Homebrew Windows 95 on N3DS

  • Thread starter Thread starter shutterbug2000
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Hey friends, having some issues with an error claiming that explorer.exe could not be initialized. Does anyone have a direct link to a W95.IMG file that will work?

Cheers!
 
Hey friends, having some issues with an error claiming that explorer.exe could not be initialized. Does anyone have a direct link to a W95.IMG file that will work?

Cheers!
We are not allowed to link it, because it contains copyrighted content.
 
P_20160102_173929.jpg
 
Last edited by NuikopeaDemon,
Can I get someone to test my build to make sure it's actually booting on a N3DS properly? I've asked a few people but nobody seems to want to help me out since I don't have one :/

<snip, thanks @einstein95 for testing and confirming that they do in fact boot.>

I'm not going to provide a CIA because it's still a WIP, I just want to make sure my build works properly. Thanks in advance!

Note: I've also made a few changes to the banner to mention that it's a DOSBox build, and I had to borrow @Steveice10's Gameyob banner sound since the one included in retroarch wouldn't work properly when using the banner maker.
 
Last edited by loco365,
Can I get someone to test my build to make sure it's actually booting on a N3DS properly? I've asked a few people but nobody seems to want to help me out since I don't have one :/

.3DS: https://dl.dropboxusercontent.com/u/34957059/retroarch_3ds.3ds

.3DSX: https://dl.dropboxusercontent.com/u/34957059/retroarch_3ds.3dsx

I'm not going to provide a CIA because it's still a WIP, I just want to make sure my build works properly. Thanks in advance!
Question: Why make another build?
 
Question: Why make another build?
I want to make sure my build actually works on a N3DS like the original does before I start making any changes to the core code. I can't test my own code right now until I know that it's still working on the hardware that I know it should work on.
 
I want to make sure my build actually works on a N3DS like the original does before I start making any changes to the core code. I can't test my own code right now until I know that it's still working on the hardware that I know it should work on.
You want to make a build that's compatible with both 3ds and N3DS?
 

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