Hacking Wii U Menu Discoveries

C0mm4nd_

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So in this post, I'll write all my discoveries 'bout Wii U Menu

Location:
storage_mlc/sys/title/00050010/10040200 (EU)
storage_mlc/sys/title/00050010/10040100 (USA)

"Directories"
Code:
meta/
     iconTex.tga - An icon with the Wii U Logo, not used though
     bootTvTex.tga - Black, not used
     bootDrcTex.tga - Black, not used
     bootLogoTex.tga - "Nintendo" not used though
     bootMovie.h264
     meta.xml - WUP-N-HASP (EU) Name: "Wii U Menu/Menu Wii U"
code/
     title.tmd
     title.fst
     preload.txt - "app.xml cos.xml men.rpx"
     men.rpx - Should be the menu executable
     cos.xml
     app.xml
content/  - good part
     factory/
           layout.txt - should be the default menu scheme for JPN (?)
     common/system/
           timeStamp.txt - (?) It contains a date and an hour (Seeming the time when it was builded?)
            revision.txt - 38945 (?, version)
             RegionLang.txt - cLangXX(for me En) cRegionXX(for me Eu) (region and language for Wii U Menu)
     common/sound/men/
           cafe_barista_men.bfsar (Should be the default sound)
           stream/BGM_SET_ACS.bfstm (Should be the account selection?)
     common/package - textures?
           Set2.pack
           Men2.pack - TV Textures (Miiverse plaza)
           Men.pack - DRC Textures (Home Menu, this should be modified for custom themes)
           Acs2.pack
     XX(Eu for me)/Model
           ConfigTvCap_XX.szs
           AccountTvCap_XX.szs
     XXYYYY(XX= region YYYY= language)/Olive
           1stNUP.xml (Miiverse Plaza offline)
     XXYYYY/Message
           AllMessage.szs - Menu messages
 
Last edited by C0mm4nd_,

Ryccardo

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content/{languages}/*.szs are SZS/Yaz0 compressed files which contain 2 layers of Sarc archives. Inside is the text!
 

C0mm4nd_

Aspirant Wii U homebrew dev :P
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content/{languages}/*.szs are SZS/Yaz0 compressed files which contain 2 layers of Sarc archives. Inside is the text!
:P, unpacking soon

--------------------- MERGED ---------------------------

content/{languages}/*.szs are SZS/Yaz0 compressed files which contain 2 layers of Sarc archives. Inside is the text!
ConfigTvCap and AccountTvCap contains gsys.brfes
(btw, I know there's an utility for handling Wii U Formats but I don't remember the name)

--------------------- MERGED ---------------------------

AllMessages.szs contains over 9000 .msbt and .brfes
 

C0mm4nd_

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C0mm4nd_

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Arck

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So if we use CBHC to load SDCafiine and then the patched/unpatched home menu... permanent themed menu
Or whatever coldboothax with home menu file replaced will work.

--------------------- MERGED ---------------------------

So if we use CBHC to load SDCafiine and then the patched/unpatched home menu... permanent themed menu
btw it's really a bad way, why would you use sdcafiine if we have sign patch directly when we boot ?
 
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C0mm4nd_

Aspirant Wii U homebrew dev :P
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Or whatever coldboothax with home menu file replaced will work.

--------------------- MERGED ---------------------------


btw it's really a bad way, why would you use sdcafiine if we have sign patch ?
dunno, they can be sig checked

--------------------- MERGED ---------------------------

Or whatever coldboothax with home menu file replaced will work.

--------------------- MERGED ---------------------------


btw it's really a bad way, why would you use sdcafiine if we have sign patch directly when we boot ?
For now that's only redNand
 

lebrawurschd

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we dont have sign patch directly when we boot cbhc boot order autoboot haxchi -> cfw
you still have to be careful about messing around with system files
its always better to have a backup and a working hardmod xD
 

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