Here is the different disc structure.
It's taken from Ingenieria Inversa website.
For more information, I can post the full page which explain how to unscramble the game's raw dump, but I think you are only interested by the diagram bellow.
The "User Data Frame" which is used for storing your content on a DVD-ROM is not located at the same place on a Wii/GC disc.
Computer's DVD Reader's firmware are expecting the data to be located at the correct place, but they are not programmed to read it if it's located differently.
Some drives can read raw data without checking the position of the frame, then a tool is used to move it back to the correct place if you want to burn the ISO to DVD-R. (it's called unscramble)
First Wii game's dump was always released scrambled, and the user had to unscramble it himself. then, dumper tools were unscrambling them, and now a Wii drive is used to dump them directly in unscrambled ISO.
Code:
DVD-ROM:
4bytes 2bytes 6bytes 2048bytes 4bytes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| ID | IED | CPR_MAI | User Data Frame | EDC |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
^ | 2048bytes cipher stream |
^ - - - - - - - - - - - - - -
scrambling
seed index
Gamecube/WII Optical Disc:
4bytes 2bytes 2048bytes 6bytes 4bytes
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| ID | IED | User Data Frame | unknown | EDC |
- - - - - - - - - - - - - - - - - - - - - - - - - - - - - -
| 2048bytes cipher stream |
- - - - - - - - - - - - - -
Edit:
About the 6 missing bytes unneeded on GC/Wii optical disc:
CPR_MAI: its use is application specific, for instances are used to store a “sector key” in videos that use CSS, used to store a “scrambling key” in the XBOX and XBOX360 “Security Sectors”.