Hacking Why not make a ticket (.tik) installer?

  • Thread starter Thread starter dimmujed
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my wii wont connect to the internet anymore so i dont care!!!!!!!!
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bennydigital said:
I don't think they can force a update on you unless it's on a game.
They have done before: when people were redirecting the shop channel they forced updates through WiiConnect24 and stopped it.
 
Everyone's paranoid. This is Nintendo we're talking about. Nothing was done with the gba, gamecube, or DS. The amount of people that actually does what we do is minimal. I have Wiiconnect 24 on along with the Nintendo Channel set to send data to them. My account is also linked to my Nintendo account.
 
Ok, if not a Ticket installer, how about a multi WAD installer? I have to use my digital camera to read and write to my SD card (my card reader broke, lol)... I know it's a pain to have to load each wad onto the card after I install one...

Yes, I know I'm getting for free, and I shouldn't bitch about stealing, but still, I have to format my Wii soon here anyway, too much stuff, and it takes WAY too long to delete everything manually. I'd kinda like to throw all the VC titles I've actually purchased on my SD card, and just have it install everything at once.

Yes, I purchased a TON of VC titles ($60 worth) and will most likely buy some of the better WiiWare titles, once they start getting good. I've used the Wad-Uninstaller to remove tickets to actually buy games too... I'm more of a "play before I buy" guy... if I like the game, I buy it. Just too much crap out there today to buy every game I'd like to play, and then it turns out to be crap.

I'm not supporting piracy, nor am I saying all pirates should die and spend eternity in the 7th circle of hell. If you pirate, you should buy SOME games... if you really do like the game, buy it. You won't have to worry about glitches from ModChips, or flashcarts, and you'll be telling the company you liked the game, so maybe they'll spend more time on a sequel.
 
wad installer v2 can install multiple wads
 
After Trucha Signer is fixed (when Nintendo hits the switch), won't all current pirated VC games stop working since they use Trucha Signer? Probably the only way is to use valid tickets and download the games from the Wii Shop so that the Wii signs the games properly.

Please correct me if I'm mistaken, but it seems like the current method of installing VC games is very shortsighted.

I know everyone says this is for piracy, but this is the only way to transfer VC games between systems right now (transferring tickets).
 
ZildjianKX said:
After Trucha Signer is fixed (when Nintendo hits the switch), won't all current pirated VC games stop working since they use Trucha Signer? Probably the only way is to use valid tickets and download the games from the Wii Shop so that the Wii signs the games properly.

Please correct me if I'm mistaken, but it seems like the current method of installing VC games is very shortsighted.

I know everyone says this is for piracy, but this is the only way to transfer VC games between systems right now (transferring tickets).
No, as long as no changes are made to the VC game between the dump and installing, they do not use trucha. The bit you can download from the Shop is not signed, so all you are doing is removing and installing exactly the same thing.

Ticket:
When dumped from a Wii, it is a "good ticket". It does not need trucha as it has the correct signature for the game.
Some wad packer/s however use trucha on the ticket anyway, so creating "bad ticket"s. These are trucha patched.
All injected channels have the equivalent of "bad ticket"s. There is no official Nintendo signature for, say, Smash Bros., so you must make your own trucha.

Tickets only get transferred to your Wii once, when you buy/get gifted a game.
They are also the only bit that can have a bad signature.

Content:
When you connect to the Wii Shop and download a game, it is encrypted. The Wii asks the ticket how to decrypt it. "Good ticket"s provide Nintendo's official password, and so it gets added to your Wii fine. "Bad ticket"s tell the Wii something like "kikekakirules!!!", so the wii has an incorrect password and cannot understand and decrypt the game.
The content is not changed in any way between dump and install (except for injections, of course), and is the same as what the Wii gets from the Wii Shop if it has a "good ticket".

EDIT: I may've been wrong. See wii2wii's post below. It is true that it seems there is no one ticket for each VC game on the Nintendo server and on the WiiShop it references personalised tickets. A lot of the work I've done focuses on firmware and free channels, which have only one ticket across multiple Wiis. I haven't managed to compare two different Wii's bought games' tickets.
 
So if I'm understanding this correctly, the WiiShop checks the local ticket, if it exists, it pulls it down to the Wii and permanently decrypts the game. Now the Wii has a non-decrypted game, but the game checks the local ticket each time it runs to make sure the person purchased it (this is why backed up VC games don't work on other Wiis).

I'm guessing the local ticket is the same for every Wii that downloads the same VC game?

Is there any way to check if your ticket has been Trunca signed without deleting the VC game and trying to download it again via the WiiShop?

Thanks for your explanation, it's the best I've read yet.
 
ZildjianKX said:
And one last question, is there any way to see if your ticket is valid and not Trucha signed without deleting the game and trying to download it again via the WiiShop? I don't want any Trucha signed tickets (and I'd prefer not to abuse the WiiShop to find out).

