Hacking WiiFlow - an open source GUI USB-Loader

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I grabbed the blue circles one from there and installed it and still nothing, but it will work if i insert and sd card with wiiflow :s
Just tried it on USB only over here and it works, I can't reproduce it. It's not a channel just a forwarder, as long as the path is
Code:
dev:/apps/wiiflow
wiiflow starts up, make sure you have IOS 58 installed as well. You can install it through ModMii or IOS58 Installer.

Then you can use Wad Manager 1.7 or WiiMod to install the blue circles forwarder.http://wiibrew.org/wiki/IOS58_Installer
 
Updated the theme pages to include the updated versions of Orchid and Starnight
Thank for that, but I'm not and wouldn't be never the current or future author (in the creator's sense) of these themes, I'm just the current maintainer.
For Orchid theme, the maintainers are mamule and me.

The Starnight's authors are Jiiwah, Oops, Shunite and Highjah and Orchid's authors are Benjay, Jiiwah and roku_93.
 
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I installed a previous version of d2x to troubleshoot a problem I was having, and have since then changed back. But now, for some of my themes, the themed source menu buttons aren't all showing up. I downloaded a fresh Orchid, which is one of the themes affected by this, and all default source buttons show up. But when I add the themed buttons, the same problem comes back. What causes this, and how can I fix it? Starnight seems to have come out unscathed...
 
Thank for that, but I'm not and wouldn't be never the current or future author (in the creator's sense) of these themes, I'm just the current maintainer.
For Orchid theme, the maintainers are mamule and me.

The Starnight's authors are Jiiwah, Oops, Shunite and Highjah and Orchid's authors are Benjay, Jiiwah and roku_93.
ok, thanks for the info - wiki updated.

Abdallahterro - included a page for your carbonik-abz theme as well.

Drak - sorry have no idea
 
I installed a previous version of d2x to troubleshoot a problem I was having, and have since then changed back. But now, for some of my themes, the themed source menu buttons aren't all showing up. I downloaded a fresh Orchid, which is one of the themes affected by this, and all default source buttons show up. But when I add the themed buttons, the same problem comes back. What causes this, and how can I fix it? Starnight seems to have come out unscathed...
starnight and orchid do not use same naming for the source menu icons as the other themes so you either use them without copying the source menu folder or edit the source menu ini using your own stuff
 
Indeed, the file names are different. For each theme one source menu.

As Abz said, if you want a different and incoherent source menu with the theme, free to you, but you need the corresponding source_menu and ini file.

Actually, I'm working on official Carbonik. Benjay would like me to take care of Green, Orange and Violet, but before I would propose you a new theme, called Gothic.

We hope that our work will give you full satisfaction.
 
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Just tried it on USB only over here and it works, I can't reproduce it. It's not a channel just a forwarder, as long as the path is
Code:
dev:/apps/wiiflow
wiiflow starts up, make sure you have IOS 58 installed as well. You can install it through ModMii or IOS58 Installer.

Then you can use Wad Manager 1.7 or WiiMod to install the blue circles forwarder.http://wiibrew.org/wiki/IOS58_Installer

my folders are named correctly, i have ios58 i used pimpmywii it installed everything i needed.i used wiimod to install the forwarder wad.

i cant do anything now the cpu died in my shitty compaq laptop lastnight,im posting this from my wii
 
starnight and orchid do not use same naming for the source menu icons as the other themes so you either use them without copying the source menu folder or edit the source menu ini using your own stuff

yes, but see, it was set up and working before I changed d2x, and afterward only three showed up, the rest invisible. same with black wii.
 
Make sure the naming conventions of the source menu icons are the same, otherwise it won't work, you could always use the same source menu icon set you were using before and just change the theme, which I've done as well. Changing D2X shouldn't have messed around with that unless there's a memory leak somewhere.. which in that case you'll be seeing stars for source menu icons instead.
 
Added a Fanart download page based on the original wiiflowiki. don't have time to check every download link. More Fanart stuff to come.

MassiveRican - the fanart you have and supplied me with, is it taken from the old wiiflowiki?

Thanks goes to Etheboss or whoever made the original page for the wiiflowiki. without it this would have took forever to make. Thanks.
 
Scummvm-mod7 plugin

Source code

- updated to latest github
- no more invisible cursor (Beneath a Steel Sky and maybe other games?)

I also made another plugin based on scummvm 1.2. One of the reason is the 2 discworld games don't start in the latest wii versions. There's also an issue with cursor with FM-TOWNS games (Zak Mc Kracken for ex., one of my favorite game ever).
You can mix this with mod7 for some problematic games. You can create a plugin per game. I put an example for discworld 1 in the archive.

Scummvm-mod7-alt plugin

Source code
 
added trailers too but need to fix link for mgrimmenators thp video convertor plus add his fanart maker.

also been adding pics and images to various pages to make them look more interesting instead of just blah text. a tip from etheboss a long time ago. thanks - it does look better. :)

side note: in case you missed it I did an update to wiiflow to clear selected and required categories when changing source(s).

**** UPDATE - added mgrimmenators tools for fanart and thp trailers ****
 
MassiveRican - the fanart you have and supplied me with, is it taken from the old wiiflowiki?
I got all of the fanart directly from GaiaKnight who I believe is also the creator of most if not all of it.

So all credit goes to him, and whoever else created the fanart.
 
Scummvm-mod7 plugin

Source code

- updated to latest github
- no more invisible cursor (Beneath a Steel Sky and maybe other games?)

I also made another plugin based on scummvm 1.2. One of the reason is the 2 discworld games don't start in the latest wii versions. There's also an issue with cursor with FM-TOWNS games (Zak Mc Kracken for ex., one of my favorite game ever).
You can mix this with mod7 for some problematic games. You can create a plugin per game. I put an example for discworld 1 in the archive.

Scummvm-mod7-alt plugin

Source code
Thanks for the great update Beneath Steel Sky running perfect now :)
Just a question, can the "alt" be made like regular one with same arguments but different name in order to be used for non working/recently broken games.
This way we can have a setup similar to wii64/not64 where the user selects best plugin for a given problematic game
10x again Wiimmy
 
Yes, the missing cursor was getting on my nerves. It's just a workaround but well...

Regarding the "alt" plugin, not sure wiiflow allows another location to parse the scummvm.ini file. You can use it like the other but off course you'll have to hide the games appearing twice in coverflow.
I can't see a universal solution for 2,3 not working games, except making plugins for each game and put them together in magic=bla,bla,bla.
Better solutions are welcome (without wiiflow changes).

Oh and what does Wimmy mean ? A new lovely nickname or something ?
 
So Fledge, if you can't implement folder browsing or mode specific categories, is there any way to have certain pages of categories set up for certain plugins, and have it jump to that page when in that mode?
 

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