Hacking Wii U Piracy Discussion

  • Thread starter Thread starter TotalInsanity4
  • Start date Start date
  • Views Views 120,573
  • Replies Replies 591
  • Likes Likes 11
Piracy has got to be good for hardware sales and it does little damage to software sales in the long run, even on weakly protected systems like the first Wii, many of the top software for that console still sells at relatively high value, like Kirby and Mario galaxy games. Some even sell on the eshop... Piracy on the wii, 3ds or dsi did more for hardware sales and I would saydid not significantly damage software sales, maybe even encouraged it in some circumstances (I.e. buying games like smash, Lego batman etc)
 
I think that if someone release a backup loader or a cfw a lot of people wil buy a lot of wiiu, is sad that there are no many games to pirate, the only ones are Super smash bros, mario kart 8, new super mario, injustice and zelda.

That wouldn't help the situation though, if console sales went up because the people buying the console were getting the games for free.
 
Piracy has got to be good for hardware sales and it does little damage to software sales in the long run, even on weakly protected systems like the first Wii, many of the top software for that console still sells at relatively high value, like Kirby and Mario galaxy games. Some even sell on the eshop... Piracy on the wii, 3ds or dsi did more for hardware sales and I would saydid not significantly damage software sales, maybe even encouraged it in some circumstances (I.e. buying games like smash, Lego batman etc)

The main issue with that kind of thinking, especially this generation, is that Nintendo is actually selling the Wii U at a loss, so that the sales of a game or two would make up for it (which most consumers are expected to at least buy that much). However, if people pirate in a way that does not require a game disk to launch, then you suddenly have the issue of the company that you are relying on for entertainment losing money on the sale of EVERY CONSOLE that piracy is being used on

We need a usb loader similar to Devolution so we have no piracy. :ha:
Bringing this from Wii U Hacking Discussion, but Devolution was really ballsy with how it handled anti-piracy (i.e. needing a Wii to verify the disk and then storing it in the memory of a Wii remote, which CAN go bad, requiring you to start the process over). HOWEVER, I can see something for the Wii U working very well, so long as it was just something that required that you ripped your own disk, and then stored the information that you have the disk in an encrypted .bin file or something, then allowing you to trim/move/do whatever with the iso after it has been ripped through the USB loader
 
The main issue with that kind of thinking, especially this generation, is that Nintendo is actually selling the Wii U at a loss, so that the sales of a game or two would make up for it (which most consumers are expected to at least buy that much). However, if people pirate in a way that does not require a game disk to launch, then you suddenly have the issue of the company that you are relying on for entertainment losing money on the sale of EVERY CONSOLE that piracy is being used on

I bought a PS3 and added CFW to it and never bought a game for it. I guess as long as Sony was happy with the profits from the sales of the console I bought then everything is ok with me. All those free games I play, win/win for me. Good think there is enough poeple buying the games to keep the third party game developers in business, they sure didn't get any of my money.

With the Wii U there is no priacy and nobody is buying the third party games, so that would explain why they all just about quit making third party games for the Wii U. I don't think piracy is going to do any good for the Wii U.
 
At this point I've already bought all the must-have first-party Wii U titles. Now I'm looking to "try out" the multiplats, even though they may be inferior ports. So, looking forward to a usb loader :)
 
At this point I've already bought all the must-have first-party Wii U titles. Now I'm looking to "try out" the multiplats, even though they may be inferior ports. So, looking forward to a usb loader :)

I already played a lot of the multi platform games for the Wii U. I played them on my cfw PS3, so no third party game sales for the Wii U unless they are exclusives, or they quit making PS360 ports to the Wii U.
 
