Where do things get mounted?

Discussion in '3DS - Homebrew Development and Emulators' started by gudenau, Feb 24, 2015.

  1. gudenau
    OP

    gudenau Largely ignored

    Member
    8
    GBAtemp Patron
    gudenau is a Patron of GBAtemp and is helping us stay independent!

    Our Patreon
    Jul 7, 2010
    United States
    /dev/random
    Here is a list of the id/descriptions. Where do they mount? (Like on windows the main partition is C:\ where it could be /dev/sda1, I would like a path like that for these)

    0x00000003 Application RomFS
    0x00000004 SaveData (the saveID/mediatype for this is loaded from data originally from the user process' exheader)
    0x00000006 ExtSaveData
    0x00000007 Shared ExtSaveData
    0x00000008 SystemSaveData
    0x00000009 SDMC
    0x0000000A SDMC Write-Only
    0x12345678 ExtSaveData for BOSS
    0x12345679 CARD SPI FS
    0x1234567B ExtSaveData, and ExtSaveData for BOSS
    0x1234567C SystemSaveData
    0x1234567D NAND RW
    0x1234567E NAND RO
    0x1234567F NAND RO Write FS
    0x2345678A User/GameCard SaveData (for check), and other uses (FS can only mount the latter) (lo hi mediatype reserved)
    0x2345678E SaveData, ExeFS, and RomFS (For fs:LDR, only ExeFS)
    0x567890AB NAND CTR FS
    0x567890AC TWL PHOTO
    0x567890AE NAND TWL FS
    0x567890AF NAND W FS
    0x567890B1 Gamecard SaveData (for check). This is a wrapper for UserSaveDataForCheck: the OpenArchive code for that is called with archive-lowpath TID=0/mediatype=2(gamecard).
    0x567890B2 UserSaveData (for check). This is the same as the regular SaveData archive, except with this the savedata ID and mediatype is loaded from the input archive lowpath.
     
Loading...
  1. This site uses cookies to help personalise content, tailor your experience and to keep you logged in if you register.
    By continuing to use this site, you are consenting to our use of cookies.
    Dismiss Notice