There's simply no way to make that happen. The game engine doesn't have that kind of feature.Is there no way to have some kind of translations for the party banter after each battle? is that too hard to implement?
Hi. There really isn't a "current version" of Citron. Citron is completely outdated at this point, so that alone could potentially be part of the problem.Appreciate the hard work on this patch! However, I'm running into an obstacle. As soon as I get into a generic animation cutscene (ex. Rex talking to the Central Exchange in Argentum), the dialogue sound is completely gone. Testing the scene after it in Bana's office, it's only when the Torna members show up that the dialogue actually starts playing again. It's only when I turn off the patch that audio comes back. Could it be an emulation problem? I'm using the current build of Citron to run the patch.
Thanks for the fast reply! My bad. The version of the game I'm using is 2.1.0. As for where I'm talking about, it's quite literally as soon as you start set foot in Avaritia and talk to the first Nopon. As soon as the cutscene starts, there's no dialogue. Below is my save. I have the Japanese Voice DLC as well.Hi. There really isn't a "current version" of Citron. Citron is completely outdated at this point, so that alone could potentially be part of the problem.
Also, I genuinely have no idea which scene/location you're referring to from those names. And I'm not trying to be edgy here, I've just fortunately never had to deal with the made-up localized names used in this game, so names like "Argentum" or "Bana's office" don't tell me where this actually is.
If you can send me a save from right before that cutscene, I'll test it on my side and see whether I can reproduce the missing dialogue audio.
Also, you didn't mention which version of the game you're using.
Hi. I checked this save file, and it doesn't look like anything is wrong. I checked the conversations with the Nopons (first with Meroro and then with the automated one with Punin), and both had voices. I checked this on both - 2.1 and 3.0 versions.Thanks for the fast reply! My bad. The version of the game I'm using is 2.1.0. As for where I'm talking about, it's quite literally as soon as you start set foot in Avaritia and talk to the first Nopon. As soon as the cutscene starts, there's no dialogue. Below is my save. I have the Japanese Voice DLC as well.
EDIT: It seems like when it's default field animations, there's no voice audio. But when there's anything cinematic, there's perfect audio.
It still didn't work. I set up Eden and the problem still persists. I start the game right away with the patch as well and still no audio. Is there any sort of graphics or audio configuration that I have to set up for Eden or should the mod work right away?Hi. I checked this save file, and it doesn't look like anything is wrong. I checked the conversations with the Nopons (first with Meroro and then with the automated one with Punin), and both had voices. I checked this on both - 2.1 and 3.0 versions.
Try these two things:
Download the latest version of the Eden emulator (it’s an active fork of Citron, has tons of fixes, and should import your entire Citron configuration).
Did you start the game right away with this patch, or did you already have a save file?
If you already had a save file, delete the bf2option.sav file, the game will ask you to select a language again when you launch it.
You can try installing the voice DLC again.
Do you use any other mods?It still didn't work. I set up Eden and the problem still persists. I start the game right away with the patch as well and still no audio. Is there any sort of graphics or audio configuration that I have to set up for Eden or should the mod work right away?
Nope. Just the patch. And yes that's the correct title id,Do you use any other mods?
Which base version of the game are you using (title id)? 0100E95004038000?
| Japanese | Before | Current |
|---|---|---|
| マルベーニ | Marveni | Malbeni |
| ユーゴ | Hugo | Yuugo |
| Japanese | Before | Current |
|---|---|---|
| 第七外郭エアポート | 7th Perimeter Skyport | 7th Outer Perimeter Airport |
| 古代都市ユーディキウム | Lost Capital Judicium | Ancient City Judicium |
| ダナ砂漠 | Dannagh Desert | Dana Desert |
| エルピス大空洞 | Elpys Great Hall | Elpis Great Cavern |
| エルピス霊洞 | Spirit Crucible Elpys | Elpis Spirit Cavern |
| 忘れられた地 | Forgotten Waste | Forgotten Land |
| フォンス・マイム商業区 | Commercial District | Fons Maim Commercial District |
| フォンス・マイム劇場区 | Entertainment District | Fons Maim Theater District |
| ゲンブ大雪原 | Genbu Drifts | Genbu Great Snowfield |
| ゴルドア大平原 | Garanti Plain | Goldoa Great Plain |
| 大樹の大行路 | World Tree Root | Great Tree Passage |
| アーケディア法王庁 | Acedian Holy See | Holy See of Acedia |
| イーラ右翼 岩骨区 | Bone-rock area on Iira's right wing | Iira Right Wing, Bone-Rock Zone |
| 万物の終着島 | Isle of Terminomni | Island at the End of All Things |
| 三剣の孤島 | Triedge Isle | Isle of the Three Swords |
| 軍島 リントヴルム | Island Base Lindwurm | Military Island Lindwurm |
| モルスの入り江 | Cliffs of Mors Inlet | Mors Inlet |
| ノキルア森林区 | Nocclia Woods | Nokirua Forest District |
| ラダマンティス エントランス | Rhadamanthus Portal | Rhadamanthus Entrance |
| セイリリオス広場 | Seoris Plaza | Seiririos Plaza |
| スペルビア軍トリゴ基地 | Torigo Relay Base | Superbian Army Torigo Base |
| テオスアウレ居住区 | Residential Area | Teos Aure Residential Area |
| ウニン島 | Isle of Urchon | Unin Island |
| アムレト支柱 | Amphoret Pillar | Amureto Pillar |

Terminology was made more consistent throughout the game, including Divine Beast, Assist Core, Down/Rising, Blade Resonance and related battle terms. Foreign words that are deliberately foreign in Japanese are kept where appropriate instead of being replaced with unrelated English names.
Thank you for the update!
But I'm not really sure about the change of Topple and Launch to Down and Rising. Those are pure gameplay terms and the one area where an accurate translation of the text matters the least. In the first place, gameplay terms are even in Japanese just a translation of the action that is taking place in the game and I think that Topple and Launch describe the gameplay action better then Down and Rising.
Also looking at the use of Down in this context, it is used to mean something like Knocked Down. And just the word Down doesn't have the same meaning in English.
And since this state is temporary in the game, one proper English term for it would be Toppled.
On the other hand Rising doesn't even get used in this context in either English or Japanese. The word in English is more associated with resurrection (rising dead, he is arisen, ...). And what I could get from Japanese dictionaries it is more used for uprising or rising prices.
The meaning of the term in game is the literal definition of something rising up. And in the context of the game action it is describing, Launching an enemy up would be a better translation.
I do think this is a case where the meaning of the loan word is not the meaning of the original word.
Post automatically merged:
Anyway. Here is the compatibility patch for Rebalanced with all name changes applied to the additions and changes from that mod.

