WII U is ruining 3DS?

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ruining ?

You mean in a sense like - monster hunter, ace attorney 5, super smash brothers - kind of way ruining ?
 
Yeah because they totally aren't doing a Nintendo Direct dedicated for the 3DS next Thursday in Europe :glare:
Plus, it's just a way of advertisement to focus more on the new system. I mean, they do put the 3DS XL in every trailer, demonstration, etc. but did that mean they gave up on the normal 3DS? No. Just give it sometime and they will focus on both equally.
 
bloody drama queens. Yes it will be alright, Nintendo has developed a habbit since the Wii to keep there cards close to there chest and not annouce games until they are almost complete. Besides, they are launching a new home console, what do you advertise more? the estabished format or the new one?
Super Smash Bros 4.
 
bloody drama queens. Yes it will be alright, Nintendo has developed a habbit since the Wii to keep there cards close to there chest and not annouce games until they are almost complete. Besides, they are launching a new home console, what do you advertise more? the estabished format or the new one?
Super Smash Bros 4.
Plus 3DS versions of Animal Crossing, Luigi's Mansion & Paper Mario. We've actually seen two Mario titles announced and released during that time they were announced.
 
bloody drama queens. Yes it will be alright, Nintendo has developed a habbit since the Wii to keep there cards close to there chest and not annouce games until they are almost complete. Besides, they are launching a new home console, what do you advertise more? the estabished format or the new one?
Super Smash Bros 4.
Plus 3DS versions of Animal Crossing, Luigi's Mansion & Paper Mario. We've actually seen two Mario titles announced and released during that time they were announced.
I said smash bros 4 because it was announced before it was even on the drawing board.
 
They're not Sony, they know how to do this and know what works on one console doesn't on another and vice verse. The only time they fucked up was with the VirtualBoy which is neither handheld or a home console.
Nintendo 64, Gamecube. Because cartridges worked so well on a home console when both competitors used the CD, because a 4kb per-texture limit was a brilliant idea, because a complete lack of multimedia features in the advent of the DVD was a brilliant move, because using miniDVD-derrivative storage and restricting tbhe use of DVD and DVD-Video was a great idea.

Nintendo aren't gods - don't fool yourself. Every console does missteps sometimes.

Back to the subject though, the 3DS is a handheld, the WiiU is a home console - they're two different platforms, and in the area where the corresponding markets meet, the systems can co-exist.

You can't say they goofed up with the N64 considering that a lot of people still preferred it over the PlayStation because the graphics were clearer (I said clearer, not better. The graphics on the PS1 are complete shit like Twisted Metal, Metal Gear Solid etc). And not to mention, the load times is a really strong point for the N64 compared to the PS1. N64 was anything but a mistake. Hell, I'll still take an N64 over a PS1 any day of the week because the gameplay was better, load times were blazing fast, and the gameplay for games weren't as choppy, and by that I mean games like Crash Bandicoot. While smoother than most PS1 games, still were a little bit choppy and the visuals were still a bit messy.
 
It's normal for a Home Console to have a big advertisement campaign over the handhelds. Did you actually take notice of some WiiU games having connection options with 3DS, thus having both systems actually won't harm either of them. It makes them cooperate. What's bad about that?
 
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You can't say they goofed up with the N64 considering that a lot of people still preferred it over the PlayStation because the graphics were clearer (...)
The graphics were not clearer - they were of higher resolution. There's a big difference. The 4kb per texture limit combined with the high resolution, which should've been a good asset, together caused a stretch-out of the textures. With mipmapping, the amount was effectively lowered to 2kb, making it even worse. Filtering made it further blurry, forcing programmers to think of alternatives and ways to cheat the system. Only games which opted to not use textures at all and instead colour in the polygons (Mario 64) and games which managed to use a system different than the built-in one (Rouge Squadron) managed to look decent.

http://en.wikipedia....ndo_64#Graphics
http://en.wikipedia....characteristics

Effectively, programming for the system was a living nightmare for most, causing the system to only ever receive 387 titles.

