Hacking Wii U Hacking & Homebrew Discussion

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which is why loadiine depends on a game that has SD access already as this is also defined by IOSU settings, and currently afaik no games even allow USB access which is why every thing relies on SD cards atm
maybe guitar hero live, it need the usb wireless connector :/ or you mean save files on usb
 
Last edited by moops44,
maybe guitar hero live, it need the usb wireless connector :/ or you mean save files on usb
Accessing USB itself isn't the problem I don't think. As you said, there are games that have access other ways like the skylander pads, gamecube adapter etc. The problem is the USBSTORAGE class is locked out I believe, which is why we need IOSU.
 
maybe guitar hero live, it need the usb wireless connector :/ or you mean save files on usb
Accessing USB itself isn't the problem I don't think. As you said, there are games that have access other ways like the skylander pads, gamecube adapter etc. The problem is the USBSTORAGE class is locked out I believe, which is why we need IOSU.
yeah i meant direct usbstorage access not just any old usb accessory,
 
will iosu available to 5.3.2 or only 5.5 btw?
(I suppose iosu will be patched on 5.6, so 5.3.2 ppl wont have much time to update online to 5.5 once iosu hack is out, I think)

Edit : jtaged my Jasper too, yeah, those pads were a bitch to solder on.. mine is still alive and kicking though, with a digital spdif sound output in the back too^^

The IOSU vulnerabilities we're looking at (there are two) should likely work up until 5.5.0. However, the 5.4.0/5.5.0 userspace exploit is still unreleased, and even if they were, the 5.5.0 PPC kernel exploit is even more private, and the IOSU exploits rely on it.
 
The IOSU vulnerabilities we're looking at (there are two) should likely work up until 5.5.0. However, the 5.4.0/5.5.0 userspace exploit is still unreleased, and even if they were, the 5.5.0 PPC kernel exploit is even more private, and the IOSU exploits rely on it.
just to clarify, do they rely on that kernel exploit specifically or would it also work with the current public kernel exploits on 5.3.2?
 
just to clarify, do they rely on that kernel exploit specifically or would it also work with the current public kernel exploits on 5.3.2?

Any PPC user or kernel exploit that we make is designed to function the same way, and thus be interchangeable. So they would work with the OSDriver exploit, the private 5.5.0 one, or kernel exploits that have been discovered but unimplemented (there is at least one).
 
Any PPC user or kernel exploit that we make is designed to function the same way, and thus be interchangeable. So they would work with the OSDriver exploit, the private 5.5.0 one, or kernel exploits that have been discovered but unimplemented (there is at least one).
yeah that what i thought, it just sounded like maybe it was dependent on that specific exploit :)
 
Still no hope for the unstable 5.4.0 userspace exploit ? :D many of us in 5.4.0 are left hanging with no hacks nor online :D

PPC userspace exploits have regrettably taken a backseat to the more interesting work of IOSU exploitation. We'll get to it eventually. :P
 
PPC userspace exploits have regrettably taken a backseat to the more interesting work of IOSU exploitation. We'll get to it eventually. :P
Yeah we hoped we coud at least enjoy what the scene has for now till the IOSU comes out :S. Especially that the bug is public now. But anyway, thanks for all the effort you guys are doing, keep it up ;)
 
Hahah yea, the xbox 360 had some pretty impressive security... Apart from being able to activate JTAG on older xbox's, the security were wild from a software point-of-view. However, even the exploit found there, was unable to be completely patched away by them (as it lied in the processor-architecture (= how it handled pulses on the RST pin of different lengths)) :)

Also, I would definitely not say the security of the PS3 was botched. After all, despite the mistake in the signing of their firmware being huge, it after all took 4(ish?) years to break that security, which made the PS3 the longest-lasting non-jailbroken console of the last generation :D
Honestly, regardless of how big the mistake on Sonys part were (it was (very) big), I still consider the feat by fail0verflow of finding that flaw in the crypto and mapping the PS3 system and chain-of-trust, as one of the most impressive done on the PS3 scene (ECDSA is state-of-the-art cryptology, they just implemented it wrong)...
The counter by Sony (moving everything from the metldr to lv0) was nicely thinking as well :) ... They were just dun goofed when the lv0 loader was comprised, as they had no more higher modifiable to go on the old ps3's :D

