Hacking Wii backups without WBFS?

Leezus

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I can't format my thumb drive (32gig) to WBFS format. It just gives an error when I try.
I saw a video on YouTube of someone fixing the issue by going into "Create and format hard disk partitions", right clicking his drive then clicking " Delete Volume", however I can't click that because it's grey. I don't know if he was using a thumb drive or an external hard drive. Does it not work on thumb drives?
If that's the case, is there a way I can play Wii backups without needing the drive formatted to WBFS?

Another question: when using Wii explorer I can't view usb contents unless I "remount" first. Any way to avoid remounting every time?

One more: when using cheats with Nintendont I have to have the GCT file in USB:/codes. My backups are also on usb. If I want to turn codes on/off I have to either plug the usb into my computer and use Ocarina Cheat Code Manager, put the GCT in USB:/codes, and plug the usb back into the Wii OR turn on/off codes using Accio Hacks (on SD Card) to make the GCT file, then go into explorer and move the GCT from SD to USB which, as stated above, is tedious because I have to remount every time. Is there any way to change the save location for Accio Hacks? Or have Nintendont use codes from SD:/codes instead of USB:/codes?
 

The_Meistro

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I can't format my thumb drive (32gig) to WBFS format. It just gives an error when I try.
I saw a video on YouTube of someone fixing the issue by going into "Create and format hard disk partitions", right clicking his drive then clicking " Delete Volume", however I can't click that because it's grey. I don't know if he was using a thumb drive or an external hard drive. Does it not work on thumb drives?
If that's the case, is there a way I can play Wii backups without needing the drive formatted to WBFS?

Another question: when using Wii explorer I can't view usb contents unless I "remount" first. Any way to avoid remounting every time?

One more: when using cheats with Nintendont I have to have the GCT file in USB:/codes. My backups are also on usb. If I want to turn codes on/off I have to either plug the usb into my computer and use Ocarina Cheat Code Manager, put the GCT in USB:/codes, and plug the usb back into the Wii OR turn on/off codes using Accio Hacks (on SD Card) to make the GCT file, then go into explorer and move the GCT from SD to USB which, as stated above, is tedious because I have to remount every time. Is there any way to change the save location for Accio Hacks? Or have Nintendont use codes from SD:/codes instead of USB:/codes?
You are really confused. WBFS is the format which wii backups are in, not the drive that holds them. Format your thumb drive to FAT32

--------------------- MERGED ---------------------------

I dont use wiiloader or nintendont so i cant help you with those last 2 questions
 
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GreyWolf

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So do I just convert the iso's to WBFS and load them with NeoGamma? Or is there a better loader for Wii backups?

Try USB Loader GX, WiiFlow mod or CFG USB Loader mod. NeoGamma is very old now and hasn't been updated in a long time.
 

Leezus

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My Wii can break the laws of physics:
http://imgur.com/RqYsDTl
Trying USB Loader GX next

EDIT: USB Loader GX says "USB Device not initialized." When it first loads and goes through the list of startup it gets to Waiting for HDD and then counts down from 20, reaches 0, then continues loading stuff.

Going into settings and clicking "Game/Install Partition - Not Initialized" seems to do something but I don't know what seeing as USB is still not initialized.

What am I missing? Do the iso's need to have a specific filename or be in a specific location?

EDIT 2: switched USB to other slot; when loading in it didn't do the countdown. In settings it still says not initialized. Clicking on it seems to have locked up the system. It also did that while the usb was in the other slot, but only lasted 10 seconds or so. Now it's been over 5 minutes.

EDIT 3: Answered my second question. Wrong port. Switched and now it works w/o having to remount every time.
 
Last edited by Leezus,

Leezus

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But where exactly do the Wii backups go? And do they need a specific name?

I ask because USB Loader GX can't find the backup. It does show all my gc games though.

If I decide I want to keep using Nintendont will the drive being NTFS cause problems? My drive's currently and still FAT32, as it was when I bought it.
 

Wiimm

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^^ What he said. WBFS as a drive format hasn't been used for YEEEAAAAAARS

You have to use a special tool. It used to be required in the earlier days of the Wii scene, but it is really unstable and generally worse compared to FAT32, which now has full compatibility

That's simply wrong!

I use a WBFS drives and I know other users who use WBFS drives. And the reasons are clear:
* absolute stable if using the correct tools
* faster than FAT (less management on file system area)
* no fragmentation.

