Hacking Widescreen support in USB Loader GX

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RansomIblis

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I feel like I'm taking crazy pills. Okay: followed the homebrew guide for my Wii U. Everything's installed perfectly, but I don't know how to set up widescreen support in USB Loader GX. When GX loads, it'll stretch 4:3 mode to fill my TV, and when I set widescreen mode in features, it simply shrinks the screen back to 4:3. Everything's sharp, but it's not actually in widescreen.

vWii is in widescreen, and everything works perfectly fine. It's only when loading up Homebrew Channel (with the correct .wad that allows widescreen), then USB Loader GX, that this issue peaks its ugly head.

Somehow, GX is incorrectly seeing my television as 4:3 and isn't automatically detecting widescreen. Again, everything else, from Wii U to vWii, looks and works just fine; it's just GX that's the problem.

What do I do?
 
Are you talking about the widescreen, or about the "WiiU widescreen" ? that's two different option. I suppose it's the "WiiU widescreen", as it's located in the features menu.
The "WiiU widescreen" option is doing what's the homebrew channel does (real widescreen ON/OFF which affects the display area on the TV). the loader automatically detects and set the image fullscreen, do not touch that option manually.
This option is there, manually available, for gamecube game. to force 4:3 display on games which doesn't support 16:9 display.

There's another option called widescreen (in the GUI menu).
don't set "widescreen".
that's a BAD option name. it's actually not doing a widescreen, it's enabling menu width ratio option (it affects ONLY the popup width).



I don't understand why you think the loader "doesn't detect your widescreen" as you just told that the loader is stretching your picture to fit the entire screen. that means it correctly detected you have a wide screen setup in your WiiU video settings.
there's nothing else to change or edit. it's perfectly detecting and setting the picture to take all your TV screen area. so, it works as intended.
 
Last edited by Cyan,
Seems like I remember setting a screen setting in USB loader gx2 to fix this. You have game specific settings and loader settings. Check them both out.

You're not crazy. I remember dealing with this in the beginning
 
http://imgur.com/a/or3gN

This is what GX looks like. If I load up Alien Soldier, for example, in GX, it will stretch 4:3 to widescreen (looking terrible). This affects *all* games in GX. In vWii, games work just fine in 4:3.

On my kids' Wii, GX loads up properly in widescreen. No issues at all.
 
to me, it looks as intended.
the circles are round, not oval.

like I said, some game don't look good when in widescreen, and you might have to first force a 4:3 (manually) in the features menu before launching such games.
for example, Resident Evil 4 doesn't look good in widescreen.
you should be thankful that the wiiU has such feature, on Wii it just look bad because you can't do a real 4:3, instead it's removing/adding vertical lines on the frame buffer to simulate a wide screen while it's a stretched 4:3



There's a "Aspect ratio" option in the loader's settings too, this one affects how the game is stretched (on Wii, to simulate widescreen).
that's probably the option you want to verify. both in the global and in the individual game settings.
 
Last edited by Cyan,
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This is what GX looks like. If I load up Alien Soldier, for example, in GX, it will stretch 4:3 to widescreen (looking terrible). This affects *all* games in GX. In vWii, games work just fine in 4:3.

On my kids' Wii, GX loads up properly in widescreen. No issues at all.


I think I see what you're talking about. The circles are correct, but that Wiimote cursor is clearly a 4:3 one being stretched. I came across this thread because I noticed the same thing on my vWii so I was googling to see if anyone else had noticed.
 
I feel like I'm taking crazy pills. Okay: followed the homebrew guide for my Wii U. Everything's installed perfectly, but I don't know how to set up widescreen support in USB Loader GX. When GX loads, it'll stretch 4:3 mode to fill my TV, and when I set widescreen mode in features, it simply shrinks the screen back to 4:3. Everything's sharp, but it's not actually in widescreen.

vWii is in widescreen, and everything works perfectly fine. It's only when loading up Homebrew Channel (with the correct .wad that allows widescreen), then USB Loader GX, that this issue peaks its ugly head.

Somehow, GX is incorrectly seeing my television as 4:3 and isn't automatically detecting widescreen. Again, everything else, from Wii U to vWii, looks and works just fine; it's just GX that's the problem.

What do I do?
If you own a roku all you have to do is press the * button (while play on your wii) and navigate to "picture settings" then "picture size" and select "stretch"
 

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