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Discussion in 'Wii U - Hacking & Backup Loaders' started by Domineu, May 3, 2016.
Can anyone tell me how I find out the IP adress of my Wii U?
You could lookup it in your routers DHCP leases.
Or you could use a tool @BullyWiiPlaza wrote.
I think it's included in this tool but I'm not at the pc atm so can't test it now.
You can use TCP Gecko Installer, Advanced IP Scanner, Wii U Finder or JGecko U. Just to name a few, lol.
Is there any way to host without enabling the internet on the wii u and without having a wifi sd card?
Yes, by using your PC as a proxy. However, using TubeHax is safe so I recommend you to just use the latter.
Another way to check your Wii U's IP address is to go to the Wii U internet browser settings and enable developer tools. Once you enable it, the Wii U's IP address shows up. This is how I found mine.
You could use an Android Phone/Tab, a jailbroken iOS device, a router with a custom firmware, a raspberry pi, a linux satellite receiver and so on
Okay, thank you all!
does anyone know what is the IP address of CEMU?
It's your computer IP address
iv tried that already and it isn't
basically when you use the Jgeko U for codes you have to put in the IP address of your wii U i figured it would work if i used CEMU instead and used my PCs IP address and it doesn't work
I'm not sure what the issue is as many other people have no problem using the codes through CEMU for BOTW
If you're running both jgecko u and CEMU on the same pc then you'll have to use localhost as the ip address (127.0.0.1) for CEMU
ok thats great so what is a localhost and where do i get one?
Really? I never saw people do this but can someone confirm?
I can confirm 1 guy for definite he has videos showing off shader packages and basically when they do CEMU updates and how to increase FPS
Hes messed around with the game using the codes from Jgeko U and obvs im not sure if he was a wii U version too its possible he does but based on what i saw he has to be using the codes on CEMU
I figured it would be a case of using the IP of my pc for the input and then it would pick up the ISO of the game so i could send the codes so far all iv gotten are error messages
at the minute CEMU does not have a user interface like a wii U so you cannot get use a browser or anything so im not sure how to install the codehandler on CEMU
You would have to load the tcpgecko.elf up and then it should be active. Not sure if CEMU supports anything like this but it could.
Yes i figured as much
Cemu has nothing like this currently available its still very new emulation however i spoke with someone involved about a separate idea for a function https://gbatemp.net/threads/idea-for-amiibo-use-in-cemu.486087/#post-7619618
and he says a lot of the devs are now working their actual jobs but it may be worth mentioning to him so he can talk to them about it