What's With The Gender Icons Changing?

Status
Not open for further replies.

XxShalevElimelechxX

Well-Known Member
OP
Member
Joined
Mar 30, 2016
Messages
446
Trophies
0
Age
22
XP
1,163
Country
Israel
Well, when I entered the forum this morning I've noticed that the "male", "female" and "unknown" icons were replaced with bright gray ones.
I'm asking what's going on because I remember it happened once about a year and a half ago and then reverted.
I'm just curious haha.
Have a nice day!
 

Scarlet

Onion Soup
Editorial Team
GBAtemp Patron
Joined
Jan 7, 2015
Messages
5,211
Trophies
2
Location
Middleish South-Left
Website
scarlet.works
XP
15,143
Country
United Kingdom
Well, when I entered the forum this morning I've noticed that the "male", "female" and "unknown" icons were replaced with bright gray ones.
I'm asking what's going on because I remember it happened once about a year and a half ago and then reverted.
I'm just curious haha.
Have a nice day!
Pretty sure it's just a side effect of the software being updated. Either they'll stick with it or they'll change back to the old ones when the admins find time o/
 
  • Like
Reactions: T-hug

sarkwalvein

There's hope for a Xenosaga port.
Member
Joined
Jun 29, 2007
Messages
8,521
Trophies
2
Age
41
Location
Niedersachsen
XP
11,281
Country
Germany
That said, that made me remember something I was asking myself a while ago.

As we all know, the adult male and female brain are wired differently.

That made me ask myself, is it a wiring difference like that between a corei5 and a corei7, or like that between an Intel and AMD CPU. Are the mobos compatible?

If you install an adult female brain in an adult male body... does it work?
 

Veho

The man who cried "Ni".
Former Staff
Joined
Apr 4, 2006
Messages
11,422
Trophies
3
Age
42
Location
Zagreb
XP
42,510
Country
Croatia
Last edited by Veho,
Status
Not open for further replies.

Site & Scene News

Popular threads in this forum

General chit-chat
Help Users
  • BigOnYa @ BigOnYa:
    If your internet speeds are fast enough. Streaming 4k takes alot. I used to only have 20mb sec, and 4k struggled. Now I have 300mb sec and 4k plays fine.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, i only have like 1 or 2 mb sec
  • BigOnYa @ BigOnYa:
    Did you feed the hamster in your internet router? It prob died and is running slow now.
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, why did you start saying my pc has a hamster in the first place?
    +1
  • BigOnYa @ BigOnYa:
    Its actua!ly just a old joke, meaning its slow. Was just kidding around with you.
    +1
  • BigOnYa @ BigOnYa:
    I bet @AncientBoi has some hamsters hidden somewhere tho....
    +2
  • Psionic Roshambo @ Psionic Roshambo:
    I think Game streaming should work like this.... Local Hardware able the run the game fine, game engine and common assets stored locally, all FMV and music and textures could be streaming
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Some temporary storage
  • Xdqwerty @ Xdqwerty:
    also @BigOnYa im making some progress on my gdevelop project, implemented various mechanics
  • Psionic Roshambo @ Psionic Roshambo:
    They went all in on streaming, should have been more of a hybrid approach
    +1
  • BigOnYa @ BigOnYa:
    Or free government supplied high speed internet be nice also. Like Obama care. Xdqwerty that's cool, its time consuming but rewarding once done or playable, to see what you've made from scratch. Animations take forever, but worth it.
    +1
  • Xdqwerty @ Xdqwerty:
    @BigOnYa, although the bullets are a bit buggy
    +1
  • Psionic Roshambo @ Psionic Roshambo:
    Not to mention this would be a massive pain to pirate
  • Xdqwerty @ Xdqwerty:
    @BigOnYa,
    and the visual aspect of the game is quite crude (the sprite that looks best is that of the protagonist just because he is a stickman with sunglasses)
    +1
  • BigOnYa @ BigOnYa:
    There is a bullets behaviour you assign to your character, that makes the code easier, under "behaviours"
  • Xdqwerty @ Xdqwerty:
    i meant that when the character is pointing to the right, the bullets spawn where they should, but when he is on the right, they move to the right but the spawn point is incorrect
  • BigOnYa @ BigOnYa:
    Itch.io has lots of free assets also. Under the bullets behavior tab, there is a "rotate bullets" option, can try that. Or in the code can try
    - fire bullet Player.X(PlayerDirection)
  • Xdqwerty @ Xdqwerty:
    im taking a break for today anyway
    +1
  • BigOnYa @ BigOnYa:
    YEa gotta after a while, looking at code for long periods will bug your eyes.
    +1
  • BigOnYa @ BigOnYa:
    That's cool tho, I'm proud of you going back to it, not giving up. It is difficult at first to learn, but fun once you get the hang of it. I think I've watched every tutorial video there is, but I still struggle sometimes to get stuff to work right. But gotta keep trying dif things, and eventually you will get it right.
    +1
  • K3Nv2 @ K3Nv2:
    Lol McDonald's has a grandma mcflurry
  • Xdqwerty @ Xdqwerty:
    @K3Nv2, furry grandma?
    Xdqwerty @ Xdqwerty: @K3Nv2, furry grandma?