Yaz0 0x8-0xF?

Discussion in 'Wii U - Hacking & Backup Loaders' started by gudenau, Feb 22, 2017.

  1. gudenau
    OP

    gudenau Largely ignored

    Member
    GBAtemp Patron
    gudenau is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    3,300
    1,253
    Jul 7, 2010
    United States
    /dev/random
    What do the values in the range 0x8-0xF in the Yaz0 header do? For example in Splatoon it is 0000200000000000 but in MK8 it is 0000000000000000. What does this do? I tried to compress a file but it appears that it means something beyond the padding value used in the compressed SARC because decompressing and compressing Npc_IdolB.szs causes a crash after making the header match.