If you want to try, here is a experimental build with a "Force NTSC" option. It allows you to run PAL games at 60hz without any patches.
It seems to work alright. Some games will run faster than intended.
Is it normal that everytime I update wiistation or try an experimental build like this latest force ntsc one (great work btw!!), my existing savestates get broken? I load my savestate, run the game and it crashes with DSI error.
I was about to say that - seems this change didn't like to WiiStation. I'll try reverting it later.I don't know if it's just me, but it seems to me that the savestates broke after the correction from the notaz "unbreak some old savestates"
I noticed a very small problem in Tomb Raider 2 (USA version), it seems like audio tracks and the game itself run at slightly different speeds and the audio track "skips" or "bumps" a bit trying to catch up with the game, kind of like when you try to play a cd with too many scratches. It's especially noticeable on title screen because there's only music playing and no audio effects or voices.
Oh I didn't know that. So with those patches they should work on Wiistation too?Tomb Raider I and II like @pedro702 said time ago, these have issues on ALL emulators, even on PS3 it doesn't react to any key press/command and even crashes randomly when trying to play.
Someone else time ago made some ass investigation, bugfix and enabling CDDA audio for these two games, so these work fine in PS3 and most emulators.
Link to these patches for TR1 and TR2 (all regions): https://web.archive.org/web/2022022...m/threads/tomb-raider-i-and-ii-patches.30348/
it's very good, but in Dino Crisis 2 it freezes at the FMV at the beginning, RE Directo's Cut it cuts out parts of the opening dialogues (Spanish translated version in the French version, it's not the dual Shock)If you want to try, here is a experimental build with a "Force NTSC" option. It allows you to run PAL games at 60hz without any patches.
It seems to work alright. Some games will run faster than intended.
thanks @SaulFabreI was about to say that - seems this change didn't like to WiiStation. I'll try reverting it later.
ExactlyOh I didn't know that. So with those patches they should work on Wiistation too?
Dino Crisis 2 seems to be a bug with the recent cdrom code, not the Force NTSC mode. Any specifics for RE Directors Cut? The intro seems normal to me but I am not very familiar with the game.it's very good, but in Dino Crisis 2 it freezes at the FMV at the beginning, RE Directo's Cut it cuts out parts of the opening dialogues (Spanish translated version in the French version, it's not the dual Shock)
the game and the fmv are normal, the dialogue I speak is the beginning, when Crhis, Jill and Wsker enter the mansion, the beginning of the dialogue cuts off and the lines are halfway through, but only the beginning there, then they become normal, I would advise introduce this NSTC mode in the normal version and then improve itDino Crisis 2 seems to be a bug with the recent cdrom code, not the Force NTSC mode. Any specifics for RE Directors Cut? The intro seems normal to me but I am not very familiar with the game.
Thanks for the great work on this, I would love to test this build on my Wii U.
I do have one question though, hope someone can give me a correct answer:
I am using WiiSX RX on the Wii U with a forwarder. If I install this version with a forwarder as well, will it overwrite the other build?
I wish to use them next to each other, but it happened to me before that an other version overwrotethe the build that I have installed before.
Thank you for your answer, this sounds obvious. Is there any way to find out what the title id is without installing it?It depends if the fowarder has the same ID. This forwarded should be pointing to apps/wiistation, but you still need the wiisxrx folder at root of SD. If the ID is the same, it could overwrite the old forwarder
Thank you for your answer, this sounds obvious. Is there any way to find out what the title id is without installing it?