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I think we're at an odd crossroads here. We're at a point where piracy is easy and possible for the dumbest of people but where anti-piracy technology is getting more advanced. If you were to look at a fancy shmancy graph we would probably be where the two lines intersect.
I think piracy won't grow to abnormal proportions and won't die either. I mean, look at the technology today. The Wii and DS are insanely easy to pirate on, but we still have Wii games that sell tens of millions of copies and DS games that sell millions as well. When you get to the new "casual" audience, they don't have enough experience or have too many "morals" to stop them from pirating. If you look at the Xbox 360 and PS3, you get the 360 which has bans (that can essentially force you into buying a brand new console, which is more coinage in Microsoft's purse) and the PS3 which is a fortress against pirates (with a double whammy of no piracy methods and huge Bluray disc games).
And video game piracy isn't as big as music piracy and movie piracy, I would think. Just looking at my school, a small percentage of people pirate video games. Pretty much everyone has downloaded a movie or CD, probably because movies and CDs require nothing more than downloading and throwing onto a disc or iPod or media player, while video games require a hacked console or other types of hardware to be used.
EDIT: As per things like DRM, DRM sucks. Games actually get lower scores and less sales because of it. Look at aggregate scores for games like Assassin's Creed II and Splinter Cell Conviction on the PC and they're lower than the Xbox 360/PS3 counterparts. It's ridden with problems. When companies get so into anti-piracy that they start hurting the game itself, it becomes a seriously problem. Even then, everything has a crack. Even the PS3 in a few years (probably past its lifetime) will eventually be cracked for piracy.
I think piracy won't grow to abnormal proportions and won't die either. I mean, look at the technology today. The Wii and DS are insanely easy to pirate on, but we still have Wii games that sell tens of millions of copies and DS games that sell millions as well. When you get to the new "casual" audience, they don't have enough experience or have too many "morals" to stop them from pirating. If you look at the Xbox 360 and PS3, you get the 360 which has bans (that can essentially force you into buying a brand new console, which is more coinage in Microsoft's purse) and the PS3 which is a fortress against pirates (with a double whammy of no piracy methods and huge Bluray disc games).
And video game piracy isn't as big as music piracy and movie piracy, I would think. Just looking at my school, a small percentage of people pirate video games. Pretty much everyone has downloaded a movie or CD, probably because movies and CDs require nothing more than downloading and throwing onto a disc or iPod or media player, while video games require a hacked console or other types of hardware to be used.
EDIT: As per things like DRM, DRM sucks. Games actually get lower scores and less sales because of it. Look at aggregate scores for games like Assassin's Creed II and Splinter Cell Conviction on the PC and they're lower than the Xbox 360/PS3 counterparts. It's ridden with problems. When companies get so into anti-piracy that they start hurting the game itself, it becomes a seriously problem. Even then, everything has a crack. Even the PS3 in a few years (probably past its lifetime) will eventually be cracked for piracy.








