Hacking Wii U Hacking & Homebrew Discussion

  • Thread starter Thread starter filfat
  • Start date Start date
  • Views Views 5,129,007
  • Replies Replies 21,104
  • Likes Likes 29
@Marionumber1 @NWPlayer123
Have you tested golden45 modification yourself?(It doesn't work...)
Yes, I've used it several times. Screen'll go black, it'll print some text about the number of running threads (50 for me), press A to make a new thread and it'll connect to RPC and you can start poking. Make sure to update socket.h and you should be good.
 
Yes, I've used it several times. Screen'll go black, it'll print some text about the number of running threads (50 for me), press A to make a new thread and it'll connect to RPC and you can start poking. Make sure to update socket.h and you should be good.
Well, I tried again but my IP maybe is wrong in socket.h, My IP is 192.168.0.105 in my computer, I've edited socket.h like this:
/* IP address of the RPC client (in this case, 192.168.1.9) */
#define PC_IP ( (192<<24) | (168<<16) | (0<<8) | (105<<0) )
Is it fine?, also I tried what you said when the black screen appears, I had pressed A button but it doesn't show any kind of text...
 
Well, I tried again but my IP maybe is wrong in socket.h, My IP is 192.168.0.105 in my computer, I've edited socket.h like this:
/* IP address of the RPC client (in this case, 192.168.1.9) */
#define PC_IP ( (192<<24) | (168<<16) | (0<<8) | (105<<0) )
Is it fine?, also I tried what you said when the black screen appears, I had pressed A button but it doesn't show any kind of text...
Hide your ip mate
 
Well, I tried again but my IP maybe is wrong in socket.h, My IP is 192.168.0.105 in my computer, I've edited socket.h like this:
/* IP address of the RPC client (in this case, 192.168.1.9) */
#define PC_IP ( (192<<24) | (168<<16) | (0<<8) | (105<<0) )
Is it fine?, also I tried what you said when the black screen appears, I had pressed A button but it doesn't show any kind of text...
Hmm, shrug. If the python script is running it'll tell you it was connected by <IP> like usual after you press A, and it'll print some text IDR exactly what it says and the thread count'll go up to 51.
 
Question : I remember MN1 said that with userland we already have access to Wii U's graphics and audio. how far are we from reading movies from USB (at least simple formats for now like avi/mp4 and then we can talk about mkv etc...) ?
 
Sorry to bring this up again, but just to be absolutely 100% crystal-clear with no room for doubt:

- If a user is on 5.3.2, there are no longer any known benefits to remaining on this firmware, and they can safely update to 5.4.0
- The same level of control achieved on 5.3.2 can now (or at least eventually) be achieved on 5.4.0 in its entirety

I've been itching to try the new Smash DLC, so if progress with 5.4.0 has for sure become just as consistent with 5.3.2, I'll go ahead and update.
 
Sorry to bring this up again, but just to be absolutely 100% crystal-clear with no room for doubt:

- If a user is on 5.3.2, there are no longer any known benefits to remaining on this firmware, and they can safely update to 5.4.0
- The same level of control achieved on 5.3.2 can now (or at least eventually) be achieved on 5.4.0 in its entirety

I've been itching to try the new Smash DLC, so if progress with 5.4.0 has for sure become just as consistent with 5.3.2, I'll go ahead and update.

Seems legit. Especially since there are videos/screenshots of existing hacks being present on 5.4.0.

Anyways, @NWPlayer123 or @Marionumber1 could you please confirm this FW to be as save as 5.3.2?
I'd love to get some more stuff from the eshop, especially an N64 game..
 
I don't see how hard it is to turn off the Wii U until that one day lol.. Mines been off for about a year now.. Still on 5.0
 
For a whole week this thread is nearly dead and all of the sudden it's alive again, heh ;P

I know it's a little offtopic (sorry for that) but is there any way to enable constant forum mails when there's a new reply here? Haven't found an option yet besides only being notified once I visited it when there's a new one which is annoying.
 
Hmm, shrug. If the python script is running it'll tell you it was connected by <IP> like usual after you press A, and it'll print some text IDR exactly what it says and the thread count'll go up to 51.
Nope, still doesn't work :/ , however I have noticed something at the compiling time, of course I have fixed the PowerPC-eabi-gcc problem, I can compile fine now, but I noticed that it give me a error when compiling using golden45's loader, here are 3 screenshots, Normal loader is using the normal loader that comes with wiiulib, and the Golden45 compiling is using his loader, the CMD gives me an error when I use the loader of him.
I'm doing something wrong?.

EDIT: Sorry, I think I get confused and I've uploaded the wrong pictures, I will upload the correct ones now, sorry about that :/

EDIT2: OK, after that stupid mistake, here are the correct ones, using Normal Compiler and the Golden45 one, the Golden45's loader give me Error 1.
 

Attachments

  • Normal Loader compiling part1.png
    Normal Loader compiling part1.png
    30.4 KB · Views: 285
  • Normal Loader compiling part2.png
    Normal Loader compiling part2.png
    33.5 KB · Views: 233
  • Golden45's Loader Compiling error.png
    Golden45's Loader Compiling error.png
    26 KB · Views: 255
Last edited by Deleted member 342493,
Nope, still doesn't work :/ , however I have noticed something at the compiling time, of course I have fixed the PowerPC-eabi-gcc problem, I can compile fine now, but I noticed that it give me a error when compiling using golden45's loader, here are 3 screenshots, Normal loader is using the normal loader that comes with wiiulib, and the Golden45 compiling is using his loader, the CMD gives me an error when I use the loader of him.
I'm doing something wrong?.

EDIT: Sorry, I think I get confused and I've uploaded the wrong pictures, I will upload the correct ones now, sorry about that :/

EDIT2: OK, after that stupid mistake, here are the correct ones, using Normal Compiler and the Golden45 one, the Golden45's loader give me Error 1.

Looks like a relative directory path to fsa.h is not being found. Find where it is in your and provide the directory path in the include statement.
 
Nope, still doesn't work :/ , however I have noticed something at the compiling time, of course I have fixed the PowerPC-eabi-gcc problem, I can compile fine now, but I noticed that it give me a error when compiling using golden45's loader, here are 3 screenshots, Normal loader is using the normal loader that comes with wiiulib, and the Golden45 compiling is using his loader, the CMD gives me an error when I use the loader of him.
I'm doing something wrong?.

EDIT: Sorry, I think I get confused and I've uploaded the wrong pictures, I will upload the correct ones now, sorry about that :/

EDIT2: OK, after that stupid mistake, here are the correct ones, using Normal Compiler and the Golden45 one, the Golden45's loader give me Error 1.
Here's the right loader.h
 
To confirm: the kexploit for 5.4.0 is working, and that's what NWP used to test the hacks. You are right.

still gotta wait though, it's horribly unstable.

also, splatoon map viewer from kinnay's editor video;
 

Site & Scene News

Popular threads in this forum