Wii Mod

Discussion in 'Wii - Hacking' started by jskyboo, Dec 31, 2010.

  1. airline38

    airline38 GBAtemp Advanced Fan

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    Mar 28, 2010
    Taiwan
    @jskyboo , there is an useful function "app. manager" in MMM but I can't find in WiiMod menu.
    Did I miss this ? or it's not available .
     
  2. DrDrink

    DrDrink Newbie

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    Jan 22, 2009
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    Wii Mod fixed a partial brick when a different utility was not able to. I accidentally installed the EU update to 4.3 and Wii Mod installed the US version over it successfully. Thank you!!!
     
  3. jskyboo
    OP

    jskyboo GBAtemp Regular

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    Sep 12, 2009
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    @kylster the elf and the dol are the same. You can read about it at http://wiibrew.org/wiki/ELF and http://wiibrew.org/wiki/ELF_to_DOL_Converter. You only need one, when the source is compiled it first makes the elf then the elf is converted to a dol. I only include both because I don't want someone to ask "Why didn't you package it with the ____ extension?"

    @airline38 I thought about it a lot. Since I don't have access to the MMM source and that is something Wiiwu added the feature has never been in my codebase. I could easily grab it from Loadmii but im really not sure how useful the feature is. If you have a need for it please tell because I see no need. The way I see it, HBC does that well enough, the first time someone uses any loader on a virgin Wii I think they should install HBC and Bootmii first, so after that they have a loader. If I were to add it though, throughout the program you can usually get back to the loader in 1 button press. From some pages you might have to wait or press back a couple of times but for the most part the user can get back to loader in few button presses. But with this feature in Wii Mod, to use it in program it could take more presses to get to the loader on the main menu, it would take longer to get to the loader feature than to just get back to the loader, so it just doesn't seem like it really is that needed or in fact any way better. But as I said, if someone knows of a good reason I could add it I just haven't seen a good reason yet.

    @DrDrink Glad it was able to help you. Off topic I know but you have had an account on these forums for longer than I have even been coming to these forums and yet that was your first post?
     
  4. XFlak

    XFlak Wiitired but still kicking

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    Sep 12, 2009
    Canada
    Ontario
    @jskyboo, MMM's app loader is useful if u want to load an app with a specific IOS instead of w/e IOS the HBC is running under. For example, to install priiloader v0.4 using IOS236 (without using a forwarder dol that reloads the IOS) one could launch MMM, reload to IOS236, then use it's app launcher to launch the installer with IOS236 instead of 58 or w/e.

    Another useful feature to the app launcher is if someone is unable to launch the hackmii installer to (re)install the HBC (no vulnerable IOS error), they can use an exploit to launch MMM (or Wii Mod), reinstall a non-fakesigned "vulnerable IOS", then they will be able to launch the hackmii installer using the app launcher without having to remove the sd card and put the boot.elf for the hackmii installer on the root of the sd card (replacing Wii Mod or MMM or w.e).

    Anyways, its up to u whether to add it or not... it will probably rarely be used, but it would be useful in a few specific situations.
     
  5. jskyboo
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    jskyboo GBAtemp Regular

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    Well that seems like a good reason I'll look into it.
     
  6. troy512

    troy512 Advanced Member

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    Jan 24, 2010
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    you read my mind, before i even had the thought. [​IMG]
     
  7. Shano56

    Shano56 noobie

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    Apr 29, 2010
    United States
    SMB doesn't want to work for me, anyone else have issues with this?
     
  8. diogovk

    diogovk Newbie

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    Jan 29, 2011
    Brazil
    I have an American wii, and I play Japanese games using NeoGamma.
    But for some reason Donkey Kong texts are in english.
    I searched the web, and I read about a guy that changed the country of the shop channel(in his case he changed from Japanese to English), and it also changed the language in the game.
    So I would like to know if it is possible to change the language of shop channel to japanese, without having to install japanese menu.
     
  9. jskyboo
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    jskyboo GBAtemp Regular

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    Sep 12, 2009
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    I don't know much about NeoGamma but I know most of the other loaders allow you to easily switch the language a game uses on the fly. You can change the game language setting for the wii under the region changer in Wii Mod but this only changes some of the menus if the game you are loading is the NTSC release it may not have Japanese menus even if you change this setting. I don't really know much on forcing language changes but I tried this with Donkey Kong and although the menus when you press the home button and such were in Japanese, the game itself was still english, though that was likely cause I was loading my NTSC copy from the disc channel.

    @Shano56
    Have you set the setting in wiimod.txt? What version of windows are you using? I haven't tried SMB since I changed to the new devkit it may have changed the SMB code, I'll look into it.
     
