So as topic says any specualtion for VC or WiiWare for WiiU- I will list mine in a little bit any but have any ideas?
Personally, I don't think Nintendo will be motivated enough to provide Wii VC.There's all the discs, a great amount of people who will buy the Wii U will already have the Wii, and hence many Wii games, and above all Nintendo will want to push sales of their new games above all. In short, they don't want their old games competing with their new ones. Maybe in a few years, but even then I feel it's unlikely.What about a Wii category? it will be a previous generation console, and could be loaded as a Virtual Console.
Or would they want to still sell Wii games from Disc only?
Gamecube games were bigger than what the Wii allowed (40MB limit), but now they won't have any size limit, they could provide Wii games on eshop too. There are a lot of short games (Mario Galaxy is only 200MB).
What about a Wii category? it will be a previous generation console, and could be loaded as a Virtual Console.
Or would they want to still sell Wii games from Disc only?
Gamecube games were bigger than what the Wii allowed (40MB limit), but now they won't have any size limit, they could provide Wii games on eshop too. There are a lot of short games (Mario Galaxy is only 200MB).
or new super Mario bros 2What about a Wii category? it will be a previous generation console, and could be loaded as a Virtual Console.
Or would they want to still sell Wii games from Disc only?
Gamecube games were bigger than what the Wii allowed (40MB limit), but now they won't have any size limit, they could provide Wii games on eshop too. There are a lot of short games (Mario Galaxy is only 200MB).
Super Mario Galaxy is no where near 200MB. You may be thinking of New Super Mario Bros. Wii.
Perhaps they could work around it for games that use it. For example, maybe games like Super Mario Sunshine would require "double taps" to differentiate "lite" and "heavy" nozzle spray.would love to see some of the gamecube library on the Wii-U VC, but the lack of a controller with analogue triggers is a big deal.
Perhaps they could work around it for games that use it. For example, maybe games like Super Mario Sunshine would require "double taps" to differentiate "lite" and "heavy" nozzle spray.would love to see some of the gamecube library on the Wii-U VC, but the lack of a controller with analogue triggers is a big deal.
Ah. I haven't played F-Zero GX (despite F-Zero being one of my favorite Nintendo franchises), so I wouldn't know. Does it use pressure to determine acceleration, or something?doesn't sound like a good option. for example i think F-Zero GX is more or less unplayable without the GC pad.
Nope, use accelerate with the A button. I could see GX being played with almost any gamepad with sholder buttons.Ah. I haven't played F-Zero GX (despite F-Zero being one of my favorite Nintendo franchises), so I wouldn't know. Does it use pressure to determine acceleration, or something?doesn't sound like a good option. for example i think F-Zero GX is more or less unplayable without the GC pad.
Then what was he getting at...?Nope, use accelerate with the A button. I could see GX being played with almost any gamepad with sholder buttons.
Ah. I haven't played F-Zero GX (despite F-Zero being one of my favorite Nintendo franchises), so I wouldn't know. Does it use pressure to determine acceleration, or something?doesn't sound like a good option. for example i think F-Zero GX is more or less unplayable without the GC pad.