I was coming back here to ask that, lolRemember to add the gay fates files before randomization.
Thanks for the heads-up, appreciated
I was coming back here to ask that, lolRemember to add the gay fates files before randomization.
It should have worked, I looked at the gamedata.bin in nightmare and it has all characters listed as having supports in all three paths.Nope, nothing happened
I'm sure I've put those files before randomization, but it didn't change anything
Just try againOk cool. I loaded it the rom started up and then I got a black screen and a third of it went white what the heck am I doing wrong!
Mmh when I put the randomized files after the Gay Fates it asks me to overwrite a bunch of them, should I overwrite them?It should have worked, I looked at the gamedata.bin in nightmare and it has all characters listed as having supports in all three paths.
You need to overwrite before you randomize so that the GameData.bin will be randomized.Mmh when I put the randomized files after the Gay Fates it asks me to overwrite a bunch of them, should I overwrite them?
Idk what else can I do, i put the Gay Fates files and after them the randomized files, did I do right?
AHYou need to overwrite before you randomize so that the GameData.bin will be randomized.
The randomizer will ignore that check altogether. Instead, it will pull from your XML file for the stats. So don't worry about it, stats won't be randomized.(Doublepost?)
Ok, I managed to recreate the randomization with the .xml file but the randomizer checked "Randomize stats" even if I didn't check that the first time, and I don't want to randomize the stats but I can't uncheck the option
What do
That's just how it goes, I've had crashes in 2, 4 and 7 on multiple tries, nothing you can really do about that.Tried another random, crashed at the beginning of Chapter 2 (after the cutscene), nothing works
edit: deleting the dispo leaves me with jakob and gunter with their vanilla equipment
which is shit because corrin alone cant beat chapter 2
I want to know why half of my randoms crash at a random point everytime before/in Chapter 6
Sigh, why
Sorry to be a burden with my posts but I don't know what to do, rerolling a randomized run that works for my pc with 5-6 tries for anyone of that is a bit too much
Are you using the latest version of braindump?HELP!!!
So I'm trying to do this, and I have braindump downloaded, but it doesn't give me the option of which game to dump, it just begins dumping straight away. I'm guessing this is since I have the cartridge for conquest in. So, I take the dumped Romfs and use the extractor, but in the new ROMFS folder I get, I only get folders with names like Message, Message hud, Shaders, and a few others inside it. I try to open the Extracted ROMFs through the randomizer application, but when I click open nothing happens. Does anyone have a more in-depth tutorial as I'm new to using braindump and homebrew etc. This is something I really want to play and I would love and appreciate all the help i can get. Many thanks!
It's supposed to download immediately. And make sure you'reHELP!!!
So I'm trying to do this, and I have braindump downloaded, but it doesn't give me the option of which game to dump, it just begins dumping straight away. I'm guessing this is since I have the cartridge for conquest in. So, I take the dumped Romfs and use the extractor, but in the new ROMFS folder I get, I only get folders with names like Message, Message hud, Shaders, and a few others inside it. I try to open the Extracted ROMFs through the randomizer application, but when I click open nothing happens. Does anyone have a more in-depth tutorial as I'm new to using braindump and homebrew etc. This is something I really want to play and I would love and appreciate all the help i can get. Many thanks!
public void randomizeSkills()
{
for(int x = 0; x < skills.length; x++)
{
if(skills[x] != 0)
{
short newSkill = (short) (0x93 * Math.random() + 1); // The personal skills start at 0xA0 and of the ones before that, 12 are unobtainable
if(newSkill > 0x70) newSkill += 7; // This skips over "Brynhildr" and the first group of enemy skills (0x71 to 0x77)
if(newSkill > 0x7a) newSkill += 5; // This skips over the second group of enemy skills (0x7B to 0x7F)
skills[x] = newSkill;
}
}
}
I'll do some research to see if person skills and enemy skills are filtered out - that would explain why skills occasionally don't show up at all. As far the code goes, I'm actually planning on adding in a skill menu in the next version so that you can pick which skills you want in the pool when randomizing. Thank you!I've observed while watching some playthroughs of the game that there seem to be a small issue with the skill randomizer...
About 1/4 of all characters start with no skills equipped, and even though the randomizer can pick any of the 228 skill IDs in the game, no character that I've seen has ever started the game with a personal or enemy-exclusive skill in their equipped skill slots, so those skills seem to be filtered out by the game. (Has anyone found a counterexample to this?)
Thankfully, if we can't or don't want to remove that filter, it should be simple to exclude those skills from selection by the randomizer. Something like this should do:
Code:public void randomizeSkills() { for(int x = 0; x < skills.length; x++) { if(skills[x] != 0) { short newSkill = (short) (0x93 * Math.random() + 1); // The personal skills start at 0xA0 and of the ones before that, 12 are unobtainable if(newSkill > 0x70) newSkill += 7; // This skips over "Brynhildr" and the first group of enemy skills (0x71 to 0x77) if(newSkill > 0x7a) newSkill += 5; // This skips over the second group of enemy skills (0x7B to 0x7F) skills[x] = newSkill; } } }