Hacking Wii U Hacking & Homebrew Discussion

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There are people with betas redirect and Hykemm did figure out the mcp exploit, and it had cold boot too bad he died(Jk)

And it is what he's currently working on while "dead"?
Why no update? Too fed up with the community as it is?
 
It's easier to believe he's dead than knowing there's hope for y'all

Yeah, after all these delays, almost everyone has lost all hope.

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I think Hykem was arrested for hacking the PS4 because he was the only Wii U hacker who was arrested.

He hasn't been arrested. It was a ploy.
 
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No, it's the code of the fw.img and boot images made by nintendo; basically he took the compiled images (that are binary code) from nus, decompiled them in assembly with IDA and then got the C++ pseudo code. It's not related to exploits but it's a very difficult work that will be used for CFW (when we get an IOSU exploit)
Correct. This can come in quite handy for things like creating "Un-Brickable" Firmware.
If you know what code triggers Panics (aka "bricks") in the device , you can edit the code and disable it.

All of this predicates on knowing exactly what is in the OTP and SEEPROMs so they can be mimicked and/or eliminated via CFW code. (The Checksums and Keys are stored there.)

This needs to be done for both the ARM and the PPC sides of the console.
Changing just one will get "caught" by the other, as they verify each others code.
 
Last edited by Datalogger,
I'm half surprised nobody's tried to have some fun with custom Gamepad firmwares, as far as I can tell it's possible to replace entirely on the Espresso with nsysccr, sending IPC commands to IOSU (which Hykem so GRACIOUSLY documented), and libdrc has basically all documentation you could possibly need aside from a knowledge of ARM and it's been possible to download since the common key leaked. Who knows, maybe you could find an exploit in there :^)
 
I'm half surprised nobody's tried to have some fun with custom Gamepad firmwares, as far as I can tell it's possible to replace entirely on the Espresso with nsysccr, sending IPC commands to IOSU (which Hykem so GRACIOUSLY documented), and libdrc has basically all documentation you could possibly need aside from a knowledge of ARM and it's been possible to download since the common key leaked. Who knows, maybe you could find an exploit in there :^)
I would like to, but no programming knowledge

#YayPeasantRetailWorker
 
I'm half surprised nobody's tried to have some fun with custom Gamepad firmwares, as far as I can tell it's possible to replace entirely on the Espresso with nsysccr, sending IPC commands to IOSU (which Hykem so GRACIOUSLY documented), and libdrc has basically all documentation you could possibly need aside from a knowledge of ARM and it's been possible to download since the common key leaked. Who knows, maybe you could find an exploit in there :^)
gamepad firmwares? What could be done with that?
 
Full time job or not, learning is most of the fun, and if u wanted to, that's what HOBBIES and free time are for. You just did not want to. It has been a long time waiting on stuff, you could have learned stuff in that time if you really wanted to. I mean, look at all the time you spend commenting here, or making new avatars, or reading 900 pages of posts. That is not a knock, just stating there is and has been time.
 
Maybe adding more TV remote buttons for controlling more aspects of your TV with the GamePad than what is currently possible?

If so, do you have any ideas on how to go about doing it @NWPlayer123?
i'm still wondering what happened to the streaming gamepad to pc project... that would be a dream become true.
 
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It would be nice if custom GamePad firmware could also lead to a proper multiplatform version of drc-sim!
i'm still wondering what happened to the streaming gamepad to pc project... that would be a dream become true.
Well, there's two components, DRC which is the Gamepad, and DRH which is the microcontroller that communicates with it and IOSU via USB, so theoretically we can split that to redirect somewhere else. Or you could make a hardmod for that extension port at the bottom that they use for repairs, but I'm not sure how much throughput it has :\
EDIT: Also, someone was asking about USB storage, MN1 had lots of fun documenting it all thru userspace, resulting in these:
http://wiiubrew.org/wiki//dev/uhs https://github.com/wiiudev/libwiiu/tree/master/examples/usbstor/src
 
Last edited by NWPlayer123,
Well, there's two components, DRC which is the Gamepad, and DRH which is the microcontroller that communicates with it and IOSU via USB, so theoretically we can split that to redirect somewhere else. Or you could make a hardmod for that extension port at the bottom that they use for repairs, but I'm not sure how much throughput it has :\
EDIT: Also, someone was asking about USB storage, MN1 had lots of fun documenting it all thru userspace, resulting in these:
http://wiiubrew.org/wiki//dev/uhs https://github.com/wiiudev/libwiiu/tree/master/examples/usbstor/src
the only thing i would want was the gamepad to be used in vwii trough some sort of hack, that would be preety neat.
 

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