The N64 used MIPS architecture and the 3DS uses ARM, so the 3DS will run it very slow(or worse than the PSP). The PSP uses MIPS, so that's why it atleast had some chance of running a N64 emu with playable speeds, even with its weaker hardware.
For smartphones, even though many use ARM, they have very powerful hardware specs compared to a 3DS. Still, the N64 emu for android is not perfect.
...True, plus and you may not agree...
The PSP is more poweful than a 3DS. People seem to forget that games on the 3DS run at a max resolution of something like 320x240 (rough total number, I know that's not exact). Wheras a PSP has a resolution of around 480x292.
Yes the 3DS has 2 screens etc, but when do you ever see high end graphics on both screen as the same time?
The 3DS could never emulate an n64 at a playable speed.
The n64 emu on the PSP has been in development since the battle of hastings 1066 and still runs like crap....anyone with half a brain knew that was always going to be the case from the outset.
Those retards to develop that emulator increase the version number for ever commit that is made to the code. Meaning, (to the idiots here) that it isn't optimized lots over time...it means that they are just idiot coders who keep releasing instead of actually doing much work on it. A commit could be as simple as fixing 1 single line of code. They just have an OCD...Proofs in the pudding...after about 5 years of work...it's not substantially better than when it was first released really is it?