Note: Yes, that makes me moist as well :3

Edit: Those e-fuses was pretty crazy :P Made me lose a good Jasper Xbox once due to too high firmware ._. The first console i ever soldered also... And it went horribly, so maybe its good it became useless for me :P I botched the soldering so much that the solder-pad broke off, and I had to scratch the trace free and solder the wire to that >_< https://dl.dropboxusercontent.com/u/13685979/xBOX SOLDER IMAGES/2012-10-27 02.44.23.jpg
...Something cool came out of the spareparts though! http://www.se7ensins.com/forums/thr...0-controller-wireless-receiver-for-pc.668839/
I can now connect xbox controllers to my PC wirelessly! Each time me and my friends plays Mario Party 3 on an emulator, we do that :D

The latest 360 cant be hardmodded yet, winchester :(
 
So what are the chances, given the knowledge gained about Kernel/IOSU exploit level, for a 3DS style emuNAND, i.e. the Wii U (on a lower fully exploitable FW) semi-boots the official current FW where patches are applied in RAM (so no exploit for that FW is necessary as that gets patched in RAM before contol is passed to it)?

The idea is of course to keep the exploitable FW in SysNAND, with Internet disabled, then reboot into emuNAND with Internet enabled. With new3DS this is not possible anymore starting FW 9.6.0 because of an extra key. Anyone know if Wii U can implement something similar?
 
PPC userspace exploits have regrettably taken a backseat to the more interesting work of IOSU exploitation. We'll get to it eventually. :P
I don't understand you guys, why are you keeping the exploit private? Isn't the bug public? Nintendo will patch the exploit sooner or later! So why? It'll only get users angry. :(

I think I know what Nintendo is thinking of: if we don't patch their exploit, they'll just keep it private, MWAHAHA!
 
I don't understand you guys, why are you keeping the exploit private? Isn't the bug public? Nintendo will patch the exploit sooner or later! So why? It'll only get users angry. :(

I think I know what Nintendo is thinking of: if we don't patch their exploit, they'll just keep it private, MWAHAHA!

Even though how we feel about it is irrelevant since we aren't paying for their work or anything, still I would really appreciate it if they released it this time, I understand they said it's too unstable it will actually just get users more frustrated, but seeing how much work done on the last exploit and how it got improved since it's release, there is a good chance this one will be improved too once it comes out ^^.
Eventually once IOSU is done the main developers may get the time to improve it themselves too. At least before that time we with this awkward firmware 5.4.0 can have something to mess with ! XD

And yeah I thought on myself too maybe nintendo's decision on not releasing a firmware yet is probably influenced by the devs decision here ^^. That probably just shows the devs still have the upper hand.
 
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I don't understand you guys, why are you keeping the exploit private? Isn't the bug public? Nintendo will patch the exploit sooner or later! So why? It'll only get users angry. :(

I think I know what Nintendo is thinking of: if we don't patch their exploit, they'll just keep it private, MWAHAHA!
A public exploit will likely trigger a patch-response faster from ninty than a closed one would. Whether the bug or not is public comes second in their eyes to if it is a bug being used.
 
A public exploit will likely trigger a patch-response faster from ninty than a closed one would.
Can you tell me what are the advantages of the exploit being patched slowly? It'll only make users wait longer.
That's why I said nin will patch it sooner or later, so there's no point of keeping the exploit private. :sleep:
 
Last edited by AboodXD,
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Can you tell me what are the advantages of the exploit being patched slowly? It'll only make users wait longer.
That's why I said nin will patch it sooner or later, so there's no point of keeping the exploit private. :sleep:
more firmware exploitation
 

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