Hacking Wii U Hacking & Homebrew Discussion

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You'll probably also want to add:
Code:
kern_write(KERN_ADDRESS_TBL + (0x12 * 4), 0x00000000);
kern_write(KERN_ADDRESS_TBL + (0x13 * 4), 0x14000000);

Otherwise, some games will break.

It doesn't seem to be implemented in the most recent installer. Booting up Splatoon will lead to a freeze. Will this be fixed? :(
 
I managed to get the race attack working, so I booted MK8 and ran wj44's link. But now, after entering my Wii U's IP, TCPgecko won't connect. Any idea what the problem is?

you ran both the race attack, and the secondary payload to install gecko, before running the game, right?
 
Tried running tcp gecko and connecting, but I get an error

See the end of this message for details on invoking
just-in-time (JIT) debugging instead of this dialog box.

************** Exception Text **************
System.NotImplementedException: The method or operation is not implemented.
at GeckoApp.MainForm.PopulateThreads(UInt32 os_ver) in c:\Users\ALEX\Desktop\CD\tcp-gecko-dotnet-master\Gecko dNet\MainForm.cs:line 578
at GeckoApp.MainForm.CTCPGecko_Click(Object sender, EventArgs e) in c:\Users\ALEX\Desktop\CD\tcp-gecko-dotnet-master\Gecko dNet\MainForm.cs:line 534
at System.Windows.Forms.Control.OnClick(EventArgs e)
at System.Windows.Forms.Button.OnMouseUp(MouseEventArgs mevent)
at System.Windows.Forms.Control.WmMouseUp(Message& m, MouseButtons button, Int32 clicks)
at System.Windows.Forms.Control.WndProc(Message& m)
at System.Windows.Forms.ButtonBase.WndProc(Message& m)
at System.Windows.Forms.Button.WndProc(Message& m)
at System.Windows.Forms.Control.ControlNativeWindow.WndProc(Message& m)
at System.Windows.Forms.NativeWindow.Callback(IntPtr hWnd, Int32 msg, IntPtr wparam, IntPtr lparam)


************** Loaded Assemblies **************
mscorlib
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/Microsoft.NET/Framework64/v2.0.50727/mscorlib.dll
----------------------------------------
Gecko dNet
Assembly Version: 1.0.0.0
Win32 Version: 1.0.0.0
CodeBase: file:///C:/Users/s1cp/Downloads/Wii%20U%20Hacking/Gecko_dNet/Debug/Gecko%20dNet.exe
----------------------------------------
System.Windows.Forms
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Windows.Forms/2.0.0.0__b77a5c561934e089/System.Windows.Forms.dll
----------------------------------------
System
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System/2.0.0.0__b77a5c561934e089/System.dll
----------------------------------------
System.Drawing
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Drawing/2.0.0.0__b03f5f7f11d50a3a/System.Drawing.dll
----------------------------------------
System.Configuration
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Configuration/2.0.0.0__b03f5f7f11d50a3a/System.Configuration.dll
----------------------------------------
System.Xml
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/System.Xml/2.0.0.0__b77a5c561934e089/System.Xml.dll
----------------------------------------
Accessibility
Assembly Version: 2.0.0.0
Win32 Version: 2.0.50727.8662 (QFE.050727-8600)
CodeBase: file:///C:/Windows/assembly/GAC_MSIL/Accessibility/2.0.0.0__b03f5f7f11d50a3a/Accessibility.dll
----------------------------------------

************** JIT Debugging **************
To enable just-in-time (JIT) debugging, the .config file for this
application or computer (machine.config) must have the
jitDebugging value set in the system.windows.forms section.
The application must also be compiled with debugging
enabled.

For example:

<configuration>
<system.windows.forms jitDebugging="true" />
</configuration>

When JIT debugging is enabled, any unhandled exception
will be sent to the JIT debugger registered on the computer
rather than be handled by this dialog box.

Any ideas on how to fix it?

I got that error. Just click on Continue to dismiss the error. It will connect just fine afterwards.
 
MN1, Mathew & Cia i have one question:

After Kernel Exploit released, if other unknown team finished IOSU and leak/released before your team, this can happen? Or just your team know how to do this?
 
MN1, Mathew & Cia i have one question:

After Kernel Exploit released, if other unknown team finished IOSU and leak/released before your team, this can happen? Or just your team know how to do this?

We're certainly not the only group that can do this. If someone else releases an IOSU exploit, I'm not yet sure what we'd do, and I'd rather focus on writing my own than make a decision for that scenario.
 
After toying around with TCP Gecko I created my first code for Super Smash Brothers For Wii U (U)

999,999 coins

11F6C814 ‭000F423F‬
12BDB8A4 ‭000F423F‬
12E68464 ‭000F423F‬

I know it's not much, but I plan to make other codes (unlocking all challenges, all trophies, etc.).
 
After toying around with TCP Gecko I created my first code for Super Smash Brothers For Wii U (U)

999,999 coins

11F6C814 ‭000F423F‬
12BDB8A4 ‭000F423F‬
12E68464 ‭000F423F‬

I know it's not much, but I plan to make other codes (unlocking all challenges, all trophies, etc.).

Nice! Looks like we need a pointer tool..
 
Keep it up guys, I'm still on 5.4.0, when the exploit for that version is released, I would be depending on all the stuff you prepared ^^. Hopefully the exploit will be more reliable so developpers would be motivated to make more stuff.
 

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