God hope. Last year was a literal bone zone for the 3DS hacking community lol.It's seems like it's going to be a great year for 3DS homebrew. Can't wait to see more of this.
In 3dbrew, it says that ninjhax has access to 64MB of RAM. But since *hax2.5, smea said we have 16MB more.Still, the total amount would be more than a low amount. We might get 50-70MB of ram


Is dosbox running? The option doesn't appear unless dosbox is running a program.
The executable is dosbox. The other stuff just executes Win95 using Dosbox.I'm a bit confused now, where would you get dosbox or how would I run it to allow Input to show the correct type?
There's a N3DS version already released, and O3DS is being worked on.Running this would be cool. Hopefully it gets released next week.

Running this would be cool. Hopefully it gets released next week.
even if it could run 95, would be better for o3DS users for dos games upto a certain level.There's a N3DS version already released, and O3DS is being worked on.

We are not allowed to link it, because it contains copyrighted content.Hey friends, having some issues with an error claiming that explorer.exe could not be initialized. Does anyone have a direct link to a W95.IMG file that will work?
Cheers!


Question: Why make another build?Can I get someone to test my build to make sure it's actually booting on a N3DS properly? I've asked a few people but nobody seems to want to help me out since I don't have one :/
.3DS: https://dl.dropboxusercontent.com/u/34957059/retroarch_3ds.3ds
.3DSX: https://dl.dropboxusercontent.com/u/34957059/retroarch_3ds.3dsx
I'm not going to provide a CIA because it's still a WIP, I just want to make sure my build works properly. Thanks in advance!
I want to make sure my build actually works on a N3DS like the original does before I start making any changes to the core code. I can't test my own code right now until I know that it's still working on the hardware that I know it should work on.Question: Why make another build?

You want to make a build that's compatible with both 3ds and N3DS?I want to make sure my build actually works on a N3DS like the original does before I start making any changes to the core code. I can't test my own code right now until I know that it's still working on the hardware that I know it should work on.
Well, at least allow this to run on an O3DS since it can't right now. Even if it requires a separate build. I don't intend to merge this with libretro though.You want to make a build that's compatible with both 3ds and N3DS?



