Work in progress

Discussion in 'GBAtemp Art Studio' started by dewp, Jan 23, 2009.

  1. dewp
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    dewp Advanced Member

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  2. Noitora

    Noitora ::

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    Awesome render! [​IMG]
     
  3. dewp
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    dewp Advanced Member

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    it's not a render [​IMG]

    it's stock manipulation (lots more hard work [​IMG] but has a better finish )
     
  4. Sstew

    Sstew GBAtemp's Grim Reaper.

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    That thing is amazing, Must have taken a while to make, but it turned out good.
     
  5. Toni Plutonij

    Toni Plutonij *has TrolleyDave & tiny p1ngy on moderating shelf!

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    What do you actually use to do this?
    And if it's a Photoshop, which technics are you using to do it, I mean, I know some of your previous works, and I could recreate it, but I'm not quite sure how would I do this in Photoshop! (I'm using CS2)

    So any kind of advice or guide would be nice [​IMG]
     
  6. War

    War Take it easy~

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    It's called a C4D. Commonly used in higher-level sigs nowadays.
     
  7. Toni Plutonij

    Toni Plutonij *has TrolleyDave & tiny p1ngy on moderating shelf!

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    That's something in new Photoshop or?
     
  8. Awdofgum

    Awdofgum Wadofgum

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    No it's Cineam 4D, a whole new program.
     
  9. Toni Plutonij

    Toni Plutonij *has TrolleyDave & tiny p1ngy on moderating shelf!

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    [​IMG] yeah, I googled it, and found out, but thanks for that!

    I never saw that before! Quite interesting, but I'll stick with photoshop for now!
     
  10. War

    War Take it easy~

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    If you're interested, you can find C4Ds at gamerenders.com and planetrenders.net (I think it's .net... not sure)
     
  11. Toni Plutonij

    Toni Plutonij *has TrolleyDave & tiny p1ngy on moderating shelf!

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    I'll give it a look for sure! It's really impressive looking!
     
  12. TodayiSawMyHeroF

    TodayiSawMyHeroF GBAtemp Regular

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    To your right.
    Some great C4D's can be found at planetrenders.net...Just search up "Fractal Renders" xD
     
  13. dewp
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    dewp Advanced Member

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    As i've already said it isn't a C4D render :/

    @tony - it's a case of heavy stock manipulation and pen tool work, mixed with clone tool and other things! drinking alot of coffee and stayin up all night also.

    it's not really as simple as i;ve made it sound, it's very hard to explain really, taken me 4 years designing pretty much every day to get to this level of design
     
  14. Toni Plutonij

    Toni Plutonij *has TrolleyDave & tiny p1ngy on moderating shelf!

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    No, it doesn't sound simple at all..I've been doing graphic design from year 2000 every now and then! I'm doing it very seriously last 4-5 years! But still, I don't have idea how you did that....Basically, you almost DRAW the whole thing?!

    Very nice work!
     
  15. damole

    damole GBAtemp Regular

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    Very nice, it looks really good!
     
  16. Galacta

    Galacta >:)

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    Woah! Its bonecruchingly brilliant so far! The wing part is so mixed well it DAZZLES ME! [​IMG]


    Help crap for others:
    C4Ds are really good for these days of high quality sigs, but they take a LOAD of filesize, so its better if your wearing your sig, go to another forum. [​IMG]


    /ridiculous word of advice
     
  17. AtomicBlue

    AtomicBlue GBAtemp Regular

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    Wow, looking good so far. I can't wait to see the finished product.
     
  18. dewp
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    dewp Advanced Member

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    Thanks for the kind words people.

    I've worked on it some more, Still not finished:

    [​IMG]
     
  19. darthdarovit

    darthdarovit Newbie

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    out curiosity, are you creating a single element on one side and then flipping it over individually or doing one side and just doing a post flip?

    Wow, that seems like a lot of work though, lighting everything manually..wow ive got a lot of respect for you. Do you just not enjoy 3D programs?
     
  20. dewp
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    dewp Advanced Member

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    yeah i'm only creating one side and duplicating it and flipping it over, would be very hard to create them separately and have them look the same [​IMG] maybe impossible hehe.

    3D programs are not really for me, i mean when you create an abstract render in one, the outcome is mostly random, there's no skill involved really, i enjoy photoshop more as a progg as you have more control over it