About "stable":
If using WIT or any of it GUIs, a complete 'checkdisk' is done in less then 0.1 seconds on open. And it never detect anything on my system (=no corruption detected)

About "faster":
The complete management data are stored in the first WBFS Block (size 2-16 MB). That can be read into memory in 1 step and verified (incl. a checkdisk). And because of optimisation for large files a second step faster.

About "no fragmentation"
WBFS is designed to handle large files. A WBFS block is 2-16 MB. So the normal fragment size is >500 MB if ever fragmented. And a FAT file with only 2 MB blocks doesn't count as fragmented => WBFS can't be fragmented.

However, I recommend FAT/NTFS for average users. And the only reasons is the easier handling with standard operation system tools. But people, that like command lines and batch files, a WBFS drive is an alternative and good solution.
 

TotalInsanity4

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That's simply wrong!

I use a WBFS drives and I know other users who use WBFS drives. And the reasons are clear:
* absolute stable if using the correct tools
* faster than FAT (less management on file system area)
* no fragmentation.

About "stable":
If using WIT or any of it GUIs, a complete 'checkdisk' is done in less then 0.1 seconds on open. And it never detect anything on my system (=no corruption detected)

About "faster":
The complete management data are stored in the first WBFS Block (size 2-16 MB). That can be read into memory in 1 step and verified (incl. a checkdisk). And because of optimisation for large files a second step faster.

About "no fragmentation"
WBFS is designed to handle large files. A WBFS block is 2-16 MB. So the normal fragment size is >500 MB if ever fragmented. And a FAT file with only 2 MB blocks doesn't count as fragmented => WBFS can't be fragmented.

However, I recommend FAT/NTFS for average users. And the only reasons is the easier handling with standard operation system tools. But people, that like command lines and batch files, a WBFS drive is an alternative and good solution.
Oh, interesting. I've actually heard the opposite, that WBFS fragments really easily. Maybe I'm confusing WBFS with NTFS?
 

Wiimm

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Oh, interesting. I've actually heard the opposite, that WBFS fragments really easily. Maybe I'm confusing WBFS with NTFS?
Again: In FAT/NTFS world, a file counts as not fragmented if all fragments are 1MB or larger. Defragment tools normally don't touch such files.

At a 300 MB WBFS drive, the block size is 8 MB. That means the smallest possible fragment is 8MB. This is about 1000 times the block size of a FAT system. If a 4GB game is really fragmented into 10 peaces (happened never at my drive), then we have an average fragment size of 400 MB.

At the moment I use 2x 320 GB WBFS partitions for my 2 Wiis. The disk usage is about 50% and *all* games have exact 1 fragment. And I replace weekly images because of testing MKWii custom tracks. But WIT will always search the ideal place at the drive.

And here is the memory layout of one drive. I use it since May 2011 (first insertion date). Watch out the repeat factors at end of the lines.
Code:
  WBFS Memory Usage:

  0: hxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  20000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx. .......xxxxxxxxx
  40000000: xxxxxxxxxxxxxxx. ...........xxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  60000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  24
  360000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxx.xx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  380000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  6
  440000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................
  460000000: ................ ................ ................ ...xxxxxxxxxxxxx
  480000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  13
  620000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................ ................
  640000000: ................ .......xxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  660000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  12
  7e0000000: xxxxxxx......... xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  800000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxx...... ................
  820000000: ...........xxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  840000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  5
  8e0000000: ................ ........xxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  900000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  12
  a80000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................
  aa0000000: ................ ................ ........xxxxxxxx xxxxxxxxxxxxxxxx
  ac0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  6
  b80000000: xx.............. ................ ................ ................
  ba0000000: ................ ................ ...........xxxxx xxxxxxxxxxxxxxxx
  bc0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  3
  c20000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxx.......
  c40000000: ........xxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  c60000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  7
  d40000000: xxxx............ ................ ................ ................
  d60000000: ....xxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  d80000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  2
  dc0000000: xxxxxxxxxxxxx... ................ ................ ................
  de0000000: ..............xx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  e00000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  14
  fc0000000: xxxxxxxxxxxxxxx. ................ ................ ................
  fe0000000: ................ ....xxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1000000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  64
  1800000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx x...............
  1820000000: ................ ...xxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1840000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  5
  18e0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx x............... ................
  1900000000: ................ ................ ................ ................ *  2
  1940000000: .xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1960000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  5
  1a00000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................ ................
  1a20000000: ................ ....xxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1a40000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  8
  1b40000000: xxxxxxxxxxxxxxxx xxxxxxx......... ................ ................
  1b60000000: ................ ................ ................ ................
  1b80000000: ................ ................ ................ ......xxxxxxxxxx
  1ba0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  8
  1ca0000000: xxxxxxxxxxxxxxx. ...........xxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1cc0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  21
  1f60000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xx.............. ................
  1f80000000: ................ ................ ................ ................
  1fa0000000: ................ .......xxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1fc0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  13
  2160000000: xxxxxxxxxxxxxxxx xxxxxxxx........ ................ ................
  2180000000: ................ ................ ................ ................ *  463
  5b60000000: ................ ................ .
 

