Why Piracy Will Become More Prevalent

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I think we're at an odd crossroads here. We're at a point where piracy is easy and possible for the dumbest of people but where anti-piracy technology is getting more advanced. If you were to look at a fancy shmancy graph we would probably be where the two lines intersect.

I think piracy won't grow to abnormal proportions and won't die either. I mean, look at the technology today. The Wii and DS are insanely easy to pirate on, but we still have Wii games that sell tens of millions of copies and DS games that sell millions as well. When you get to the new "casual" audience, they don't have enough experience or have too many "morals" to stop them from pirating. If you look at the Xbox 360 and PS3, you get the 360 which has bans (that can essentially force you into buying a brand new console, which is more coinage in Microsoft's purse) and the PS3 which is a fortress against pirates (with a double whammy of no piracy methods and huge Bluray disc games).

And video game piracy isn't as big as music piracy and movie piracy, I would think. Just looking at my school, a small percentage of people pirate video games. Pretty much everyone has downloaded a movie or CD, probably because movies and CDs require nothing more than downloading and throwing onto a disc or iPod or media player, while video games require a hacked console or other types of hardware to be used.

EDIT: As per things like DRM, DRM sucks. Games actually get lower scores and less sales because of it. Look at aggregate scores for games like Assassin's Creed II and Splinter Cell Conviction on the PC and they're lower than the Xbox 360/PS3 counterparts. It's ridden with problems. When companies get so into anti-piracy that they start hurting the game itself, it becomes a seriously problem. Even then, everything has a crack. Even the PS3 in a few years (probably past its lifetime) will eventually be cracked for piracy.
 
The article is classic flawed thinking.

Theft is always theft, and to say otherwise is the same as announcing you are also a fucking retard.

But let's not get wrapped up in a debate of semantics neither of us gives a shit about. Because I know I don't care what you need to call it, and I also know you don't care what I think it is.

So now that we have ditched the pointless semantic debate, lets actually attack the real problem.

Crap that is free is no biggie, any more than junk mail doesn't bother you because it didn't cost you anything. So whether you read the envelope of 'valuable coupons' or not, it's not like you paid anything for them.
And yes, those 'valuable coupons' weren't free to make, they cost someone something to make them, but, they're still crap to the majority of us that get them in the mail.

The people that mail them use the justification though, that if they make 100k inserts, and actually get 1000 sales, they made 1000 sales and if it is for a carpet cleaning service that's worth say 50 bucks, well that 50k dollars. So the flyers being garbage to the other 99k people is no big deal, because it sure didn't cost 50k to send them out. It costs something though. It's a speculation.

Speculation, that is what everyone with something to sell is doing. They are 'hoping' to make some profit, any profit.

Sooooo my favourite beef Nintendo. Ok I suppose Nintendo is actually making money with all that fucking schlock on the market wearing their brand name.
But good luck getting me to pay a red cent for most of it.
I CAN download any Nintendo DS game, and I CAN look at the game and yet again delete it after laughing at it and going 'yep more shit from Nintendo'.
Was that theft? Fucking right it was.
Was it a lost sale? Not fucking likely.
There was NEVER any single chance in hell I would buy in some cases every last goddamned Nintendo DS game on the shelves of the average game store.
You can't lose a sale you never EVER had a chance of making.
But because of the internet, I CAN look at your game, if I am that bored and that curious and dumb enough to waste the needed time to do it.

I have downloaded all the games I have bought before I got around to buying them simply because why wait?
It takes time for some retailers to get in stock.
It takes time for some games to arrive in the mail from online sources.
if I had stuck to only playing downloads, and not buying even the games I like, THAT is a lost sale.
Because I MIGHT have bought that one.

Maybe it the industry stopped making so much utter crap, they might have a stronger argument, but it will never stop the fact that some of us are just fucking cheap bastards.
Not all of us though are totally cheap lousy swine.
Most of us are curious though.
And I would guess all of us won't spend money on crud, but they might indulge it briefly for free.

Movies, the stuff they actually expect us to watch eh.
Sorry, too many films out of Hollywood were a waste of time effort and investment.
Most of the time, the only reason people go to obvious dumb films, is they are just that bored at the time.
Most will take their girlfriend to a film, regardless of the film's quality, just because they are punching their ticket, earning some points, saving up for something they actually want. And it sure wasn't to see a crummy movie.
If it's just the guys, well a downloaded xvid is just fine eh. Because schlock to watch and laugh at with the guys is ok, as long as it's free.

