Hacking Wii U Hacking & Homebrew Discussion

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winter is coming
this time with good news as i see , the last couple of pages have some exciting things :P
 
I know they didnt use the gecko for that, but they likely wrent aiming for that at the time. Onlu one way to find out tho...

They were using the gecko for debugging purposes. The wiring is to an internal wii memory card bus. All they have to do is use the old gecko debug methods and they get a working high-speed hardware debugger. Wiring it up serves no greater access than people do on 5.1 with the web browser hack. The only thing is that it may potentially still be viable for those people on >5.1 as it probably has not been closed.
 
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Gecko debug only works if Gecko OS is running. Simply sending stuff over the memory card bus doesn't give you debug capabilities. They used GPIOGecko to dump data, and to send data to the Wii U.
 
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They were using the gecko for debugging purposes. The wiring is to an internal wii memory card bus. All they have to do is use the old gecko debug methods and they get a working high-speed hardware debugger. Wiring it up serves no greater access than people do on 5.1 with the web browser hack. The only thing is that it may potentially still be viable for those people on >5.1 as it probably has not been closed.


They(SvenPeter42@30c3) said they "found some random gpios on the mainboard" and bitbang the wii's memory card protocol over those gpios so they could use the old hardware to get a "really fast" serial console.
But, "really fast" is limited by hardware. So the usbgecko usb chip/interface only supports speeds (theoretically/if no overhead etc) of 12mb(its)ps or 1.5 Megabytes per/second.
 
Gecko debug only works if Gecko OS is running. Simply sending stuff over the memory card bus doesn't give you debug capabilities. They used GPIOGecko to dump data, and to send data to the Wii U.
They(SvenPeter42@30c3) said they "found some random gpios on the mainboard" and bitbang the wii's memory card protocol over those gpios so they could use the old hardware to get a "really fast" serial console.
But, "really fast" is limited by hardware. So the usbgecko usb chip/interface only supports speeds (theoretically/if no overhead etc) of 12mb(its)ps or 1.5 Megabytes per/second.

Yeah I wasn't quite right and you both explained it much better than I could on the amount of beer that I was consuming on Christmas eve. Merry Christmas all (and Happy Holidays to everyone else).
 
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Oh boy Christmas is coming to an end and still no news from the devs about the vid :'(
Nevertheless...Thank you for working hard on the project guys!
 
I don't know why it was expected to be on Christmas anyway.
Possibly a proof of concept video (I hope we'll finish it on Christmas since we'll have ample time to work)
:P
But more seriously, please take as much time as you want. You're the ones using your free time to put everything together, we're all just (im)patiently waiting.
 
The problem is that my brother updated my Wii U a month ago, so now I need to rely on others to do the testing for me. Two of them live in different timezones, and one doesn't get to use their Wii U often.
 
The problem is that my brother updated my Wii U a month ago, so now I need to rely on others to do the testing for me. Two of them live in different timezones, and one doesn't get to use their Wii U often.
It would be amazing if there was an exploit that could not be patched. Or, like the Wii; protection, nand backups, and "cleaned" updates users can apply. I know this probably won't ever happen. Wishful thinking :-)
 
the key will probably be released within the next few weeks... I guess that means wiikeyu release date with change according
Y
 

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