Hacking Wii ext3 support?

Forsaekn

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Is this even possible? i think ive seen only one other time where this idea was discussed, but it didnt lead much of anywhere...so i repropose it.

ext3 support would be great, universal, and easily supported by linux and ppc based software. It also does not have the limitations that FAT32 has, hardly needs to be defrag'd to maintain effeciency, and in most cases is faster.

Is there any obstacle that is making this support impossible? With all the wii development and such, Im curious as to why this has never become a reality.

EDIT: what about this information here: http://sourceforge.net/projects/ext2fsd/

Its an open source Ext2/3 platform independent filesystem driver. seems like a great place to start. thoughts?
 

hartleyshc

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Same reason why the wii doesn't support sdhc. No one has written drivers for it.
Normally Im all about open source and free software (speech and beer), but in this case, I have to disagree. Im sure fat16/32 is a much wider supported file system. Hell, my windows machines at home dont even have ext3 support installed, samba and ftp take care of everything. Also if you are a linux user, I dont know of any distros that don't come with fat16/32 support already enabled. (unless you make your own distro, in that case, you know enough to install the damn support anyways.)
 

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    yall im torn... ive been hacking away at tales of phantasia GBA (the USA version) and have so many documents of reverse engineering i've done
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    I just found out that the EU version is better in literally every way, better sound quality, better lighting, and there's even a patch someone made to make the text look nicer
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    Do I restart now using what i've learned on the EU version since it's a better overall experience? or do I continue with the US version since that is what ive been using, and if someone decides to play my hack, it would most likely be that version?
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    @TwoSpikedHands, I'll preface this with the fact that I know nothing about the game, but, I think it depends on what your goals are. Are you trying to make a definitive version of the game? You may want to refocus your efforts on the EU version then. Or, are you trying to make a better US version? In which case, the only way to make a better US version is to keep on plugging away at that one ;)
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    I'm not familiar with the technicalities of the differences between the two versions, but I'm wondering if at least some of those differences are things that you could port over to the US version in your patch without having to include copyrighted assets from the EU version
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    @Sicklyboy I am wanting to fully change the game and bend it to my will lol. I would like to eventually have the ability to add more characters, enemies, even have a completely different story if i wanted. I already have the ability to change the tilemaps in the US version, so I can basically make my own map and warp to it in game - so I'm pretty far into it!
  • TwoSpikedHands @ TwoSpikedHands:
    I really would like to make a hack that I would enjoy playing, and maybe other people would too. swapping to the EU version would also mean my US friends could not legally play it
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    I am definitely considering porting over some of the EU features without using the actual ROM itself, tbh that would probably be the best way to go about it... but i'm sad that the voice acting is so.... not good on the US version. May not be a way around that though
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    I appreciate the insight!
    TwoSpikedHands @ TwoSpikedHands: I appreciate the insight!