TotalInsanity4

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Again: In FAT/NTFS world, a file counts as not fragmented if all fragments are 1MB or larger. Defragment tools normally don't touch such files.

At a 300 MB WBFS drive, the block size is 8 MB. That means the smallest possible fragment is 8MB. This is about 1000 times the block size of a FAT system. If a 4GB game is really fragmented into 10 peaces (happened never at my drive), then we have an average fragment size of 400 MB.

At the moment I use 2x 320 GB WBFS partitions for my 2 Wiis. The disk usage is about 50% and *all* games have exact 1 fragment. And I replace weekly images because of testing MKWii custom tracks. But WIT will always search the ideal place at the drive.

And here is the memory layout of one drive. I use it since May 2011 (first insertion date). Watch out the repeat factors at end of the lines.
Code:
  WBFS Memory Usage:

  0: hxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  20000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxx. .......xxxxxxxxx
  40000000: xxxxxxxxxxxxxxx. ...........xxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  60000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  24
  360000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxx.xx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  380000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  6
  440000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................
  460000000: ................ ................ ................ ...xxxxxxxxxxxxx
  480000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  13
  620000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................ ................
  640000000: ................ .......xxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  660000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  12
  7e0000000: xxxxxxx......... xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  800000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxx...... ................
  820000000: ...........xxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  840000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  5
  8e0000000: ................ ........xxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  900000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  12
  a80000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................
  aa0000000: ................ ................ ........xxxxxxxx xxxxxxxxxxxxxxxx
  ac0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  6
  b80000000: xx.............. ................ ................ ................
  ba0000000: ................ ................ ...........xxxxx xxxxxxxxxxxxxxxx
  bc0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  3
  c20000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxx.......
  c40000000: ........xxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  c60000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  7
  d40000000: xxxx............ ................ ................ ................
  d60000000: ....xxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  d80000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  2
  dc0000000: xxxxxxxxxxxxx... ................ ................ ................
  de0000000: ..............xx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  e00000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  14
  fc0000000: xxxxxxxxxxxxxxx. ................ ................ ................
  fe0000000: ................ ....xxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1000000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  64
  1800000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx x...............
  1820000000: ................ ...xxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1840000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  5
  18e0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx x............... ................
  1900000000: ................ ................ ................ ................ *  2
  1940000000: .xxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1960000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  5
  1a00000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx ................ ................
  1a20000000: ................ ....xxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1a40000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  8
  1b40000000: xxxxxxxxxxxxxxxx xxxxxxx......... ................ ................
  1b60000000: ................ ................ ................ ................
  1b80000000: ................ ................ ................ ......xxxxxxxxxx
  1ba0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  8
  1ca0000000: xxxxxxxxxxxxxxx. ...........xxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1cc0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  21
  1f60000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xx.............. ................
  1f80000000: ................ ................ ................ ................
  1fa0000000: ................ .......xxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx
  1fc0000000: xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx xxxxxxxxxxxxxxxx *  13
  2160000000: xxxxxxxxxxxxxxxx xxxxxxxx........ ................ ................
  2180000000: ................ ................ ................ ................ *  463
  5b60000000: ................ ................ .
Huh. I have ALWAYS been told that WBFS is an outdated format and that FAT32 should be used by default... interesting. Well, regardless, thank you for educating me!
 

jonthedit

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Huh. I have ALWAYS been told that WBFS is an outdated format and that FAT32 should be used by default... interesting. Well, regardless, thank you for educating me!
Depends on what you need. I use NTFS because I use the drive for more than just Wii +I want to be able to store files larger than 4GB, and if I wanted GC supported I would need a FAT32 partition.. so really depends on what you are looking for.
 

TotalInsanity4

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Depends on what you need. I use NTFS because I use the drive for more than just Wii +I want to be able to store files larger than 4GB, and if I wanted GC supported I would need a FAT32 partition.. so really depends on what you are looking for.
THAT'S WHY! I did most of my initial learning of backups in the Nintendont thread, which can only use FAT32. I see now :P
 

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