Wind Waker HD is not emulated, it is ported.
Someone took the code, changed it and compiled it for the Wii U.
During that time someone worked hard to take this gameworld and make it look polished.
Someone integrated Anti-Aliasing and made sure it ran with a consistent framerate.
Now YOU tell me why this process of Quality Control on Wind Waker HD was far to primitive for something so cutting edge as the new Zelda?
I would be curious to find out why that suddenly went out of fashion with you.
it has nothing to do with optimization, the wii u hardware is already being pushed to it's limits
maybe in 15years you'll see botw running on new hardware just as good as ww runs today on the wii u (at solid 30fps with aa and all that jazz)
Last edited by aljpn91,









