the release date. And it is possible to release a game and give it some updates later. Peoples saves wont get screwed if you programmed it properly but i dont know if thats possible in DS Gamemaker.
 
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