I was looking for the same thing myself... A program that could check the validity of the tickets inside the WAD files would be great...
 
Downloading from the WiiShop? Why would you bother doing that if you already have the data enclosed in a wad? Are you just hell-bent on getting caught?

I mean, seriously.... put some thought into it:

Good ticket = Identifiable by Nintendo.

Bad ticket = Unidentifiable by Nintendo.

If there was an update that would scan your tickets and determine if you had actually made a purchase on the shop channel(by comparing your console ID to a purchase database), the bad tickets wouldn't provide any coherent information and would appear to just be corrupted tickets.

You're actually more safe with bad tickets on uninjected titles.
 
teq said:
Downloading from the WiiShop? Why would you bother doing that if you already have the data enclosed in a wad? Are you just hell-bent on getting caught?

I mean, seriously.... put some thought into it:

Good ticket = Identifiable by Nintendo.

Bad ticket = Unidentifiable by Nintendo.

If there was an update that would scan your tickets and determine if you had actually made a purchase on the shop channel(by comparing your console ID to a purchase database), the bad tickets wouldn't provide any coherent information and would appear to just be corrupted tickets.

You're actually more safe with bad tickets on uninjected titles.

I'm not sure if you're correct, you're just as guilty with bad tickets as you are with valid tickets you didn't purchase.

Also, bad tickets will stop working when the newer firmware that blocks Trunca is activated.
 
teq said:
Downloading from the WiiShop? Why would you bother doing that if you already have the data enclosed in a wad? Are you just hell-bent on getting caught?

I mean, seriously.... put some thought into it:

Good ticket = Identifiable by Nintendo.

Bad ticket = Unidentifiable by Nintendo.

If there was an update that would scan your tickets and determine if you had actually made a purchase on the shop channel(by comparing your console ID to a purchase database), the bad tickets wouldn't provide any coherent information and would appear to just be corrupted tickets.

You're actually more safe with bad tickets on uninjected titles.
No one's been "caught" yet. You sound so sure, you must have a good technical understanding of what's going on server-side with Nintendo.
Oh wait, no you don't.
 
Heran Bago said:
No one's been "caught" yet. You sound so sure, you must have a good technical understanding of what's going on server-side with Nintendo.
Oh wait, no you don't.

And no one will be caught, as far as I'm concerned.

I made a statement to placate the paranoid... mostly so they stop making threads.


As for my technical understanding, I don't see any contrary evidence on your part, so are we just going to continue making accusations or do we have some information to throw in the air?
 
teq said:
I would also disable the standby connection, just in case they decide to slip something past us and update the firmware.

you can't have standby disabled and wifi turned on at the same time, it's one or the other.
 
jalaneme said:
teq said:
I would also disable the standby connection, just in case they decide to slip something past us and update the firmware.

you can't have standby disabled and wifi turned on at the same time, it's one or the other.


Wii Configuration >> Page 2 >> WiiConnect24

Mine shows three options:

WiiConnect24 >> ON/OFF
Standby Connection >> ON/OFF
Slot Illumination >> Bright/Dim/Off

You can also turn it off by holding down the power button on the Wii....
 
Let's get this straight. All VC and WiiWare wads released have fake ticket. The dumped ticket is valid but only for the Wii that can verify the signature. During the wadpacking process, some tools use the identical encryption key extracted from the dumped ticket and some don't to create new ticket for all Wiis. The end result is a fake ticket regardless. The reason you can download from WiiShop is not because you have a valid ticket. It is because the signature verification bug and the encryption key embedded in the fake ticket is the original one. Big N can easily identify these fake tickets. IOS37 already demonstrated that. In case you didn't notice, Nintendo uses Akamai to distribute game content. Downloading from WiiShop without valid ticket is simply a bad idea.
 
wii2wii said:
It is because the signature verification bug and the encryption key embedded in the fake ticket is the original one.

So the "valid" tickets that people are using to download games via the WiiShop are actually Trunca signed? Meaning all tickets are Trunca signed?

Wouldn't that mean all pirated VC content will stop working with IOS37?
 
ZildjianKX said:
wii2wii said:
It is because the signature verification bug and the encryption key embedded in the fake ticket is the original one.

So the "valid" tickets that people are using to download games via the WiiShop are actually Trunca signed? Meaning all tickets are Trunca signed?

Wouldn't that mean all pirated VC content will stop working with IOS37?

Most likely, but by then there will be a better circumvention method.

We might be able to get around the NAND and patch the IOS37 firmware.
 
In addition, because N uses Akamai, I am sure downloads are recorded, at least by Akamai. Imagine what N feel when they realized that people not only not paying for VC and WiiWare but also paying Akamai for these illegal downloads.
 
if your all sooooooo woried ios37 will kill your wii

then dont update, if you love all of your pirated vc games
 

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