And not to mention, the load times is a really strong point for the N64 compared to the PS1. N64 was anything but a mistake. Hell, I'll still take an N64 over a PS1 any day of the week because the gameplay was better, load times were blazing fast, and the gameplay for games weren't as choppy, and by that I mean games like Crash Bandicoot. While smoother than most PS1 games, still were a little bit choppy and the visuals were still a bit messy.
Mind you, the loading times were the *only* advantage cartridges had over the CD. Loading times aside, their capacity was simply too low and production costs too high to maintain the system.

You say that many people chose the Nintendo 64 over the Playstation 1 due to the reasons you listed, I see that the Nintendo 64 sold 32,9 million units while the Playstation 1 sold 102,9 million units of the PlayStation model and 28,15 million units of the PSOne model, a cumulative 131,05 million units - that's nearly four times as many units all in all. Sorry, but the PlayStation's dominance during that time period goes without question. Despite its apparent technical inferiority, it made up with an easier-to-use SDK, less technical faults impeeding development and a cheaper storage medium with more storage.

Nintendo 64's apparent superiority was cancelled out by hardware design flaws it had that not everyone realize existed.

//Off-topic
 
You can't say they goofed up with the N64 considering that a lot of people still preferred it over the PlayStation because the graphics were clearer (I said clearer, not better. The graphics on the PS1 are complete shit like Twisted Metal, Metal Gear Solid etc). And not to mention, the load times is a really strong point for the N64 compared to the PS1. N64 was anything but a mistake. Hell, I'll still take an N64 over a PS1 any day of the week because the gameplay was better, load times were blazing fast, and the gameplay for games weren't as choppy, and by that I mean games like Crash Bandicoot. While smoother than most PS1 games, still were a little bit choppy and the visuals were still a bit messy.
When you say choppy, I assume you're referring to the framerate which was indeed better for N64 games compared to PS1 counterparts.


Even with the apparent difficulty of developing for the platform, N64 games still looked much better than most PS1 games.

tumblr_m71jxowgw01qepij6o1_500.gif


veo4d.jpg


@[member='Foxi4']: The difficulty of programming for the system wasn't the reason it had a relatively small library. That was a result of low sales. Look at the PS3 which is considered hard to develop for (just look at those early launch games) but got good support in the later half of this generation.
 
Even with the apparent difficulty of developing for the platform, N64 games still looked much better than most PS1 games.

@[member='Foxi4']: The difficulty of programming for the system wasn't the reason it had a relatively small library. That was a result of low sales. Look at the PS3 which is considered hard to develop for (just look at those early launch games) but got good support in the later half of this generation.
The first game presented is a first-party game, and those were indeed of high quality. The second is a Rare game which uses multi-layered texturing to by-pass certain limitations visually. It's still busy work, but it works. :P

As for the number of titles, I think it's a combination of both reasons - programmers didn't want to program for the platform, the sales were poor due to a small library - a viscious circle.

Again, I call for ending this discussion and returning to the main subject at hand. Right now, the chit-chat stretches across two threads and has nothing to do with them anymore. We're on the same page, we just have different supporting arguments.
 
bloody drama queens. Yes it will be alright, Nintendo has developed a habbit since the Wii to keep there cards close to there chest and not annouce games until they are almost complete. Besides, they are launching a new home console, what do you advertise more? the estabished format or the new one?
Super Smash Bros 4.

True but besides being told "it's coming" what else do we really know of it? I know Nintendo haven't annouced a 3d Mario or Zelda for the Wii U but I know its coming
 
bloody drama queens. Yes it will be alright, Nintendo has developed a habbit since the Wii to keep there cards close to there chest and not annouce games until they are almost complete. Besides, they are launching a new home console, what do you advertise more? the estabished format or the new one?
Super Smash Bros 4.

True but besides being told "it's coming" what else do we really know of it? I know Nintendo haven't annouced a 3d Mario or Zelda for the Wii U but I know its coming

You read this yet?
 
bloody drama queens. Yes it will be alright, Nintendo has developed a habbit since the Wii to keep there cards close to there chest and not annouce games until they are almost complete. Besides, they are launching a new home console, what do you advertise more? the estabished format or the new one?
Super Smash Bros 4.

True but besides being told "it's coming" what else do we really know of it? I know Nintendo haven't annouced a 3d Mario or Zelda for the Wii U but I know its coming

You read this yet?

yep, and I would still say in the whole reality of thing we don't know much besides a bunch of "we are trying" and "maybes"
 

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