Hacking WIIU TCPgecko not working help

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askara

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hello i am trying to use TCPgecko with Xenoblade X but its not working, it wont connect, am i doing something wrong? i am using loadiine (spoof to 5.5.0) with mii maker to launch the game

i am following this

  • Load your WiiU browser
  • Close all tabs and go to settings
  • Delete cookies, exit settings
  • Load http://wj44.bplaced.com/ from your favorite.

  • The website will detect your console's version and display a list of compatible exploits and homebrew for that version.
  • Select "WiiU Kernel Exploit" link and wait few seconds.
when i do this i was given 2 choice, Normal kernel (A) or loadiine/Dumpiine exploit (B), i choose B

  • Load the WiiU browser again
  • Load http://wj44.bplaced.com/ from your favorite.
  • This time, select "PyGecko (Allows Cheating.)". Wait few seconds until is display home menu again and this time select "Wii U Menu".
After this, it has a message about being successful and give me WIIU ip adress
  • Load your game
i am really unsure about this step but after this i tried to load loadiine normally through http://exploit.wiiubrew.net/, and load loadiine Kernel then loadiine V4, it load the game but cant connect to tcpgecko, if i try loadiine with pygecko then i get booted to main menu
  • launch the TCPGecko on PC.
  • Insert your WiiU IP address in the bottom right field and click connect.

can anyone tell me whats i did wrong?
 
you mean connect to tcpgecko (Gecko dNet.exe) during gameplay? i done that but doesnt work

do you after you loaded http://wj44.bplaced.com/ WiiU Kernel Exploit>PyGecko (Allows Cheating.)>load loadiine as you normally do(Loadiine Kernel>Loadiine V4)?
 
Reading the topic about pyGecko and Loadiine, EclipseSin noted that in v4 of Loadiine that using PyGecko was spotty for him and pretty much froze almost every time. I suppose your options are to wait for an update to Loadiine or use a lower version.
 
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