The main issue with that kind of thinking, especially this generation, is that Nintendo is actually selling the Wii U at a loss, so that the sales of a game or two would make up for it (which most consumers are expected to at least buy that much). However, if people pirate in a way that does not require a game disk to launch, then you suddenly have the issue of the company that you are relying on for entertainment losing money on the sale of EVERY CONSOLE that piracy is being used on


Bringing this from Wii U Hacking Discussion, but Devolution was really ballsy with how it handled anti-piracy (i.e. needing a Wii to verify the disk and then storing it in the memory of a Wii remote, which CAN go bad, requiring you to start the process over). HOWEVER, I can see something for the Wii U working very well, so long as it was just something that required that you ripped your own disk, and then stored the information that you have the disk in an encrypted .bin file or something, then allowing you to trim/move/do whatever with the iso after it has been ripped through the USB loader


I might need to direct you to this link http://gbatemp.net/threads/piracy-common-myths.344858/ Piracy never has, nor will it ever, kill sales or kill off a console. That very notion couldn't be further from the truth.

Piracy kills game systems.
There is no correlation between systems that fail (or succeed) and piracy. Multiple systems have failed terribly without any piracy in their lifetime (Virtual Boy, N-Gage, CD-i), while other systems that had piracy enabled for the majority of their lifetime ended up being some of the top sellers of their generation (PS1, Wii, GBA, DS, etc.)

This holds true for games as well, for example the PS3 was the last console of the 7th generation to be hacked (and patched the hacks quickly and recent models are unhackable), yet it sold many less games than the Wii, which was the first to be hacked (and does not patch hacks quickly, and still has hackable models being sold).
 
The main issue with that kind of thinking, especially this generation, is that Nintendo is actually selling the Wii U at a loss, so that the sales of a game or two would make up for it (which most consumers are expected to at least buy that much). However, if people pirate in a way that does not require a game disk to launch, then you suddenly have the issue of the company that you are relying on for entertainment losing money on the sale of EVERY CONSOLE that piracy is being used on.


http://www.gamespot.com/forums/syst...lling-wii-u-s-at-a-loss-anymore-it--31251640/
http://wiiudaily.com/2014/05/nintendo-no-more-wii-u-loss/
http://www.nintendo.co.jp/ir/en/library/events/140508qa/index.html

According to these, they aren't selling at loss since 2014.
 
I might need to direct you to this link http://gbatemp.net/threads/piracy-common-myths.344858/ Piracy never has, nor will it ever, kill sales or kill off a console. That very notion couldn't be further from the truth.

I never meant to suggest that piracy kills a console. I'm aware that that is mainly an invented idea. And I actually have read that thread. But the truth is that it DOES take money away from developers. I'm not taking a stand for either side, as I can see the viewpoints of both and can respect both of them. I was just stating facts as I saw them.
What did they do to fix that? Did they make their assembly more efficient or something? Because prices didn't go up, at least in the US
 
I never meant to suggest that piracy kills a console. I'm aware that that is mainly an invented idea. And I actually have read that thread. But the truth is that it DOES take money away from developers. I'm not taking a stand for either side, as I can see the viewpoints of both and can respect both of them. I was just stating facts as I saw them.
What did they do to fix that? Did they make their assembly more efficient or something? Because prices didn't go up, at least in the US


Is that a bad thing though, that they are finally no longer selling at a loss?
 
Is that a bad thing though, that they are finally no longer selling at a loss?

No, not at all! Actually, I'm glad to hear they're turning profits on the hardware again

Now that I think about it, I did know that they were once again turning profits, but I thought that it was just because they were spending less on marketing and inventory
 
No, not at all! Actually, I'm glad to hear they're turning profits on the hardware again

Now that I think about it, I did know that they were once again turning profits, but I thought that it was just because they were spending less on marketing and inventory


No idea why either, but it's awesome that they are :P
 
No idea why either, but it's awesome that they are :P

Ye, I just hope they can keep it up (though knowing Nintendo, they will most likely ride this generation out comfortably and then wow us with the next generation)
Manufacturing costs for wiiu and 3ds went down.
Ok, that explains it, thanks!
 

Site & Scene News

Popular threads in this forum