That Clash of the Titans was no better than a download after the fact. Only reason I wasted cash on it was I was bored and with friends. Turns out we watched an anime feature at home later and decided the Girl Who Leapt Through Time was several times better than Clash of the Titans was. Pity I thought the film How to Train Your Dragon was too kiddie a film. I should have watched that the day I saw Clash of the Titans. It was actually worth the ticket price. There was indeed plenty of kids watching it, and it was friggin hilarious.

Maybe if the industry tried a shitload harder, they would have a lot fewer 'lost sales'.

Piracy is only rampant, because the industry has A. no interest in producing quality B. no interest in fast efficient modern means of delivery and C. the consumer thanks to the internet does not need to suck it up and accept low grade crap and lousy service.

The internet gave me the ability to say NO!! I will NOT accept lousy service.

People DO like to treat themselves to some nice things occasionally. Key word is 'nice things'.
The people here that download, they are not against buying products if it's worth it.
But we all know we don't have to pay if it was never worth our cash.

The industry needs to get their head around the idea of the junk flyer. The most you can do, is hope for enough sales to make enough profit and nothing else.
And if your product is known to be no good, just forget about making many sales.
 
developers are more drawn into making money by selling a shit load of games(ubisoft) sry.
if the world didn't work for money at least people would make games at least worth buying.
(i know how hard, time-consuming making games it is) imagin making a MASSIVE long rpg like final fantasy on warioware d.i.y (not realistioc but u get the point) (i hope) ;P
 
overlord00 said:
wtf this guy talking about... xbox hacking isnt that hard.
Well it is comparatively, there's a much greater chance for error, and you require a flashing kit online, as opposed to one flashcart or SD card.
 
I forgot about that too.. Yes. Its only way to get rid of piracy. So.. You understand that if they are still there then you will never get rid of piracy no matter how protection it is as long as they are available. Someone will find a way. Thats the problem.
 
It's awesome how GBATemp and ShopTemp are mentioned in ther- HOLY SHIT NOOB FEST. >:O


Yeah, piracy has become easier and easier as the times go by. Heck, I just pirated my first Wii game yesterday! If I can do it, so can anyone else.
 
QUOTE said:
or the Nintendo way, by doing little to nothing.

I really dont think nintendo cares all that much honestly. I mean of course they care about making money, but think about the amount of money they have make off of the Wii system alone. You have to buy one first to start pirating.

Second think of all th peripherals you have to buy. 40 bucks for another wiimote and nunchuck is nonsense. if you want to play mario party you need to buy 3 more after you have the system.

All of that aside, you have the DS alone has sold over 100 million. how many of us have had 2 or 3 of them
smile.gif
i know ive had 2 and i may need a third one.
Interesting.
 
UltraMagnus said:
Panzer Tacticer said:
Theft is always theft, and to say otherwise is the same as announcing you are also a fucking retard.
piracy-is-not-theft.png


The only reason piracy is not more prevalent is that sheeple are lazy and easily fooled by corporate FUD.

You do a fine job of proving my point.
And retarded graphics remain retarded graphics
smile.gif
 
Panzer Tacticer said:
You do a fine job of proving my point.
And retarded graphics remain retarded graphics
smile.gif
Under English law the Theft Act 1968 defines theft as:
"A person is guilty of theft, if he dishonestly appropriates property belonging to another with the intention of permanently depriving the other of it"

Ergo, making a copy of someone's property is not theft as you have no intention of permanently depriving them of their property.

You sir, fail.
 
That article is retarded, I thought he was gonna say piracy would become more prevelant cause with DLC/legal movies/mp3 purchases etc. there is less of a physical attachment to covers, cases, manuals, etc. Piracy has always been way easy. The fact that people pay a dollar or more for an mp3 is proof that piracy aint gonna hurt shit
 
UltraMagnus said:
You aren't supporting the artists though, 99% of the money you spend on a game goes to lawyers, DRM Authors, and corporate fatcats.Yeh! I actually agree with you. I was just stirring shit with that poster.
wink.gif


Actually it doesn't look like any of them are doing as badly as they are making out.
QUOTESOURCE

Game Developer magazine have released the results of their patented "Game Developer Salary Survey", which gives us an insight into just how much the average games developer gets paid.

And the findings reveal that, provided a dev still has a job, most positions in the field pay quite handsomely. According to the survey, the average salaries are:

Programmers: $85,024
Artists: $69,532
Game Designers: $67,379
Producers: $82,905
Quality Assurance: $39,571
Audio: $78,167
Business & Marketing: $102,143
 
UltraMagnus said:
Under English law the Theft Act 1968 defines theft as:
"A person is guilty of theft, if he dishonestly appropriates property belonging to another with the intention of permanently depriving the other of it"


Sounds just like what the English did to the native peoples of USA, Canada, Australia, South Africa, etc, etc, etc...

Tally ho then... or should that be ahoy me hearties...
 

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