  10. diogovk

    diogovk Newbie

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    Jan 29, 2011
    Brazil
    @jskyboo yes, my neogamma has the menu option of forcing language. When running most Japanese games, neogamma automatically detects and launches it in japanese, but with donkey kong that didn't happen. Tried the "force language" option but no luck.

    But I think my neogamma is preatty old. What loader would you recommend me to try?
     
  11. jskyboo
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    jskyboo GBAtemp Regular

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    Im not gonna say which loader you should use, there are plenty of them and lots of talks about them over at the Backup Loader section.
     
  12. jskyboo
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    jskyboo GBAtemp Regular

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    Sep 12, 2009
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    Well you guys asked for it so here it is Wii Mod now with Applauncher. This can be used to launch other apps with a different IOS than what HBC is running on, although note it cannot launch itself(and if you Google Google you can break the internet [​IMG] ). Strangely I have no idea where the code for this originally came from, I've had it lying around in a folder on my comp marked "loaddol" for over a year. So if you know where this is originally from please let me know and I'll add proper credits(if they aren't already on the credits list). I also changed the way patches are selected, should speed some things up. Also I have updated installing channels to support channel versions and all legal titles supported by nusd, except boot2 since that is so dangerous I don't support that. So that means all system menus that are on NUS 2.0, 2.1, 2.2, 3.0, 3.1 are now supported, as well as BC, MIOS, EULA and more. Here is v1.8

    Download:http://www.mediafire.com/?s8wwjmooxsru8ng

    Changelog since 1.7 :
    Code:
    Fixed checking some IOSs
    Added IOS version to cvs output and Wii Mod version
    Added System Menu 2.0, 2.1, 2.2, 3.0, and 3.1
    Added Wii Speak Channel, EULA, BC, MIOS, Region Select, Digicam Print Channel(Japan only), Japan Food ÂÂÂÂService/Demae Channel(Japan only), Shashin Channel 1.0 Fukkyuu Programme(Japan only),
    ÂÂÂÂTV Friend Channel / G-Guide for Wii(Japan only), and Wii no Ma Channel(Japan only)
    Added Channel Version support
    Changed the way patches are chosen
    Added Applauncher
     
  13. airline38

    airline38 GBAtemp Advanced Fan

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    Mar 28, 2010
    Taiwan
    Have tested the new "Apploader" a while in V1.8 . It's great !! (Good Job ,jskyboo)

    But there is a small issue in the forwarder which made by Lenneth.

    I found once I update the new boot.dol (v1.8), then the forwarder
    won't work. (stuck in the loading screen) If I change boot.dol back
    to v1.7 ,everything is back to normal.

    Not sure what's wrong with the forwarder ? Did someone have the same
    problem ?
     
  14. jskyboo
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    jskyboo GBAtemp Regular

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    Sep 12, 2009
    United States
    Oops. That was actually my bad. Just as Wii Mod can't launch itself, if the forwarder and it use the same memory the forwarder can't launch it. I changed the makefile, should work with the forwarder now. @airline38 Redownload and it should work again.
     
  15. burritoboy9984

    burritoboy9984 GBAtemp Advanced Fan

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    Jan 24, 2009
    United States
    Awesome [​IMG] This app is getting better and better [​IMG]

    -Erik
     
  16. airline38

    airline38 GBAtemp Advanced Fan

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    Mar 28, 2010
    Taiwan
    Have tested the latest v1.8 and there is no problem to start from the forwarder.
     
  17. diogovk

    diogovk Newbie

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    Jan 29, 2011
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    LOL, is this from "The IT Crowd"?
     
  18. jskyboo
    OP

    jskyboo GBAtemp Regular

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    Sep 12, 2009
    United States
    Yes it is, im glad you noticed. Did you ever resolve your problem with Donkey Kong?

    On the topic of Wii Mod, let me know what you all think of it. Things you think should be added or changed, errors you have had.
     
  19. airline38

    airline38 GBAtemp Advanced Fan

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    Mar 28, 2010
    Taiwan
    @jskyboo, regarding the "SMB Share" function under "WAD Manager" ,
    does the config file (wm_config.txt) must be put under sd:/wad ?

    Is it possible to add a small option under the WAD Manager
    to have user create/config wm_config.txt directly in the program ?
    (no need to edit/create this file offline)
     
  20. jskyboo
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    jskyboo GBAtemp Regular

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    Sep 12, 2009
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    Well first, it's "wiimod.txt" now. And second yes it has to be at sd:/wad/wiimod.txt. Creating and configuring the config file within the program would be difficult. Most of the input is simple but some is more complex like the SMB settings for instance. Making a way to set those easy, is well not easy. Although this really shouldn't be much of a problem as you aren't meant to be switching those settings each time you run the program. It's more likely you will figure out what you want the settings to be and not touch it for a long time. And the default settings should be pretty good for most people running in AHBPROT mode.