Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
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Goku, for what you want to do you better get contact with tsk ;) ;) :p

I know that, I would need a lot of help because that isn't easy to do and I'm not very smart at this, the best thing I did in Wii U was putting a custom screenshot in the web browser rewritting some adresses in the RAM of Wii U (with a lot of help), but nothing more :(.
 
Is what is coming going to be a good thing? Could it lead to Wii U game cheats?

That depends on what people do after it's out. There's been a surprising lack of motivation for anybody besides a few of us to actually work on any homebrew. I'm surprised more people haven't been playing around with the userland exploit to see what all you can do with it. We started to play around with rendering graphics but then everybody just gave up it seems.
 
There are people like me who tried to understand but lack competences to do anything. If only I could I would be working on that too :(

Me too, I can do basic things, but all this time with a lot of help, not alone...

EDIT: Now that I'm back, I wanted to import coreinit library, it seems very interesting...
 
That's hopefully one thing but it's not the main thing I'm referring to.


What would be the main thing you are referring to? Will this allow firmware spoofing? Will it allow emulators to be ported over? Like, N64 and PSX emulators that don't suck?
 
Well... the most close option for that right now, is Virtual Console, but it don't have support for a lot of Consoles (N64, Gamecube...)


Nintendo being lazy no doubt, that's where the programmers step in to port N64, PSX, and maybe Nintendont...?
 

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