ROM Hack Write mod SaveFile Dump (BotW) not working

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i keep receiving this error.
Code:
[7 ,
'sc.enableTurbo is not a function. (In \'sc.enableTurbo()\. ,sc.enableTurbo\ is undefined.) ,]
 
i keep receiving this error.
Code:
[7 ,
'sc.enableTurbo is not a function. (In \'sc.enableTurbo()\. ,sc.enableTurbo\ is undefined.) ,]

You could try to update your pegaswitch repo. Open the pegaswitch folder in your terminal and type in
Code:
git pull
 
You could try to update your pegaswitch repo. Open the pegaswitch folder in your terminal and type in
Code:
git pull
I just started reinstalling pegaswitch like 15 minutes ago. One of the comments ny the dumpsave.js script author said something about the error coming from sploitcore. I went on the pegaswitch repo and saw that they updated it with an "enableTurbo" function. Either way, thanks a lot. It probably helps a lot of people if they use the pegaswitch linux distributions from one of the posts on here because i guess it wasnt recently updated :)
 
I finally got it. I changed all five slot of my saves to my modded save after i dumped it. I was having trouble injecting and ended up using https://cdn.discordapp.com/attachments/269333940928512010/426788932374757376/restoreSaves.js
after a few attempts with weird errors after a few files write I ended up changing one of the lines to true.(As the instructions in the script says to do if you encounter weird errors) After all that, there was an auto save in front of all my saves with no changes. So if youre having weird errors injecting id advise to backup all your dumps and replace them all with your modded save, experimenting with this script and the commit true/false line as well as checking that other saves besides your top one was actually injected.
 
how can i get my game title id
i have zelda LA-H-AAAAA-USA
i try this one ( 01007EF00011E000 ) but i got an error "wrong title id"
 
after a lot of tries, i successfully modify my save game, i use this game title id (01007EF00011E000) but before i use the script, i took couple of screenshots in the game
 
thx for the scrip. i was able to dump my save perfectly but when i try to inject my modded save i keep getting this error.
Code:
 ERROR: [ 5022, 'expected [lo,hi] or number' ]
 
What does one do if the modded save file isn't being wrote? I get "opening save save file, opening file on wrote 0x0000000000, closing save data"
 
Code:
ERROR:  [  826,  '0xe02 (High byte in input u64 is zero. in module FS)' ]
check your u64 input, you aren't setting the correct bytes, I havn't seen this full source code but just from that line it does seem pretty janky(not taking any shots here), you can't int zero in your FS module........
 
check your u64 input, you aren't setting the correct bytes, I havn't seen this full source code but just from that line it does seem pretty janky(not taking any shots here), you can't int zero in your FS module........
I'm having a little trouble writting my file back. can you show or tell me the folder structure in the save folder on the sd card? i get to the point to where the file is supposed to be restored, but it wont restore it even tho it say completed.
 
I'm having a little trouble writting my file back. can you show or tell me the folder structure in the save folder on the sd card? i get to the point to where the file is supposed to be restored, but it wont restore it even tho it say completed.
Your having trouble writing it back because you can't int zero in your FS module
 
Nonsense. It wasn't working because newer pegaswitch commits changed some IFile functions (like Read, very important) without a care in the world.
The RestoreSaves.js script on my pastebin has been updated, and works with latest pegaswitch now.
 

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